We're moving to a new structure. This process is done one step at a time and not immediate. If you're creating new files, please stick to underscore_naming. It prevents accidentally duplicated files.
!!! note "Docs merging note" Copied from the general information. Not verified.
- Blender:
- Resources: Here there are all Resources for the track. You could add here your own resources too, but also in a separate unique folder with your Author Name.
- YourTrackName: In here all special resources for your track are saved. You have to create it.
- Blender: Here you can store your .blend files.
- Materials: Here you can store specific materials for your track. (godot materials)
- Objects: Here you can store your custom meshes as .obj files.
- RailTypes: If you want to create own rail types, then here you could save them.
- SignalTypes: If you want to create own signals, then here you cloud save them.
- Sounds: Here you can store all sound files, which you need for your track. For example platforms announcments...
- Textures: In here you can store Images, Textures (.png recommended) which you maybe wanna use in your materials.
- (Basic: In here many assets are saved which you can use in for your own track. The License of this folder is CC0 (Public Domain)).
- ...
- YourTrackName: In here all special resources for your track are saved. You have to create it.
- Trains: Here all trains are stored. Every special train his own train folder. Theoretical there some derivates of the train could be stored there too.
- Worlds: Here all Tracks are stored. Per track there should be a unique folder.
- addons: In there is the magic of Libre TrainSim. There are modules like Rails, Signals, but also the addons for Godot saved. Never change a script or a file in there
What happens if my addon would overwrite an existing file later?: Your "changed" file won't be effective -> That makes it easier, when a new version of Libre TrainSim comes out, that your content will run too through it.
- .gd: Scripts - Written in GDScript
- .tscn: Scenes (Resouces like a train, a world, or just every other game module in Godot Format)
- .tres: Material/Shader/...
- .cfg or .save: Configuration Files, which are automaticly generated by the Libre TrainSim tools, they are very important. In it chunks, scenario information and more is stored.