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CharacterManagementHandler.cs
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319 lines (276 loc) · 12.3 KB
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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net;
using Grpc.Core;
using Maple2.Database.Storage;
using Maple2.Model.Common;
using Maple2.Model.Enum;
using Maple2.Model.Error;
using Maple2.Model.Game;
using Maple2.Model.Metadata;
using Maple2.Model.Validators;
using Maple2.PacketLib.Tools;
using Maple2.Server.Core.Constants;
using Maple2.Server.Core.PacketHandlers;
using Maple2.Server.Core.Packets;
using Maple2.Server.Login.Session;
using Maple2.Server.World.Service;
using Maple2.Tools;
using Maple2.Tools.Extensions;
using static Maple2.Model.Enum.EquipSlot;
using static Maple2.Model.Error.CharacterCreateError;
using static Maple2.Model.Error.CharacterDeleteError;
using static Maple2.Model.Error.MigrationError;
using Enum = System.Enum;
using WorldClient = Maple2.Server.World.Service.World.WorldClient;
namespace Maple2.Server.Login.PacketHandlers;
public class CharacterManagementHandler : PacketHandler<LoginSession> {
public override RecvOp OpCode => RecvOp.CharacterManagement;
private enum Command : byte {
Select = 0,
Create = 1,
Delete = 2,
CancelDelete = 3,
ConfirmDelete = 4,
}
#region Autofac Autowired
// ReSharper disable MemberCanBePrivate.Global
public required WorldClient World { private get; init; }
public required GameStorage GameStorage { private get; init; }
public required BanWordStorage BanWordStorage { private get; init; }
public required ItemMetadataStorage ItemMetadata { private get; init; }
public required TableMetadataStorage TableMetadata { private get; init; }
// ReSharper restore All
#endregion
public override void Handle(LoginSession session, IByteReader packet) {
var command = packet.Read<Command>();
switch (command) {
case Command.Select:
HandleSelect(session, packet);
break;
case Command.Create:
HandleCreate(session, packet);
break;
case Command.Delete:
HandleDelete(session, packet);
break;
case Command.CancelDelete:
HandleCancelDelete(session, packet);
break;
case Command.ConfirmDelete:
HandleDelete(session, packet);
break;
default:
throw new ArgumentException($"Invalid CHARACTER_MANAGEMENT type {command}");
}
}
private void HandleSelect(LoginSession session, IByteReader packet) {
long characterId = packet.ReadLong();
packet.ReadShort(); // 01 00, world? channel?
try {
using GameStorage.Request db = GameStorage.Context();
Character? character = db.GetCharacter(characterId, session.AccountId);
if (character == null) {
session.Send(MigrationPacket.LoginToGameError(s_move_err_default, "Invalid character"));
return;
}
var request = new MigrateOutRequest {
AccountId = session.AccountId,
CharacterId = characterId,
MachineId = session.MachineId.ToString(),
Server = Server.World.Service.Server.Game,
};
Logger.Information("Logging in to game as {Request}", request);
MigrateOutResponse response = World.MigrateOut(request);
var endpoint = new IPEndPoint(IPAddress.Parse(response.IpAddress), response.Port);
session.Send(MigrationPacket.LoginToGame(endpoint, response.Token, character.MapId));
session.Disconnect();
} catch (RpcException ex) when (ex.StatusCode == StatusCode.Unavailable) {
session.Send(MigrationPacket.LoginToGameError(s_move_err_no_server, ex.Message));
} catch (RpcException ex) when (ex.StatusCode == StatusCode.ResourceExhausted) {
session.Send(MigrationPacket.LoginToGameError(s_move_err_member_limit, ex.Message));
} catch (RpcException ex) {
session.Send(MigrationPacket.LoginToGameError(s_move_err_default, ex.Message));
session.Disconnect();
} catch (Exception ex) {
session.Send(MigrationPacket.LoginToGameError(s_move_err_default, ex.Message));
session.Disconnect();
}
}
private void HandleCreate(LoginSession session, IByteReader packet) {
var gender = packet.Read<Gender>();
var jobCode = packet.Read<JobCode>();
var job = (Job) ((int) jobCode * 10);
string name = packet.ReadUnicodeString();
if (string.IsNullOrWhiteSpace(name)) {
session.Send(CharacterListPacket.CreateError(s_char_err_name));
return;
}
if (name.Length < Constant.CharacterNameLengthMin) {
session.Send(CharacterListPacket.CreateError(s_char_err_name));
return;
}
if (name.Length > Constant.CharacterNameLengthMax) {
session.Send(CharacterListPacket.CreateError(s_char_err_system));
return;
}
if (BanWordStorage.ContainsBannedWord(name)) {
session.Send(CharacterListPacket.CreateError(s_char_err_ban_any));
return;
}
// Validate character name
if (!NameValidator.ValidName(name)) {
session.Send(CharacterListPacket.CreateError(s_char_err_ban_all));
return;
}
using GameStorage.Request db = GameStorage.Context();
long existingId = db.GetCharacterId(name);
if (existingId != 0) {
session.Send(CharacterListPacket.CreateError(s_char_err_already_taken));
return;
}
var skinColor = packet.Read<SkinColor>();
packet.Skip(2); // Unknown
var outfits = new List<Item>();
int equipCount = packet.ReadByte();
for (int i = 0; i < equipCount; i++) {
int id = packet.ReadInt();
string slotStr = packet.ReadUnicodeString();
if (!Enum.TryParse(slotStr, out EquipSlot slot) || slot is SK or OH or Unknown) {
session.Send(CharacterListPacket.CreateError(s_char_err_invalid_def_item));
return;
}
if (!ValidateDefaultItems(jobCode, id, slot)) {
session.Send(CharacterListPacket.CreateError(s_char_err_invalid_def_item));
return;
}
if (!ItemMetadata.TryGet(id, out ItemMetadata? metadata)) {
session.Send(CharacterListPacket.CreateError(s_char_err_invalid_def_item));
return;
}
if (metadata.Limit.Gender != Gender.All && metadata.Limit.Gender != gender) {
session.Send(CharacterListPacket.CreateError(s_char_err_invalid_def_item));
return;
}
var outfit = new Item(metadata) {
Group = ItemGroup.Outfit,
Slot = (short) slot,
};
Debug.Assert(outfit.Appearance != null, "equip.Appearance == null");
outfit.Appearance.ReadFrom(packet);
outfits.Add(outfit);
}
packet.Skip(4); // Unknown
JobTable.Entry entry = TableMetadata.JobTable.Entries[jobCode];
var character = new Character {
AccountId = session.AccountId,
Gender = gender,
Job = job,
Name = name,
SkinColor = skinColor,
MapId = entry.Tutorial.StartField,
ReturnMaps = new LimitedStack<int>(3, entry.Tutorial.StartField),
Mastery = new Mastery(),
};
session.CreateCharacter(character, outfits);
}
private void HandleDelete(LoginSession session, IByteReader packet) {
long characterId = packet.ReadLong();
using GameStorage.Request db = GameStorage.Context();
Character? character = db.GetCharacter(characterId, session.AccountId);
if (character == null || !ValidateDeleteRequest(session, characterId, db, character)) {
return;
}
// Delete already pending
if (character.DeleteTime != default) {
if (character.DeleteTime <= DateTimeOffset.UtcNow.ToUnixTimeSeconds()) {
DeleteCharacter(session, db, characterId);
} else {
session.Send(CharacterListPacket.BeginDelete(characterId, character.DeleteTime,
s_char_err_next_delete_char_date));
}
return;
}
if (character.Level >= Constant.CharacterDestroyDivisionLevel) {
character.DeleteTime = DateTimeOffset.UtcNow.AddSeconds(Constant.CharacterDestroyWaitSecond).ToUnixTimeSeconds();
if (db.UpdateDelete(session.AccountId, characterId, character.DeleteTime)) {
session.Send(CharacterListPacket.BeginDelete(characterId, character.DeleteTime));
} else {
session.Send(CharacterListPacket.BeginDelete(characterId, character.DeleteTime, s_char_err_destroy));
}
} else {
DeleteCharacter(session, db, characterId);
}
}
private void HandleCancelDelete(LoginSession session, IByteReader packet) {
long characterId = packet.ReadLong();
using GameStorage.Request db = GameStorage.Context();
Character? character = db.GetCharacter(characterId, session.AccountId);
if (character == null || !ValidateDeleteRequest(session, characterId, db, character)) {
return;
}
if (character.DeleteTime == default) {
session.Send(CharacterListPacket.CancelDelete(characterId, s_char_err_no_destroy_wait));
return;
}
// Remove DeleteTime
character.DeleteTime = 0;
if (db.UpdateDelete(session.AccountId, characterId, 0)) {
session.Send(CharacterListPacket.CancelDelete(characterId));
}
}
private bool ValidateDefaultItems(JobCode jobCode, int id, EquipSlot slot) {
if (TableMetadata.DefaultItemsTable.Common.TryGetValue(slot, out int[]? commonItemIds) && commonItemIds.Contains(id)) {
return true;
}
if (TableMetadata.DefaultItemsTable.Job.TryGetValue(jobCode, slot, out int[]? jobItemIds) && jobItemIds.Contains(id)) {
return true;
}
return false;
}
private static bool ValidateDeleteRequest(LoginSession session, long characterId, GameStorage.Request db, Character? character) {
// This character does not exist or is not owned by session's account.
if (character == null) {
session.Send(CharacterListPacket.DeleteEntry(characterId, s_char_err_already_destroy));
return false;
}
if (db.GetBlackMarketListings(characterId).Any()) {
session.Send(CharacterListPacket.DeleteEntry(characterId, s_char_err_black_market_count));
return false;
}
if (db.GetMyMesoListingsByCharacterId(characterId).Any()) {
session.Send(CharacterListPacket.DeleteEntry(characterId, s_char_err_meso_market_count));
return false;
}
if (db.GetAllMail(characterId).Any(mail => mail.ReadTime == 0)) {
session.Send(CharacterListPacket.DeleteEntry(characterId, s_char_err_unread_mail));
return false;
}
if (character.GuildId != 0) {
if (db.GetGuild(character.GuildId)?.LeaderCharacterId == characterId) {
session.Send(CharacterListPacket.DeleteEntry(characterId, s_char_err_guild_master));
return false;
}
session.Send(CharacterListPacket.DeleteEntry(characterId, s_char_err_guild));
return false;
}
if (db.GetUgcListingsByCharacterId(characterId).Any()) {
session.Send(CharacterListPacket.DeleteEntry(characterId, s_char_err_ugc_market));
return false;
}
if (character.MarriageInfo.Status != MaritalStatus.Single) {
session.Send(CharacterListPacket.DeleteEntry(characterId, s_char_err_wedding));
return false;
}
return true;
}
private static void DeleteCharacter(LoginSession session, GameStorage.Request db, long characterId) {
if (!db.DeleteCharacter(session.AccountId, characterId)) {
session.Send(CharacterListPacket.DeleteEntry(characterId, s_char_err_destroy));
return;
}
session.Send(CharacterListPacket.DeleteEntry(characterId));
}
}