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[Misc] Antiskid
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774 lines (712 loc) · 22.3 KB
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Character = game.Players.LocalPlayer.Character
Player = game.Players.LocalPlayer
char = Character
hum = Character.Humanoid
Torso = Character.Torso
Head = Character.Head
char.Shirt.ShirtTemplate = "rbxassetid://994469018"
char.Pants.PantsTemplate = "rbxassetid://977437883"
local BC = char["Body Colors"]
BC.HeadColor = BrickColor.new("Really black")
BC.LeftArmColor = BrickColor.new("Really black")
BC.LeftLegColor = BrickColor.new("Really black")
BC.RightArmColor = BrickColor.new("Really black")
BC.RightLegColor = BrickColor.new("Really black")
BC.TorsoColor = BrickColor.new("Really black")
char.Head.face.Texture = "rbxassetid://701379058"
hum.MaxHealth = math.huge
for i,v in pairs(char:children()) do
if v:IsA("Hat") then
v:Destroy()
end
end
for i,v in pairs(char:children()) do
if v:IsA("Accessory") then
v:Destroy()
end
end
for i,v in pairs(char:children()) do
if v:IsA("Hair") then
v:Destroy()
end
end
--141378828
Reaper = Instance.new("Model")
Reaper.Parent = Player.Character
Reaper.Name = "Reaper"
rh = Instance.new("Part")
rh.Parent = Reaper
rh.BrickColor = BrickColor.new("Really red")
rh.Locked = true
rh.CanCollide = false
mesh = Instance.new("SpecialMesh")
rh.formFactor = "Symmetric"
mesh.MeshType = "FileMesh"
mesh.MeshId = "http://www.roblox.com/asset/?id=112643970"
mesh.TextureId = "http://www.roblox.com/asset/?id=1018233493"
mesh.Parent = rh
mesh.Scale = Vector3.new(1.1,1.1,1.1)
local weld = Instance.new("Weld")
weld.Parent = rh
rh.Transparency = 0
weld.Part0 = rh
weld.Part1 = Player.Character.Head
weld.C0 = CFrame.new(-0, -0.05, -0)*CFrame.Angles(0, 0, 0)
local s = Instance.new("Sound",char)
s.SoundId = "http://www.roblox.com/asset/?id=565420180"
s.Pitch = 1
s.Volume = 2
s.Looped = true
wait(1)
s:play()
local txtfag = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
txtfag.Adornee = suckadick
txtfag.Name = "kys nigga"
txtfag.Size = UDim2.new(2, 0, 1.2, 0)
txtfag.StudsOffset = Vector3.new(-5, 3, 0)
local textfag = Instance.new("TextLabel", txtfag)
textfag.Size = UDim2.new(6, 0, 1, 0)
textfag.FontSize = "Size8"
textfag.TextScaled = true
textfag.TextTransparency = 0
textfag.BackgroundTransparency = 1
textfag.TextTransparency = 0
textfag.TextStrokeTransparency = 0
textfag.Font = "Cartoon"
textfag.TextStrokeColor3 = Color3.new(0, 0, 0)
textfag.Text = game.Players.LocalPlayer.Character.Name.." the Anti-Skid "
local runDummyScript = function(f,scri)
local oldenv = getfenv(f)
local newenv = setmetatable({}, {
__index = function(_, k)
if k:lower() == 'script' then
return scri
else
return oldenv[k]
end
end
})
setfenv(f, newenv)
ypcall(function() f() end)
end
cors = {}
mas = Instance.new("Model",game:GetService("Lighting"))
mas.Name = "CompiledModel"
o1 = Instance.new("Tool")
o2 = Instance.new("Part")
o3 = Instance.new("SpecialMesh")
o4 = Instance.new("Sound")
o5 = Instance.new("Sound")
o6 = Instance.new("Sound")
o7 = Instance.new("PointLight")
o8 = Instance.new("Sound")
o10 = Instance.new("LocalScript")
o11 = Instance.new("Animation")
o12 = Instance.new("ScreenGui")
o13 = Instance.new("Frame")
o14 = Instance.new("TextLabel")
o15 = Instance.new("TextLabel")
o16 = Instance.new("TextLabel")
o17 = Instance.new("Frame")
o18 = Instance.new("Frame")
o19 = Instance.new("Frame")
o20 = Instance.new("Frame")
o21 = Instance.new("ImageLabel")
o22 = Instance.new("TextLabel")
o23 = Instance.new("Frame")
o24 = Instance.new("Frame")
o25 = Instance.new("TextLabel")
o26 = Instance.new("LocalScript")
o1.Name = "AUG"
o1.Parent = game.Players.LocalPlayer.Backpack
o1.TextureId = "http://www.roblox.com/asset/?id=122079912"
o1.GripForward = Vector3.new(-0.242535636, -0, -0.970142484)
o1.GripPos = Vector3.new(0.200000003, -0.400000006, 0.200000003)
o1.GripRight = Vector3.new(0.970142484, 0, -0.242535636)
o1.ToolTip = "Steyr AUG"
o1.CanBeDropped = false
o2.Name = "Handle"
o2.Parent = o1
o2.BrickColor = BrickColor.new("Black")
o2.Position = Vector3.new(15.9000006, -8.5, 3.20000005)
o2.FormFactor = Enum.FormFactor.Custom
o2.Size = Vector3.new(0.200000003, 1, 3.5999999)
o2.CFrame = CFrame.new(15.9000006, -8.5, 3.20000005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
o2.BottomSurface = Enum.SurfaceType.Smooth
o2.TopSurface = Enum.SurfaceType.Smooth
o2.Color = Color3.new(0.105882, 0.164706, 0.207843)
o2.Position = Vector3.new(15.9000006, -8.5, 3.20000005)
o3.Parent = o2
o3.MeshId = "http://www.roblox.com/asset/?id=3824738"
o3.Scale = Vector3.new(1.33000004, 1.33000004, 1.33000004)
o3.TextureId = "http://www.roblox.com/asset?ID=3824735 "
o3.MeshType = Enum.MeshType.FileMesh
o4.Name = "FireSound"
o4.Parent = o2
o4.Pitch = 1.3999999761581
o4.SoundId = "http://www.roblox.com/asset/?id=10209859 "
o4.Volume = 1
o5.Name = "Reload"
o5.Parent = o2
o5.SoundId = "http://www.roblox.com/asset/?id=2691591"
o5.Volume = 1
o6.Name = "EquipSound"
o6.Parent = o2
o6.SoundId = "http://www.roblox.com/asset/?id=10209881"
o6.Volume = 1
o7.Name = "Flash"
o7.Parent = o2
o7.Color = Color3.new(1, 1, 0)
o7.Enabled = false
o7.Brightness = 1.5
o8.Name = "Tick"
o8.Parent = o2
o8.SoundId = "rbxasset://sounds//clickfast.wav"
o8.Volume = 1
o10.Name = "AUG"
o10.Parent = o1
print("Giving "..game.Players.LocalPlayer.Name.. " an " ..o1.Name.. " Don't leak this. If you do i will fucking shoot you till your dead ;\ ")
table.insert(cors,coroutine.create(function()
wait()
runDummyScript(function()
--------------------- TEMPLATE ASSAULT RIFLE WEAPON ---------------------------
-- Waits for the child of the specified parent
local function WaitForChild(parent, childName)
while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
return parent[childName]
end
----- MAGIC NUMBERS ABOUT THE TOOL -----
-- How much damage a bullet does
local Damage = 65
-- How many times per second the gun can fire
local FireRate = 1 / 15
-- The maximum distance the can can shoot, this value should never go above 1000
local Range = 700
-- In radians the minimum accuracy penalty
local MinSpread = 0.01
-- In radian the maximum accuracy penalty
local MaxSpread = 0.06
-- Number of bullets in a clip
local ClipSize = 30
-- DefaultValue for spare ammo
local SpareAmmo = math.huge
-- The amount the aim will increase or decrease by
-- decreases this number reduces the speed that recoil takes effect
local AimInaccuracyStepAmount = 0.01
-- Time it takes to reload weapon
local ReloadTime = 2.3
----------------------------------------
-- Colors
local FriendlyReticleColor = Color3.new(0, 1, 0)
local EnemyReticleColor = Color3.new(1, 0, 0)
local NeutralReticleColor = Color3.new(1, 1, 1)
local Spread = MinSpread
local AmmoInClip = ClipSize
local Tool = o1
local Handle = WaitForChild(Tool, 'Handle')
local WeaponGui = nil
local LeftButtonDown
local Reloading = false
local IsShooting = false
-- Player specific convenience variables
local MyPlayer = nil
local MyCharacter = nil
local MyHumanoid = nil
local MyTorso = nil
local MyMouse = nil
local RecoilAnim
local RecoilTrack = nil
local IconURL = Tool.TextureId -- URL to the weapon icon asset
local DebrisService = game:GetService('Debris')
local PlayersService = game:GetService('Players')
local FireSound
local OnFireConnection = nil
local OnReloadConnection = nil
local DecreasedAimLastShot = false
local LastSpreadUpdate = time()
-- this is a dummy object that holds the flash made when the gun is fired
local FlashHolder = nil
local WorldToCellFunction = Workspace.Terrain.WorldToCellPreferSolid
local GetCellFunction = Workspace.Terrain.GetCell
function RayIgnoreCheck(hit, pos)
if hit then
if hit.Transparency >= 1 or string.lower(hit.Name) == "water" or
hit.Name == "Effect" or hit.Name == "Rocket" or hit.Name == "Bullet" or
hit.Name == "Handle" or hit:IsDescendantOf(MyCharacter) then
return true
elseif hit:IsA('Terrain') and pos then
local cellPos = WorldToCellFunction(Workspace.Terrain, pos)
if cellPos then
local cellMat = GetCellFunction(Workspace.Terrain, cellPos.x, cellPos.y, cellPos.z)
if cellMat and cellMat == Enum.CellMaterial.Water then
return true
end
end
end
end
return false
end
-- @preconditions: vec should be a unit vector, and 0 < rayLength <= 1000
function RayCast(startPos, vec, rayLength)
local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle)
if hitObject and hitPos then
local distance = rayLength - (hitPos - startPos).magnitude
if RayIgnoreCheck(hitObject, hitPos) and distance > 0 then
-- there is a chance here for potential infinite recursion
return RayCast(hitPos, vec, distance)
end
end
return hitObject, hitPos
end
function TagHumanoid(humanoid, player)
-- Add more tags here to customize what tags are available.
while humanoid:FindFirstChild('creator') do
humanoid:FindFirstChild('creator'):Destroy()
end
local creatorTag = Instance.new("ObjectValue")
creatorTag.Value = player
creatorTag.Name = "creator"
creatorTag.Parent = humanoid
DebrisService:AddItem(creatorTag, 1.5)
local weaponIconTag = Instance.new("StringValue")
weaponIconTag.Value = IconURL
weaponIconTag.Name = "icon"
weaponIconTag.Parent = creatorTag
end
local function CreateBullet(bulletPos)
local bullet = Instance.new('Part', Workspace)
bullet.FormFactor = Enum.FormFactor.Custom
bullet.Size = Vector3.new(0.1, 0.1, 0.1)
bullet.BrickColor = BrickColor.new("Black")
bullet.Shape = Enum.PartType.Block
bullet.CanCollide = false
bullet.CFrame = CFrame.new(bulletPos)
bullet.Anchored = true
bullet.TopSurface = Enum.SurfaceType.Smooth
bullet.BottomSurface = Enum.SurfaceType.Smooth
bullet.Name = 'Bullet'
DebrisService:AddItem(bullet, 2.5)
return bullet
end
local function Reload()
if not Reloading then
Reloading = true
-- Don't reload if you are already full or have no extra ammo
if AmmoInClip ~= ClipSize and SpareAmmo > 0 then
if RecoilTrack then
RecoilTrack:Stop()
end
if WeaponGui and WeaponGui:FindFirstChild('Crosshair') then
if WeaponGui.Crosshair:FindFirstChild('ReloadingLabel') then
WeaponGui.Crosshair.ReloadingLabel.Visible = true
end
end
script.Parent.Handle.Reload:Play()
wait(ReloadTime)
-- Only use as much ammo as you have
local ammoToUse = math.min(ClipSize - AmmoInClip, SpareAmmo)
AmmoInClip = AmmoInClip + ammoToUse
SpareAmmo = SpareAmmo - ammoToUse
UpdateAmmo(AmmoInClip)
WeaponGui.Reload.Visible = false
end
Reloading = false
end
end
function OnFire()
if IsShooting then return end
if MyHumanoid and MyHumanoid.Health > 0 then
if RecoilTrack and AmmoInClip > 0 then
RecoilTrack:Play()
end
IsShooting = true
while LeftButtonDown and AmmoInClip > 0 and not Reloading do
if Spread and not DecreasedAimLastShot then
Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount)
UpdateCrosshair(Spread)
end
DecreasedAimLastShot = not DecreasedAimLastShot
if Handle:FindFirstChild('FireSound') then
Handle.FireSound:Play()
Handle.Flash.Enabled = true
end
if MyMouse then
local targetPoint = MyMouse.Hit.p
local shootDirection = (targetPoint - Handle.Position).unit
-- Adjust the shoot direction randomly off by a little bit to account for recoil
shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread,
(0.5 - math.random()) * 2 * Spread,
(0.5 - math.random()) * 2 * Spread) * shootDirection
local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range)
local bullet
-- Create a bullet here
if hitObject then
bullet = CreateBullet(bulletPos)
end
if hitObject and hitObject.Parent then
local hitHumanoid = hitObject.Parent:FindFirstChild("Humanoid")
if hitHumanoid then
local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent)
if MyPlayer.Neutral or hitPlayer then
TagHumanoid(hitHumanoid, MyPlayer)
hitHumanoid:TakeDamage(Damage)
if bullet then
bullet:Destroy()
bullet = nil
--bullet.Transparency = 1
end
Spawn(UpdateTargetHit)
end
end
end
AmmoInClip = AmmoInClip - 1
UpdateAmmo(AmmoInClip)
end
wait(FireRate)
end
Handle.Flash.Enabled = false
IsShooting = false
if AmmoInClip == 0 then
Handle.Tick:Play()
WeaponGui.Reload.Visible = true
end
if RecoilTrack then
RecoilTrack:Stop()
end
end
end
local TargetHits = 0
function UpdateTargetHit()
TargetHits = TargetHits + 1
if WeaponGui and WeaponGui:FindFirstChild('Crosshair') and WeaponGui.Crosshair:FindFirstChild('TargetHitImage') then
WeaponGui.Crosshair.TargetHitImage.Visible = true
end
wait(0.5)
TargetHits = TargetHits - 1
if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild('Crosshair') and WeaponGui.Crosshair:FindFirstChild('TargetHitImage') then
WeaponGui.Crosshair.TargetHitImage.Visible = false
end
end
function UpdateCrosshair(value, mouse)
if WeaponGui then
local absoluteY = 650
WeaponGui.Crosshair:TweenSize(
UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23),
Enum.EasingDirection.Out,
Enum.EasingStyle.Linear,
0.33)
end
end
function UpdateAmmo(value)
if WeaponGui and WeaponGui:FindFirstChild('AmmoHud') and WeaponGui.AmmoHud:FindFirstChild('ClipAmmo') then
WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip
if value > 0 and WeaponGui:FindFirstChild('Crosshair') and WeaponGui.Crosshair:FindFirstChild('ReloadingLabel') then
WeaponGui.Crosshair.ReloadingLabel.Visible = false
end
end
if WeaponGui and WeaponGui:FindFirstChild('AmmoHud') and WeaponGui.AmmoHud:FindFirstChild('TotalAmmo') then
WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo
end
end
function OnMouseDown()
LeftButtonDown = true
OnFire()
end
function OnMouseUp()
LeftButtonDown = false
end
function OnKeyDown(key)
if string.lower(key) == 'r' then
Reload()
end
end
function OnEquipped(mouse)
Handle.EquipSound:Play()
RecoilAnim = WaitForChild(Tool, 'Recoil')
FireSound = WaitForChild(Handle, 'FireSound')
MyCharacter = Tool.Parent
MyPlayer = game:GetService('Players'):GetPlayerFromCharacter(MyCharacter)
MyHumanoid = MyCharacter:FindFirstChild('Humanoid')
MyTorso = MyCharacter:FindFirstChild('Torso')
MyMouse = mouse
WeaponGui = WaitForChild(Tool, 'WeaponHud'):Clone()
if WeaponGui and MyPlayer then
WeaponGui.Parent = MyPlayer.PlayerGui
UpdateAmmo(AmmoInClip)
end
if RecoilAnim then
RecoilTrack = MyHumanoid:LoadAnimation(RecoilAnim)
end
if MyMouse then
-- Disable mouse icon
MyMouse.Icon = "http://www.roblox.com/asset/?id=18662154"
MyMouse.Button1Down:connect(OnMouseDown)
MyMouse.Button1Up:connect(OnMouseUp)
MyMouse.KeyDown:connect(OnKeyDown)
end
end
-- Unequip logic here
function OnUnequipped()
LeftButtonDown = false
Reloading = false
MyCharacter = nil
MyHumanoid = nil
MyTorso = nil
MyPlayer = nil
MyMouse = nil
if OnFireConnection then
OnFireConnection:disconnect()
end
if OnReloadConnection then
OnReloadConnection:disconnect()
end
if FlashHolder then
FlashHolder = nil
end
if WeaponGui then
WeaponGui.Parent = nil
WeaponGui = nil
end
if RecoilTrack then
RecoilTrack:Stop()
end
end
local function SetReticleColor(color)
if WeaponGui and WeaponGui:FindFirstChild('Crosshair') then
for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do
if line:IsA('Frame') then
line.BorderColor3 = color
end
end
end
end
Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)
while true do
wait(0.033)
if WeaponGui and WeaponGui:FindFirstChild('Crosshair') and MyMouse then
WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y)
SetReticleColor(NeutralReticleColor)
local target = MyMouse.Target
if target and target.Parent then
local player = PlayersService:GetPlayerFromCharacter(target.Parent)
if player then
if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then
SetReticleColor(EnemyReticleColor)
else
SetReticleColor(FriendlyReticleColor)
end
end
end
end
if Spread and not IsShooting then
local currTime = time()
if currTime - LastSpreadUpdate > FireRate * 2 then
LastSpreadUpdate = currTime
Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount)
UpdateCrosshair(Spread, MyMouse)
end
end
end
end,o10)
end))
o11.Name = "Recoil"
o11.Parent = o1
o11.AnimationId = "http://www.roblox.com/Asset?ID=94331086"
o12.Name = "WeaponHud"
o12.Parent = o1
o13.Name = "AmmoHud"
o13.Parent = o12
o13.Position = UDim2.new(1,-265,1,-60)
o13.Size = UDim2.new(0,200,0,50)
o13.Style = Enum.FrameStyle.RobloxSquare
o13.Position = UDim2.new(1,-265,1,-60)
o13.BackgroundTransparency = 1
o13.BorderSizePixel = 0
o14.Name = "ForwardSlash"
o14.Parent = o13
o14.Position = UDim2.new(0.5,0,0.5,0)
o14.Text = "/"
o14.Position = UDim2.new(0.5,0,0.5,0)
o14.BackgroundTransparency = 1
o14.BorderSizePixel = 0
o14.FontSize = Enum.FontSize.Size24
o14.TextColor3 = Color3.new(1, 1, 1)
o14.TextStrokeTransparency = 0
o15.Name = "ClipAmmo"
o15.Parent = o13
o15.Position = UDim2.new(0.44999998807907,0,0.5,0)
o15.Text = "54"
o15.Position = UDim2.new(0.44999998807907,0,0.5,0)
o15.BackgroundTransparency = 1
o15.BorderSizePixel = 0
o15.FontSize = Enum.FontSize.Size24
o15.TextColor3 = Color3.new(1, 1, 1)
o15.TextStrokeTransparency = 0
o15.TextXAlignment = Enum.TextXAlignment.Right
o16.Name = "TotalAmmo"
o16.Parent = o13
o16.Position = UDim2.new(0.55000001192093,0,0.5,0)
o16.Text = "180"
o16.Position = UDim2.new(0.55000001192093,0,0.5,0)
o16.BackgroundTransparency = 1
o16.BorderSizePixel = 0
o16.FontSize = Enum.FontSize.Size24
o16.TextColor3 = Color3.new(1, 1, 1)
o16.TextStrokeTransparency = 0
o16.TextXAlignment = Enum.TextXAlignment.Left
o17.Name = "Crosshair"
o17.Parent = o12
o17.Position = UDim2.new(0,500,0,500)
o17.Size = UDim2.new(0,150,0,150)
o17.Position = UDim2.new(0,500,0,500)
o17.BackgroundColor3 = Color3.new(0, 1, 0)
o17.BackgroundTransparency = 1
o17.BorderSizePixel = 0
o18.Name = "TopFrame"
o18.Parent = o17
o18.Position = UDim2.new(0,-1,-0.5,-7)
o18.Size = UDim2.new(0,2,0,14)
o18.Position = UDim2.new(0,-1,-0.5,-7)
o18.BackgroundColor3 = Color3.new(1, 1, 1)
o18.BorderColor3 = Color3.new(0, 0, 0)
o19.Name = "RightFrame"
o19.Parent = o17
o19.Position = UDim2.new(0.5,-7,0,-1)
o19.Size = UDim2.new(0,14,0,2)
o19.Position = UDim2.new(0.5,-7,0,-1)
o19.BackgroundColor3 = Color3.new(1, 1, 1)
o19.BorderColor3 = Color3.new(0, 0, 0)
o20.Name = "LeftFrame"
o20.Parent = o17
o20.Position = UDim2.new(-0.5,-7,0,-1)
o20.Size = UDim2.new(0,14,0,2)
o20.Position = UDim2.new(-0.5,-7,0,-1)
o20.BackgroundColor3 = Color3.new(1, 1, 1)
o20.BorderColor3 = Color3.new(0, 0, 0)
o21.Name = "TargetHitImage"
o21.Parent = o17
o21.Position = UDim2.new(0,-25,0,-25)
o21.Size = UDim2.new(0,50,0,50)
o21.Position = UDim2.new(0,-25,0,-25)
o21.Visible = false
o21.BackgroundTransparency = 1
o21.BorderSizePixel = 0
o21.Image = "http://www.roblox.com/asset/?id=115400215"
o22.Name = "ReloadingLabel"
o22.Parent = o17
o22.Position = UDim2.new(0,20,0,-20)
o22.Text = "Reloading"
o22.Position = UDim2.new(0,20,0,-20)
o22.Visible = false
o22.BackgroundTransparency = 1
o22.BorderSizePixel = 0
o22.Font = Enum.Font.ArialBold
o22.FontSize = Enum.FontSize.Size18
o22.TextColor3 = Color3.new(1, 1, 1)
o22.TextStrokeTransparency = 0
o22.TextXAlignment = Enum.TextXAlignment.Left
o22.TextYAlignment = Enum.TextYAlignment.Bottom
o23.Name = "BottomFrame"
o23.Parent = o17
o23.Position = UDim2.new(0,-1,0.5,-7)
o23.Size = UDim2.new(0,2,0,14)
o23.Position = UDim2.new(0,-1,0.5,-7)
o23.BackgroundColor3 = Color3.new(1, 1, 1)
o23.BorderColor3 = Color3.new(0, 0, 0)
o24.Name = "Reload"
o24.Parent = o12
o24.Position = UDim2.new(1,-265,1,-120)
o24.Size = UDim2.new(0,200,0,50)
o24.Position = UDim2.new(1,-265,1,-120)
o24.Visible = false
o24.BackgroundTransparency = 1
o24.BorderSizePixel = 0
o25.Name = "Reload"
o25.Parent = o24
o25.Position = UDim2.new(0.5,0,0.5,0)
o25.Text = "Press R to Reload"
o25.Position = UDim2.new(0.5,0,0.5,0)
o25.BackgroundTransparency = 1
o25.BorderSizePixel = 0
o25.Font = Enum.Font.ArialBold
o25.FontSize = Enum.FontSize.Size24
o25.TextColor3 = Color3.new(1, 0, 0)
o25.TextStrokeTransparency = 0
o26.Name = "ArmWeld [Rifle]"
o26.Parent = o1
table.insert(cors,coroutine.create(function()
wait()
runDummyScript(function()
Tool = script.Parent;
local arms = nil
local torso = nil
local welds = {}
function Equip(mouse)
wait(0.01)
arms = {Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm")}
torso = Tool.Parent:FindFirstChild("Torso")
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = nil
sh[2].Part1 = nil
local weld1 = Instance.new("Weld")
weld1.Part0 = torso
weld1.Parent = torso
weld1.Part1 = arms[1]
weld1.C1 = CFrame.new(-.1, 1.25, .6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(10), math.rad(-90)) ---The first set of numbers changes where the arms move to the second set changes their angles
welds[1] = weld1
weld1.Name = "weld1"
local weld2 = Instance.new("Weld")
weld2.Part0 = torso
weld2.Parent = torso
weld2.Part1 = arms[2]
weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0) --- Same as top
welds[2] = weld2
weld2.Name = "weld2"
end
else
print("sh")
end
else
print("arms")
end
end
function Unequip(mouse)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = arms[1]
sh[2].Part1 = arms[2]
welds[1].Parent = nil
welds[2].Parent = nil
end
else
print("sh")
end
else
print("arms")
end
end
Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
end,o26)
end))
mas.Parent = workspace
mas:MakeJoints()
local mas1 = mas:GetChildren()
for i=1,#mas1 do
mas1[i].Parent = workspace
ypcall(function() mas1[i]:MakeJoints() end)
end
mas:Destroy()
for i=1,#cors do
coroutine.resume(cors[i])
end