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SDLS.csproj
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48 lines (42 loc) · 1.98 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net35</TargetFramework>
<AssemblyName>SDLS</AssemblyName>
<Version>1.9.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
<PackageReference Include="UnityEngine.Modules" Version="5.5.1" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
<Reference Include="UnityEngine.UI">
<HintPath>dependencies/UnityEngine.UI.dll</HintPath>
<Private>false</Private> <!-- Prevent this dependency from being copied -->
</Reference>
<Reference Include="Sunless.Game">
<HintPath>dependencies/Sunless.Game.dll</HintPath>
<Private>false</Private> <!-- Prevent this dependency from being copied -->
</Reference>
<Reference Include="JsonFx">
<HintPath>dependencies/JsonFx.dll</HintPath>
<Private>false</Private> <!-- Prevent this dependency from being copied -->
</Reference>
<Reference Include="FailBetter.Core">
<HintPath>dependencies/FailBetter.Core.dll</HintPath>
<Private>false</Private> <!-- Prevent this dependency from being copied -->
</Reference>
<Reference Include="Ionic.Zip">
<HintPath>dependencies/Ionic.Zip.dll</HintPath>
<Private>false</Private> <!-- Prevent this dependency from being copied -->
</Reference>
<!-- Include the default settings ini file as fallback -->
<EmbeddedResource Include="SDLS_Config.ini" />
<!-- Include all JSON files -->
<EmbeddedResource Include="default/*.json" />
</ItemGroup>
</Project>