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event.go
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398 lines (324 loc) · 9.29 KB
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package maa
import (
"strings"
"sync"
"sync/atomic"
"unsafe"
)
type eventCallback struct {
id uint64
sink any
}
var (
lastestEventCallbackID uint64
eventCallbacks = make(map[uint64]eventCallback)
eventCallbacksMutex sync.RWMutex
)
func registerEventCallback(sink any) uint64 {
id := atomic.AddUint64(&lastestEventCallbackID, 1)
eventCallbacksMutex.Lock()
eventCallbacks[id] = eventCallback{
id: id,
sink: sink,
}
eventCallbacksMutex.Unlock()
return id
}
func unregisterEventCallback(id uint64) {
eventCallbacksMutex.Lock()
delete(eventCallbacks, id)
eventCallbacksMutex.Unlock()
}
type Event string
func (e Event) String() string {
return string(e)
}
func (e Event) Starting() string {
return string(e) + ".Starting"
}
func (e Event) Succeeded() string {
return string(e) + ".Succeeded"
}
func (e Event) Failed() string {
return string(e) + ".Failed"
}
const (
EventResourceLoading = Event("Resource.Loading")
EventControllerAction = Event("Controller.Action")
EventTaskerTask = Event("Tasker.Task")
EventNodePipelineNode = Event("Node.PipelineNode")
EventNodeRecognitionNode = Event("Node.RecognitionNode")
EventNodeActionNode = Event("Node.ActionNode")
EventNodeNextList = Event("Node.NextList")
EventNodeRecognition = Event("Node.Recognition")
EventNodeAction = Event("Node.Action")
)
// EventStatus represents the current state of an event
type EventStatus int
// Event status constants
const (
EventStatusUnknown EventStatus = iota
EventStatusStarting
EventStatusSucceeded
EventStatusFailed
)
// ResourceLoadingDetail contains information about resource loading events
type ResourceLoadingDetail struct {
ResID uint64 `json:"res_id"`
Hash string `json:"hash"`
Path string `json:"path"`
}
// ControllerActionDetail contains information about controller action events
type ControllerActionDetail struct {
CtrlID uint64 `json:"ctrl_id"`
UUID string `json:"uuid"`
Action string `json:"action"`
Param map[string]any `json:"param"`
Info map[string]any `json:"info"`
}
// TaskerTaskDetail contains information about tasker task events
type TaskerTaskDetail struct {
TaskID uint64 `json:"task_id"`
Entry string `json:"entry"`
UUID string `json:"uuid"`
Hash string `json:"hash"`
}
// NodePipelineNodeDetail contains information about pipeline node events
type NodePipelineNodeDetail struct {
TaskID uint64 `json:"task_id"`
NodeID uint64 `json:"node_id"`
Name string `json:"name"`
Focus any `json:"focus"`
}
// NodeRecognitionNodeDetail contains information about recognition node events
type NodeRecognitionNodeDetail struct {
TaskID uint64 `json:"task_id"`
NodeID uint64 `json:"node_id"`
Name string `json:"name"`
Focus any `json:"focus"`
}
// NodeActionNodeDetail contains information about action node events
type NodeActionNodeDetail struct {
TaskID uint64 `json:"task_id"`
NodeID uint64 `json:"node_id"`
Name string `json:"name"`
Focus any `json:"focus"`
}
// NodeNextListDetail contains information about node next list events
type NodeNextListDetail struct {
TaskID uint64 `json:"task_id"`
Name string `json:"name"`
List []NextItem `json:"list"`
Focus any `json:"focus"`
}
// NodeRecognitionDetail contains information about node recognition events
type NodeRecognitionDetail struct {
TaskID uint64 `json:"task_id"`
RecognitionID uint64 `json:"reco_id"`
Name string `json:"name"`
Focus any `json:"focus"`
}
// NodeActionDetail contains information about node action events
type NodeActionDetail struct {
TaskID uint64 `json:"task_id"`
ActionID uint64 `json:"action_id"`
Name string `json:"name"`
Focus any `json:"focus"`
}
func parseEvent(msg string) (name string, status EventStatus) {
lastDot := strings.LastIndexByte(msg, '.')
if lastDot == -1 {
return msg, EventStatusUnknown
}
switch msg[lastDot:] {
case ".Starting":
return msg[:lastDot], EventStatusStarting
case ".Succeeded":
return msg[:lastDot], EventStatusSucceeded
case ".Failed":
return msg[:lastDot], EventStatusFailed
default:
return msg, EventStatusUnknown
}
}
func handleResourceLoading(sink any, handle uintptr, status EventStatus, detailsJSON []byte) {
s, ok := sink.(ResourceEventSink)
if !ok {
return
}
var detail ResourceLoadingDetail
if err := unmarshalJSON(detailsJSON, &detail); err != nil {
return
}
s.OnResourceLoading(&Resource{handle: handle}, status, detail)
}
func handleControllerAction(sink any, handle uintptr, status EventStatus, detailsJSON []byte) {
s, ok := sink.(ControllerEventSink)
if !ok {
return
}
var detail ControllerActionDetail
if err := unmarshalJSON(detailsJSON, &detail); err != nil {
return
}
s.OnControllerAction(&Controller{handle: handle}, status, detail)
}
func handleTaskerTask(sink any, handle uintptr, status EventStatus, detailsJSON []byte) {
s, ok := sink.(TaskerEventSink)
if !ok {
return
}
var detail TaskerTaskDetail
if err := unmarshalJSON(detailsJSON, &detail); err != nil {
return
}
s.OnTaskerTask(&Tasker{handle: handle}, status, detail)
}
func handleNodePipelineNode(sink any, handle uintptr, status EventStatus, detailsJSON []byte) {
s, ok := sink.(ContextEventSink)
if !ok {
return
}
var detail NodePipelineNodeDetail
if err := unmarshalJSON(detailsJSON, &detail); err != nil {
return
}
s.OnNodePipelineNode(&Context{handle: handle}, status, detail)
}
func handleNodeRecognitionNode(sink any, handle uintptr, status EventStatus, detailsJSON []byte) {
s, ok := sink.(ContextEventSink)
if !ok {
return
}
var detail NodeRecognitionNodeDetail
if err := unmarshalJSON(detailsJSON, &detail); err != nil {
return
}
s.OnNodeRecognitionNode(&Context{handle: handle}, status, detail)
}
func handleNodeActionNode(sink any, handle uintptr, status EventStatus, detailsJSON []byte) {
s, ok := sink.(ContextEventSink)
if !ok {
return
}
var detail NodeActionNodeDetail
if err := unmarshalJSON(detailsJSON, &detail); err != nil {
return
}
s.OnNodeActionNode(&Context{handle: handle}, status, detail)
}
func handleNodeNextList(sink any, handle uintptr, status EventStatus, detailsJSON []byte) {
s, ok := sink.(ContextEventSink)
if !ok {
return
}
var detail NodeNextListDetail
if err := unmarshalJSON(detailsJSON, &detail); err != nil {
return
}
s.OnNodeNextList(&Context{handle: handle}, status, detail)
}
func handleNodeRecognition(sink any, handle uintptr, status EventStatus, detailsJSON []byte) {
s, ok := sink.(ContextEventSink)
if !ok {
return
}
var detail NodeRecognitionDetail
if err := unmarshalJSON(detailsJSON, &detail); err != nil {
return
}
s.OnNodeRecognition(&Context{handle: handle}, status, detail)
}
func handleNodeAction(sink any, handle uintptr, status EventStatus, detailsJSON []byte) {
s, ok := sink.(ContextEventSink)
if !ok {
return
}
var detail NodeActionDetail
if err := unmarshalJSON(detailsJSON, &detail); err != nil {
return
}
s.OnNodeAction(&Context{handle: handle}, status, detail)
}
func (c *eventCallback) handleRaw(handle uintptr, msg string, detailsJSON []byte) {
if c.sink == nil {
return
}
eventName, eventStatus := parseEvent(msg)
switch Event(eventName) {
case EventResourceLoading:
handleResourceLoading(c.sink, handle, eventStatus, detailsJSON)
case EventControllerAction:
handleControllerAction(c.sink, handle, eventStatus, detailsJSON)
case EventTaskerTask:
handleTaskerTask(c.sink, handle, eventStatus, detailsJSON)
case EventNodePipelineNode:
handleNodePipelineNode(c.sink, handle, eventStatus, detailsJSON)
case EventNodeRecognitionNode:
handleNodeRecognitionNode(c.sink, handle, eventStatus, detailsJSON)
case EventNodeActionNode:
handleNodeActionNode(c.sink, handle, eventStatus, detailsJSON)
case EventNodeNextList:
handleNodeNextList(c.sink, handle, eventStatus, detailsJSON)
case EventNodeRecognition:
handleNodeRecognition(c.sink, handle, eventStatus, detailsJSON)
case EventNodeAction:
handleNodeAction(c.sink, handle, eventStatus, detailsJSON)
default:
// do nothing
}
}
// handle uintptr:
// - Tasker handle for MaaTasker event
// - Resource handle for MaaResource event
// - Controller handle for MaaController event
// - Context handle for MaaContext event
func _MaaEventCallbackAgent(handle uintptr, message, detailsJson *byte, transArg uintptr) uintptr {
// Here, we are simply passing the uint64 value as a pointer
// and will not actually dereference this pointer.
id := uint64(transArg)
eventCallbacksMutex.RLock()
cb, exists := eventCallbacks[id]
eventCallbacksMutex.RUnlock()
if !exists || cb.sink == nil {
return 0
}
cb.handleRaw(
handle,
// Event message is consumed immediately in this stack frame.
cStringToStringNoCopy(message),
cStringToBytes(detailsJson),
)
return 0
}
func cStringToString(b *byte) string {
if b == nil {
return ""
}
// Keep copy semantics for user-facing callback arguments.
return string(cStringToBytes(b))
}
func cStringToStringNoCopy(b *byte) string {
if b == nil {
return ""
}
return unsafe.String(b, cStringLen(b))
}
func cStringToBytes(b *byte) []byte {
if b == nil {
return nil
}
return unsafe.Slice(b, cStringLen(b))
}
func cStringLen(b *byte) int {
ptr := unsafe.Pointer(b)
length := 0
for {
if *(*byte)(ptr) == 0 {
break
}
ptr = unsafe.Add(ptr, 1)
length++
}
return length
}