Commit 22fb850
authored
Add spawn radius and pool-based NPC spawning (#632)
Apply random offset within a SpawnRadius when spawning NPCs and snap the resulting position to the navmesh using DotRecast (with logging). Refactor TriggerContext spawn logic to build a per-spawn pool from NpcList, shuffle and cap to NpcCount, validate metadata, pass the SpawnPointNPC to SpawnNpc, and broadcast spawned NPCs. Also add required using imports and minor cleanup around spawn position handling and logging.1 parent 8920a65 commit 22fb850
2 files changed
Lines changed: 57 additions & 20 deletions
File tree
- Maple2.Server.Game
- Manager/Field/FieldManager
- Trigger
Lines changed: 27 additions & 2 deletions
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