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| 1 | +using System.Collections.Generic; |
| 2 | +using System.Numerics; |
| 3 | + |
| 4 | +namespace Maple2.File.IO; |
| 5 | + |
| 6 | +#if NETSTANDARD2_1 |
| 7 | +public static class NetStandardExtensions { |
| 8 | + // EnsureCapacity for netstandard2.1 (added in .NET 5) |
| 9 | + public static void EnsureCapacityCompat<T>(this List<T> list, int capacity) { |
| 10 | + if (list.Capacity < capacity) { |
| 11 | + list.Capacity = capacity; |
| 12 | + } |
| 13 | + } |
| 14 | + |
| 15 | + // Matrix4x4 indexer for netstandard2.1 |
| 16 | + public static float GetElement(this Matrix4x4 matrix, int row, int column) { |
| 17 | + return column switch { |
| 18 | + 0 => row switch { |
| 19 | + 0 => matrix.M11, |
| 20 | + 1 => matrix.M21, |
| 21 | + 2 => matrix.M31, |
| 22 | + 3 => matrix.M41, |
| 23 | + _ => 0f |
| 24 | + }, |
| 25 | + 1 => row switch { |
| 26 | + 0 => matrix.M12, |
| 27 | + 1 => matrix.M22, |
| 28 | + 2 => matrix.M32, |
| 29 | + 3 => matrix.M42, |
| 30 | + _ => 0f |
| 31 | + }, |
| 32 | + 2 => row switch { |
| 33 | + 0 => matrix.M13, |
| 34 | + 1 => matrix.M23, |
| 35 | + 2 => matrix.M33, |
| 36 | + 3 => matrix.M43, |
| 37 | + _ => 0f |
| 38 | + }, |
| 39 | + 3 => row switch { |
| 40 | + 0 => matrix.M14, |
| 41 | + 1 => matrix.M24, |
| 42 | + 2 => matrix.M34, |
| 43 | + 3 => matrix.M44, |
| 44 | + _ => 0f |
| 45 | + }, |
| 46 | + _ => 0f |
| 47 | + }; |
| 48 | + } |
| 49 | + |
| 50 | + public static Matrix4x4 SetMatrixElement(Matrix4x4 matrix, int row, int column, float value) { |
| 51 | + if (column == 0 && row == 0) matrix.M11 = value; |
| 52 | + else if (column == 0 && row == 1) matrix.M21 = value; |
| 53 | + else if (column == 0 && row == 2) matrix.M31 = value; |
| 54 | + else if (column == 0 && row == 3) matrix.M41 = value; |
| 55 | + else if (column == 1 && row == 0) matrix.M12 = value; |
| 56 | + else if (column == 1 && row == 1) matrix.M22 = value; |
| 57 | + else if (column == 1 && row == 2) matrix.M32 = value; |
| 58 | + else if (column == 1 && row == 3) matrix.M42 = value; |
| 59 | + else if (column == 2 && row == 0) matrix.M13 = value; |
| 60 | + else if (column == 2 && row == 1) matrix.M23 = value; |
| 61 | + else if (column == 2 && row == 2) matrix.M33 = value; |
| 62 | + else if (column == 2 && row == 3) matrix.M43 = value; |
| 63 | + else if (column == 3 && row == 0) matrix.M14 = value; |
| 64 | + else if (column == 3 && row == 1) matrix.M24 = value; |
| 65 | + else if (column == 3 && row == 2) matrix.M34 = value; |
| 66 | + else if (column == 3 && row == 3) matrix.M44 = value; |
| 67 | + return matrix; |
| 68 | + } |
| 69 | +} |
| 70 | +#endif |
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