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docs: Add more done stuff and remove strikethroughs on done stuff
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README.md

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@@ -27,29 +27,31 @@ A legendary Quake 3 Arena mod from the late 90s to early 2000s.
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### Done:
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- [x] ~~Animations as listed on the old docs~~
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- [x] ~~Auras~~
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- [x] ~~Balanced player physics movements (different from the original BFP, but balanced for gameplay)~~
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- [x] ~~Bind key to recover ki energy~~
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- [x] ~~Bind key to toggle speed (ki boost)~~
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- [x] ~~Blocking (consumes ki energy, transfers all damage to ki instead of health, deflect missile attacks, more info on old docs)~~
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- [x] ~~Breakable map entities ("func_breakable")~~
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- [x] ~~Gametype: Survival (`g_gametype 3`)~~
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- [x] ~~Gametype: Monster (`g_gametype 4`)~~
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- [x] ~~Gametype: Team Last Man Standing (`g_gametype 6`)~~
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- [x] ~~Hit Stun (makes player can't use ki, melee, block and charge)~~
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- [x] ~~Instant character model changing~~
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- [x] ~~Ki trails~~
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- [x] ~~Melee feature~~
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- [x] ~~Remove some items like powerups and health pickups~~
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- [x] ~~Powerlevel and Power Tiers indicated on old docs~~
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- [x] ~~Playable third person mode and first person vis mode~~
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- [x] ~~Remove weapon visuals (models and stuff)~~
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- [x] ~~Replace ammo to ki energy stamina~~
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- [x] ~~Short-Range Teleport - Zanzoken (when pressing 2 times left or right)~~
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- [x] ~~Third person traceable crosshair~~
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- [x] ~~Toggeable flight (bind key)~~
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- [x] ~~Transformations (related to Power Tiers)~~
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- [x] Animations as listed on the old docs
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- [x] Auras
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- [x] Balanced player physics movements (different from the original BFP, but balanced for gameplay)
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- [x] Bind key to recover ki energy
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- [x] Bind key to toggle speed (ki boost)
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- [x] Blocking (consumes ki energy, transfers all damage to ki instead of health, deflect missile attacks, more info on old docs)
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- [x] Breakable map entities ("func_breakable")
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- [x] Gametype: Survival (`g_gametype 3`)
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- [x] Gametype: Monster (`g_gametype 4`)
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- [x] Gametype: Team Last Man Standing (`g_gametype 6`)
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- [x] Hit Stun (makes player can't use ki, melee, block and charge)
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- [x] Illegal player model server handling
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- [x] Instant character model changing
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- [x] Ki trails
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- [x] Melee feature
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- [x] Remove some items like powerups and health pickups
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- [x] Powerlevel and Power Tiers indicated on old docs
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- [x] Playable third person mode and first person vis mode
48+
- [x] Remove weapon visuals (models and stuff)
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- [x] Replace ammo to ki energy stamina
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- [x] Short-Range Teleport - Zanzoken (when pressing 2 times left or right)
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- [x] Spectator can stop following the last player
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- [x] Third person traceable crosshair
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- [x] Toggeable flight (bind key)
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- [x] Transformations (related to Power Tiers)
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## Table of contents

docs/bfp_cvars_task.md

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@@ -8,69 +8,69 @@ For more, look in [cvar_bfp_list.txt](docs/cvar_bfp_list.txt)
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## COMPLETED:
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- [x] ~~cg_superdeformed~~
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- [x] ~~cg_beamTrail~~
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- [x] ~~cg_kiTrail~~
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- [x] ~~cg_yrgolroxor~~
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- [x] ~~cg_thirdPersonHeight~~
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- [x] ~~cg_fixedThirdPerson~~
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- [x] ~~cg_drawOwnModel~~
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- [x] ~~cg_stableCrosshair~~
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- [x] ~~cg_musicUnpacked~~
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- [x] ~~cg_crosshairColor~~
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- [x] ~~cg_crosshairHealth~~
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- [x] ~~cg_flytilt~~
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- [x] ~~cg_drawKiWarning~~
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- [x] ~~cg_particles~~
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- [x] ~~cg_lightAuras~~
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- [x] ~~cg_smallOwnAura~~
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- [x] ~~cg_lightweightAuras~~
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- [x] ~~cg_polygonAura~~
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- [x] ~~cg_highPolyAura~~
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- [x] ~~cg_spriteAura~~
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- [x] ~~cg_particleAura~~
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- [x] ~~cg_permaglowUltimate~~
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- [x] ~~cg_transformationAura~~
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- [x] ~~cg_simpleHUD~~
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- [x] ~~cg_playHitSound~~
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- [x] ~~cg_lifedeaths~~
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- [x] ~~cg_lifekills~~
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- [x] ~~g_allowSpectatorChat~~
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- [x] ~~g_basePL~~
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- [x] ~~g_maxSpawnPL~~
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- [x] ~~g_plKillBonusPct~~
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- [x] ~~g_meleeOnly~~
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- [x] ~~g_noFlight (disables "fly" bind too, original BFP has a leak though)~~
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- [x] ~~g_blockLength~~
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- [x] ~~g_blockDelay~~
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- [x] ~~g_blockCost~~ (completed, but without the original formula)
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- [x] ~~g_blockCostPct~~ (completed, but without the original formula)
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- [x] ~~g_kiRegen~~
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- [x] ~~g_kiRegenPct~~
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- [x] ~~g_boostCost~~ (completed, but without the original formula)
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- [x] ~~g_boostCostPct~~ (completed, but without the original formula)
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- [x] ~~g_chargeDelay~~
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- [x] ~~g_kiCharge~~
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- [x] ~~g_kiChargePct~~
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- [x] ~~g_flightCost~~
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- [x] ~~g_flightCostPct~~
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- [x] ~~g_hitStun~~
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- [x] ~~g_meleeRange~~
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- [x] ~~g_meleeDiveRange~~
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- [x] ~~g_meleeDamage~~
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- [x] ~~cg_lowpolysphere~~
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- [x] ~~cg_bigExplosions~~
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- [x] ~~cg_lightExplosions~~
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- [x] ~~cg_explosionShell~~
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- [x] ~~cg_explosionSmoke~~
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- [x] ~~cg_explosionRing~~
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- [x] cg_superdeformed
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- [x] cg_beamTrail
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- [x] cg_kiTrail
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- [x] cg_yrgolroxor
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- [x] cg_thirdPersonHeight
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- [x] cg_fixedThirdPerson
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- [x] cg_drawOwnModel
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- [x] cg_stableCrosshair
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- [x] cg_musicUnpacked
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- [x] cg_crosshairColor
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- [x] cg_crosshairHealth
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- [x] cg_flytilt
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- [x] cg_drawKiWarning
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- [x] cg_particles
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- [x] cg_lightAuras
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- [x] cg_smallOwnAura
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- [x] cg_lightweightAuras
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- [x] cg_polygonAura
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- [x] cg_highPolyAura
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- [x] cg_spriteAura
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- [x] cg_particleAura
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- [x] cg_permaglowUltimate
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- [x] cg_transformationAura
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- [x] cg_simpleHUD
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- [x] cg_playHitSound
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- [x] cg_lifedeaths
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- [x] cg_lifekills
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- [x] g_allowSpectatorChat
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- [x] g_basePL
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- [x] g_maxSpawnPL
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- [x] g_plKillBonusPct
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- [x] g_meleeOnly
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- [x] g_noFlight (disables "fly" bind too, original BFP has a leak though)
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- [x] g_blockLength
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- [x] g_blockDelay
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- [x] g_blockCost (completed, but without the original formula)
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- [x] g_blockCostPct (completed, but without the original formula)
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- [x] g_kiRegen
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- [x] g_kiRegenPct
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- [x] g_boostCost (completed, but without the original formula)
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- [x] g_boostCostPct (completed, but without the original formula)
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- [x] g_chargeDelay
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- [x] g_kiCharge
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- [x] g_kiChargePct
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- [x] g_flightCost
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- [x] g_flightCostPct
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- [x] g_hitStun
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- [x] g_meleeRange
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- [x] g_meleeDiveRange
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- [x] g_meleeDamage
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- [x] cg_lowpolysphere
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- [x] cg_bigExplosions
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- [x] cg_lightExplosions
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- [x] cg_explosionShell
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- [x] cg_explosionSmoke
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- [x] cg_explosionRing
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#### Cvar Gametypes:
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- [x] ~~g_gametype 0 = dm (aka FFA)~~ (already in Q3 code)
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- [x] ~~g_gametype 1 = 1v1 (tournament)~~ (already in Q3 code)
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- [x] ~~g_gametype 3 = survival (survival)~~
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- [x] ~~g_gametype 4 = oozaru/monster (oozaru)~~
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- [x] ~~g_gametype 5 - tdm (team deathmatch)~~ (already in Q3. Originally, in Q3, this number is 3)
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- [x] ~~g_gametype 6 = lms (team last man standing)~~
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- [x] ~~g_gametype 7 = ctf (capture the flag)~~ (already in Q3. Originally, in Q3, this number is 4)
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- [x] g_gametype 0 = dm (aka FFA) (already in Q3 code)
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- [x] g_gametype 1 = 1v1 (tournament) (already in Q3 code)
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- [x] g_gametype 3 = survival (survival)
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- [x] g_gametype 4 = oozaru/monster (oozaru)
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- [x] g_gametype 5 - tdm (team deathmatch) (already in Q3. Originally, in Q3, this number is 3)
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- [x] g_gametype 6 = lms (team last man standing)
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- [x] g_gametype 7 = ctf (capture the flag) (already in Q3. Originally, in Q3, this number is 4)

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