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TriggerContext.Npc.cs
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328 lines (268 loc) · 12.6 KB
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using System.Numerics;
using Maple2.Model.Game;
using Maple2.Model.Metadata;
using Maple2.Server.Game.Model;
using Maple2.Server.Game.Packets;
using Maple2.Server.Game.Trigger.Helpers;
namespace Maple2.Server.Game.Trigger;
public partial class TriggerContext {
public void ChangeMonster(int removeSpawnId, int addSpawnId) {
DebugLog("[ChangeMonster] removeSpawnId:{RemoveId}, addSpawnId:{AddId}", removeSpawnId, addSpawnId);
foreach (FieldNpc fieldNpc in Field.EnumerateNpcs()) {
if (fieldNpc.SpawnPointId == removeSpawnId) {
Field.RemoveNpc(fieldNpc.ObjectId);
}
}
SpawnMonster(addSpawnId);
}
public void SpawnMonster(int[] spawnIds, bool autoTarget, int delay) {
WarnLog("[CreateMonster] spawnIds:{SpawnIds}, autoTarget:{AutoTarget}, delay:{Delay}", string.Join(", ", spawnIds), autoTarget, delay);
foreach (int spawnId in spawnIds) {
if (delay > 0) {
Events.Schedule(() => SpawnNpc(spawnId, autoTarget), TimeSpan.FromMilliseconds(delay));
} else {
SpawnNpc(spawnId, autoTarget);
}
}
}
public void DestroyMonster(int[] spawnIds, bool arg2) {
WarnLog("[DestroyMonster] spawnIds:{SpawnIds}, Arg2:{Arg2}", string.Join(", ", spawnIds), arg2);
if (spawnIds.Contains(-1)) {
foreach (FieldNpc fieldNpc in Field.EnumerateNpcs()) {
Field.RemoveNpc(fieldNpc.ObjectId);
}
return;
}
foreach (int spawnPointId in spawnIds) {
foreach (FieldNpc fieldNpc in Field.EnumerateNpcs()) {
if (fieldNpc.SpawnPointId == spawnPointId) {
Field.RemoveNpc(fieldNpc.ObjectId);
}
}
}
}
private void SpawnMonster(int spawnId) {
DebugLog("[SpawnMonster] spawnId:{SpawnId}", spawnId);
SpawnNpc(spawnId);
}
public void InitNpcRotation(int[] spawnIds) {
ErrorLog("[InitNpcRotation] spawnIds:{SpawnIds}", string.Join(", ", spawnIds));
}
public void LimitSpawnNpcCount(int limitCount, string desc) {
ErrorLog("[LimitSpawnNpcCount] limitCount:{Count}", limitCount);
}
public void MoveNpc(int spawnId, string patrolName) {
DebugLog("[MoveNpc] spawnId:{SpawnId} patrolName:{PatrolName}", spawnId, patrolName);
List<FieldNpc> fieldNpcs = Field.EnumerateNpcs().Where(npc => npc.SpawnPointId == spawnId).ToList();
if (fieldNpcs.Count == 0) {
return;
}
MS2PatrolData? patrolData = Field.Entities.Patrols.FirstOrDefault(patrol => patrol.Name == patrolName);
if (patrolData is null) {
return;
}
foreach (FieldNpc fieldNpc in fieldNpcs) {
fieldNpc.SetPatrolData(patrolData);
}
}
public void MoveNpcToPos(int spawnId, Vector3 position, Vector3 rotation) {
WarnLog("[MoveNpcToPos] spawnId:{SpawnId}", spawnId);
foreach (FieldNpc npc in Field.EnumerateNpcs()) {
if (npc.SpawnPointId == spawnId) {
npc.Position = position;
npc.Rotation = rotation;
}
}
}
public void NpcRemoveAdditionalEffect(int spawnId, int additionalEffectId) {
WarnLog("[NpcRemoveAdditionalEffect] spawnId:{SpawnId}", spawnId);
foreach (FieldNpc npc in Field.EnumerateNpcs()) {
if (npc.SpawnPointId == spawnId) {
npc.Buffs.Remove(additionalEffectId, npc.ObjectId);
}
}
}
public void NpcToPatrolInBox(int boxId, int npcId, string spawnId, string patrolName) {
ErrorLog("[NpcToPatrolInBox] boxId:{BoxId}, npcId:{NpcId}, spawnId:{SpawnId}, patrolName:{PatrolName}", spawnId, npcId, spawnId, patrolName);
}
public void SetAiExtraData(string key, int value, bool isModify, int boxId) {
WarnLog("[SetAiExtraData] key:{Key}, value:{Value}, isModify:{IsModify}, boxId:{BoxId}", key, value, isModify, boxId);
var npcs = boxId != 0 ? NpcsInBox(boxId) : Field.EnumerateNpcs();
foreach (FieldNpc npc in npcs) {
// Assumed that we increment the current by the value if isModify is true
if (isModify) {
if (npc.AiExtraData.TryGetValue(key, out int oldValue)) {
npc.AiExtraData[key] = oldValue + value;
continue;
}
}
npc.AiExtraData[key] = value;
}
}
public void SetDialogue(int type, int spawnId, string script, int delay, int arg5, Align align) {
DebugLog("[SetDialogue] type:{Type}, spawnId:{SpawnId}, script:{Script}, delay:{Delay}, arg5:{Arg5}, align:{Align}",
type, spawnId, script, delay, arg5, align);
if (spawnId == 0) {
var player = Field.Players.Values.FirstOrDefault();
if (player == null) {
return;
}
Broadcast(CinematicPacket.BalloonTalk(false, player.ObjectId, script, delay * 1000, 0));
return;
}
if (type == 1) {
var npc = Field.EnumerateNpcs().FirstOrDefault(npc => npc.SpawnPointId == spawnId);
if (npc == null) {
return;
}
Broadcast(CinematicPacket.BalloonTalk(false, npc.ObjectId, script, delay * 1000, 0));
return;
}
Broadcast(CinematicPacket.Talk(spawnId, spawnId.ToString(), script, delay * 1000, align));
}
public void SetNpcDuelHpBar(bool isOpen, int spawnId, int durationTick, int npcHpStep) {
DebugLog("[SetNpcDuelHpBar] isOpen:{IsOpen}, spawnId:{SpawnId}, durationTick:{Duration}, npcHpStep:{HpStep}", isOpen, spawnId, durationTick, npcHpStep);
IActor? actor = Field.GetActorsBySpawnId(spawnId).FirstOrDefault();
if (actor is null) {
return;
}
Broadcast(TriggerPacket.DuelHpBar(isOpen, actor.ObjectId, durationTick, npcHpStep));
}
public void SetNpcEmotionLoop(int spawnId, string sequenceName, float duration) {
WarnLog("[SetNpcEmotionLoop] spawnId:{SpawnId}, sequenceName:{SequenceName}, durationTick:{Duration}", spawnId, sequenceName, duration);
FieldNpc? fieldNpc = Field.EnumerateNpcs().FirstOrDefault(npc => npc.SpawnPointId == spawnId);
fieldNpc?.Animate(sequenceName, duration);
}
public void SetNpcEmotionSequence(int spawnId, string sequenceName, int durationTick) {
WarnLog("[SetNpcEmotionSequence] spawnId:{SpawnId}, sequenceName:{SequenceName}, durationTick:{Duration}", spawnId, sequenceName, durationTick);
FieldNpc? fieldNpc = Field.EnumerateNpcs().FirstOrDefault(npc => npc.SpawnPointId == spawnId);
fieldNpc?.Animate(sequenceName);
}
public void SetNpcRotation(int spawnId, float rotation) {
WarnLog("[SetNpcRotation] spawnId:{SpawnId}, rotation:{Rotation}", spawnId, rotation);
foreach (FieldNpc npc in Field.EnumerateNpcs()) {
if (npc.SpawnPointId == spawnId) {
npc.Rotation = npc.Rotation with {
Z = rotation,
};
}
}
}
public void SpawnNpcRange(int[] spawnIds, bool isAutoTargeting, int randomPickCount, int score) {
DebugLog("[SpawnNpcRange] spawnIds:{SpawnIds}, isAutoTargeting:{AutoTarget}, randomPickCount:{RandomCount}, score:{Score}",
string.Join(", ", spawnIds), isAutoTargeting, randomPickCount, score);
foreach (int spawnId in spawnIds) {
SpawnNpc(spawnId);
}
}
#region Conditions
public bool CheckNpcAdditionalEffect(int spawnId, int additionalEffectId, int level, bool negate) {
DebugLog("[CheckNpcAdditionalEffect] spawnId:{SpawnId}, additionalEffectId:{EffectId}, level:{Level}", spawnId, additionalEffectId, level);
IEnumerable<IActor> actors = Field.GetActorsBySpawnId(spawnId);
bool hasAnyBuff = false;
foreach (IActor actor in actors) {
if (actor is not FieldNpc) {
continue;
}
if (!actor.Buffs.HasBuff(additionalEffectId, (short) level)) continue;
hasAnyBuff = true;
break;
}
return negate ? !hasAnyBuff : hasAnyBuff;
}
public bool MonsterDead(int[] spawnIds, bool autoTarget) {
DebugLog("[MonsterDead] spawnIds:{SpawnIds}, arg2:{Arg2}", string.Join(", ", spawnIds), autoTarget);
IEnumerable<FieldNpc> matchingMobs = Field.Mobs.Values.Where(x => spawnIds.Contains(x.SpawnPointId));
foreach (FieldNpc mob in matchingMobs) {
if (!mob.IsDead) {
return false;
}
}
// Either no mobs were found or they are all dead
return true;
}
public bool MonsterInCombat(int[] spawnIds, bool negate) {
DebugLog("[MonsterInCombat] spawnIds:{SpawnIds}", string.Join(", ", spawnIds));
foreach (FieldNpc mob in Field.Mobs.Values) {
if (mob.SpawnPointId > 0 || !spawnIds.Contains(mob.SpawnPointId)) {
continue;
}
if (mob.BattleState.InBattle) {
return !negate;
}
}
return negate;
}
public bool NpcDetected(int boxId, int[] spawnIds, bool negate) {
DebugLog("[NpcDetected] boxId:{BoxId}, spawnIds:{SpawnIds}", boxId, string.Join(", ", spawnIds));
if (spawnIds.Length == 0 || spawnIds[0] == 0) {
return NpcsInBox(boxId).Any();
}
foreach (FieldNpc mob in NpcsInBox(boxId)) {
if (mob.SpawnPointId > 0 && spawnIds.Contains(mob.SpawnPointId)) {
return !negate;
}
}
return negate;
}
public bool NpcIsDeadByStringId(string stringId) {
ErrorLog("[NpcIsDeadByStringId] stringId:{Round}", stringId);
return false;
}
#endregion
private IEnumerable<FieldNpc> MonstersInBox(params int[] boxIds) {
if (boxIds.Length == 0 || boxIds[0] == 0) {
return Field.Mobs.Values;
}
IEnumerable<TriggerBox> boxes = boxIds
.Select(boxId => Objects.Boxes.GetValueOrDefault(boxId))
.Where(box => box != null)!;
return Field.Mobs.Values.Where(mob => boxes.Any(box => box.Contains(mob.Position)));
}
private IEnumerable<FieldNpc> NpcsInBox(params int[] boxIds) {
if (boxIds.Length == 0 || boxIds[0] == 0) {
return Field.EnumerateNpcs();
}
IEnumerable<TriggerBox> boxes = boxIds
.Select(boxId => Objects.Boxes.GetValueOrDefault(boxId))
.Where(box => box != null)!;
return Field.EnumerateNpcs().Where(mob => boxes.Any(box => box.Contains(mob.Position) || box.Intersects(mob.Shape)));
}
private void SpawnNpc(int spawnId, bool useSpawnAnimation = false) {
if (!Field.Entities.EventNpcSpawns.TryGetValue(spawnId, out EventSpawnPointNPC? spawn)) {
logger.Error("[SpawnNpc] Invalid spawnId:{SpawnId}", spawnId);
return;
}
DebugLog("[SpawnNpc] spawnId:{SpawnId}, SpawnRadius:{SpawnRadius}, NpcCount:{NpcCount}, Position:{Position}",
spawnId, spawn.SpawnRadius, spawn.NpcCount, spawn.Position);
// NpcCount is the total number of NPCs that can exist at this spawn point.
// Each NpcList entry's Count is how many of that type can spawn.
// Build a pool of individual NPC ids from the list, shuffle, and take up to NpcCount.
List<int> npcPool = [];
foreach (SpawnPointNPCListEntry entry in spawn.NpcList) {
for (int j = 0; j < entry.Count; j++) {
npcPool.Add(entry.NpcId);
}
}
// Shuffle and cap at NpcCount
IEnumerable<int> npcIdsToSpawn = npcPool.OrderBy(_ => Random.Shared.Next()).Take(spawn.NpcCount);
foreach (int npcId in npcIdsToSpawn) {
if (!Field.NpcMetadata.TryGet(npcId, out NpcMetadata? npc)) {
logger.Error("[SpawnNpc] Invalid npcId:{NpcId}", npcId);
continue;
}
string spawnAnimationString = string.Empty;
if (!string.IsNullOrEmpty(spawn.SpawnAnimation) && useSpawnAnimation) {
spawnAnimationString = spawn.SpawnAnimation;
}
FieldNpc? fieldNpc = Field.SpawnNpc(npc, spawn.Position, spawn.Rotation, spawnPointNpc: spawn, spawnAnimation: spawnAnimationString);
if (fieldNpc == null) {
logger.Error("[SpawnNpc] Failed to spawn npcId:{NpcId}", npcId);
continue;
}
fieldNpc.SpawnPointId = spawnId;
Field.Broadcast(FieldPacket.AddNpc(fieldNpc));
Field.Broadcast(ProxyObjectPacket.AddNpc(fieldNpc));
}
}
}