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I will admit that I am a bit too new to Godot to be confident that this is the appropriate approach for an issue I have.
The view port was not getting resized along with the window when switching resolutions.
Adding window.content_scale_size = value here gave me the expected results:
https://github.com/Maaack/Godot-Menus-Template/blob/main/addons/maaacks_menus_template/base/scripts/app_settings.gd#L132
Would there be any consequences is adding this in the next update?
1000nettles
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