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Changelog.txt
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166 lines (128 loc) · 7.09 KB
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--03 July 2017--
-Autoflight-
Added the ability to use a single-room check without it flipping out.
Fixed autoflight <on/off> to actually work.
Added checks in flyto to not run unless all fields have been designated.
--04 July 2017--
-AutoFlight-
Fixed issue where you had to input a string for the landing pad name instead of just a number, allowing you to fly from planet to planet without reseting 'setland' every time.
Also removed 'Avdam' from the Autoflight package.
--06 July 2017--
-Autoflight-
Added ' ' around currentflytoplanet to allow travel to Nal hutta and other multiple word planets.
Added recalc alias to recalculate a jump to your current destination.
Added a trigger to gag showplanet when starting flyto.
Fixed so that it only gags showplanet when grabbing the starsystem and coords.
Changed it so that it runs the showplanet grab only once you've attained hyperspace.
Added an alias so that calc <planet> will start a hyperspace calculation, with or without autoflight running.
--28 Aug 2017--
-Autorepair-
Added repairresume as an easy way to start repairing at the same spot in the list if you get interrupted.
Added ability to repairadd weapons and fix them.
--4 Sep 2017--
-Autocargo-
Added autocargo. cargohelp for information.
--6 Sep 2017--
-Autocargo-
Implemented cargo gagging to gag buying and selling cargo messages.
Implemented the ability to use the trafficking commands 'buycontraband' and 'sellcontraband'
Added checks in 'cargostart' to make sure cargo pods are filled with the right amount of the right type of cargo before starting cargo.
Added 'cargostop' for when you want to stop at the next planet.
-Autoflight-
Added a send("gold") when you get to the cockpit during cargo running to show profit gains.
--17 Jun 2019--
-Numpad-
Mudlet doesn't come with one so I uploaded mine
Numbers are their corresponding directions, 0 is take all, / is inv, * is gold, . is who, and you can ctrl + numpad to scan in that direction as well
--18 Jun 2019--
-AvdamCalc- (Changed name to CombatStatsCalc)
Tweaked it to actually work if damage and hits started as 'nil'
Changed it so that it ignores misses.
Added an alias 'avdammute' to stop it from saying "Damage Captured" every time you do damage.
Added an accuracy calculator that divides damaging hits by total attacks and gives you a percent to two decimal points.
--19 Jun 2019--
-Autoresearch
Added autoresearch. autoresearchstart in a library to automatically research all your skills under 90
--21 Jun 2019--
-AutoCargo
Fixed it to actually support more than a two planet circuit.
Added "cargoprofits" to see your net profit.
Fixed minor typos and formatting issues.
-AutoResearch
Fixed it to research those pesky skills that include an underscore
--22 Jun 2019--
Tweaked autoflight so that if it hits a restricted pad it doesn't set the landing pad for the rest of the route to 1
--27 Jun 2019--
-Buildship
Added buildship script. Name a ship with a 'buildship add <ship name>' and as long as the proper building materials are on the ground/in your inv it will build the ship to completion.
Does not currently support a list of multiple ships, or restarting the build if you get too tired(I've built several ships in a row with the script and never hit that level of movement drain,
so I didn't add it cause I never saw the line that says you're too tired. If someone discords me @zakattack with the echo I'll add the trigger.
Includes its own botting trigger, so please disable your own.
-Misc
Added a little script in most packages to send an echo with the relevant help alias on profile load.
--6 Jul 2019
-Buildship
Added more gag triggers to gag others in the room building ships.
Added buildship.rest to rest for 120 seconds and then resume building.
-Misc
Cleaned up trigger and alias naming so it looks more uniform and less like an 8 year old wrote it.
--7 Jul 2019
-CombatStats
Added dodge rate calculator, cleaned up combatstats print, and fixed te accuracy calculator.
--10 Jul 2019
-CombatStats
The triggers I had for gethit.taken and gethit.given were too broad and picking up various area reset messages and other ambient things. Fixed that.
--07 Aug 2019
-AutoResearch
Had a variable be 'researchauto' instead of 'autoresearch' because I'm an idiot. Pointed out by @Bistion, thanks.
Added a feature that automatically puts research at the top of the list, because it's always easier to research that first.
--11 Aug 2019
-AutoResearch
Added triggers for force spells, bounty hunting skills, and flurry.
Fixed a syntax error that wasn't picking up the "-" in vibro-blades and also ignoring lines with only one or two skills in them. Big thanks to @Demonnic for the tutelage.
Set the trigger to only capture skills below 80% to reduce spam.
--19 Feb 2021
-Autoflight
Changed the "calc <planet>" alias to "autocalc <planet>"; people were accidentally using the alias when trying to calc normally. Thanks Frump
Added "autoflight clear" to clear all the variables.
Added "" to wrap the planet name, for planets like Nal hutta. Thanks kkbug!
--20 Jun 2021
-Autoresearch
Fixed the script to capture 3 word skills like "Space Combat 1"
-AutoFlight
Made it handle restricted pads a lot better. Also made it so using "showplanet <planet> resources" wouldn't bork up the jump calculations
--14 Jul 2021
-AutoFlight
Fixed bug where systems with a single quote in the name (e.g. Y'toub) would not be navcalc'd correctly, by replacing the ' with \" (for both flyto and autocalc).
Removed autoflight enabled check from autoflight.gettargetsystem and autoflight.getplanetcoords so autocalc works as advertised (regardless of autoflight status).
Replaced explicit ";" command stacker with Mudlet's getCommandSeparator() in autoflight.entership and autoflight.disembark.
Updated autoflight help per above.
Thanks Marowi!
--15 Nov 2021
-Autoresearch
Added the message for maxed out buildship.
Changed autoresearch.help to have the proper command.
Stopped it from capturing the skills list again(effectively doubling it) if you used 'prac' while researching.
--31 Nov 2021
-Buildship
Changed all trigger, alias, variable and script names to be more coherent and uniform.
Added another pattern to autobuildship.nextcomponent that was causing issues.
Removed the rest trigger, since it is no longer necessary.
Changed the amount of components you grab since they weigh a lot more now.
Probably some other stuff.
--02 Dec 2021
-AutoCargo
Made the 'cargo clear' alias also clear the 'cargostop' variable.
Thanks, Shlandril!
--18 Jan 2022
-AutoCargo
Brought in line with changes 2074. Updated and fixed the cargo stop command to simply pause the process, to allow the use of a bank, and the cargo resume command to resume the process without re-entering variables.
--20 Jan 2022
-Autocargo
Added clearing both cargoindex and planetindex to 'Cargo clear'
Allows for multiple-word ship names now
-Autoflight
Fixed the calc and autocalc to work with the Y'toub system
Allows for multiple-word ship names now
-Chatbox
Removed deleteLine(), since it was bypassing logging