@@ -8,69 +8,69 @@ For more, look in [cvar_bfp_list.txt](docs/cvar_bfp_list.txt)
88
99## COMPLETED:
1010
11- - [x] ~~ cg_superdeformed~~
12- - [x] ~~ cg_beamTrail~~
13- - [x] ~~ cg_kiTrail~~
14- - [x] ~~ cg_yrgolroxor~~
15- - [x] ~~ cg_thirdPersonHeight~~
16- - [x] ~~ cg_fixedThirdPerson~~
17- - [x] ~~ cg_drawOwnModel~~
18- - [x] ~~ cg_stableCrosshair~~
19- - [x] ~~ cg_musicUnpacked~~
20- - [x] ~~ cg_crosshairColor~~
21- - [x] ~~ cg_crosshairHealth~~
22- - [x] ~~ cg_flytilt~~
23- - [x] ~~ cg_drawKiWarning~~
24- - [x] ~~ cg_particles~~
25- - [x] ~~ cg_lightAuras~~
26- - [x] ~~ cg_smallOwnAura~~
27- - [x] ~~ cg_lightweightAuras~~
28- - [x] ~~ cg_polygonAura~~
29- - [x] ~~ cg_highPolyAura~~
30- - [x] ~~ cg_spriteAura~~
31- - [x] ~~ cg_particleAura~~
32- - [x] ~~ cg_permaglowUltimate~~
33- - [x] ~~ cg_transformationAura~~
34- - [x] ~~ cg_simpleHUD~~
35- - [x] ~~ cg_playHitSound~~
36- - [x] ~~ cg_lifedeaths~~
37- - [x] ~~ cg_lifekills~~
38- - [x] ~~ g_allowSpectatorChat~~
39- - [x] ~~ g_basePL~~
40- - [x] ~~ g_maxSpawnPL~~
41- - [x] ~~ g_plKillBonusPct~~
42- - [x] ~~ g_meleeOnly~~
43- - [x] ~~ g_noFlight (disables "fly" bind too, original BFP has a leak though)~~
44- - [x] ~~ g_blockLength~~
45- - [x] ~~ g_blockDelay~~
46- - [x] ~~ g_blockCost~~ (completed, but without the original formula)
47- - [x] ~~ g_blockCostPct~~ (completed, but without the original formula)
48- - [x] ~~ g_kiRegen~~
49- - [x] ~~ g_kiRegenPct~~
50- - [x] ~~ g_boostCost~~ (completed, but without the original formula)
51- - [x] ~~ g_boostCostPct~~ (completed, but without the original formula)
52- - [x] ~~ g_chargeDelay~~
53- - [x] ~~ g_kiCharge~~
54- - [x] ~~ g_kiChargePct~~
55- - [x] ~~ g_flightCost~~
56- - [x] ~~ g_flightCostPct~~
57- - [x] ~~ g_hitStun~~
58- - [x] ~~ g_meleeRange~~
59- - [x] ~~ g_meleeDiveRange~~
60- - [x] ~~ g_meleeDamage~~
61- - [x] ~~ cg_lowpolysphere~~
62- - [x] ~~ cg_bigExplosions~~
63- - [x] ~~ cg_lightExplosions~~
64- - [x] ~~ cg_explosionShell~~
65- - [x] ~~ cg_explosionSmoke~~
66- - [x] ~~ cg_explosionRing~~
11+ - [x] cg_superdeformed
12+ - [x] cg_beamTrail
13+ - [x] cg_kiTrail
14+ - [x] cg_yrgolroxor
15+ - [x] cg_thirdPersonHeight
16+ - [x] cg_fixedThirdPerson
17+ - [x] cg_drawOwnModel
18+ - [x] cg_stableCrosshair
19+ - [x] cg_musicUnpacked
20+ - [x] cg_crosshairColor
21+ - [x] cg_crosshairHealth
22+ - [x] cg_flytilt
23+ - [x] cg_drawKiWarning
24+ - [x] cg_particles
25+ - [x] cg_lightAuras
26+ - [x] cg_smallOwnAura
27+ - [x] cg_lightweightAuras
28+ - [x] cg_polygonAura
29+ - [x] cg_highPolyAura
30+ - [x] cg_spriteAura
31+ - [x] cg_particleAura
32+ - [x] cg_permaglowUltimate
33+ - [x] cg_transformationAura
34+ - [x] cg_simpleHUD
35+ - [x] cg_playHitSound
36+ - [x] cg_lifedeaths
37+ - [x] cg_lifekills
38+ - [x] g_allowSpectatorChat
39+ - [x] g_basePL
40+ - [x] g_maxSpawnPL
41+ - [x] g_plKillBonusPct
42+ - [x] g_meleeOnly
43+ - [x] g_noFlight (disables "fly" bind too, original BFP has a leak though)
44+ - [x] g_blockLength
45+ - [x] g_blockDelay
46+ - [x] g_blockCost (completed, but without the original formula)
47+ - [x] g_blockCostPct (completed, but without the original formula)
48+ - [x] g_kiRegen
49+ - [x] g_kiRegenPct
50+ - [x] g_boostCost (completed, but without the original formula)
51+ - [x] g_boostCostPct (completed, but without the original formula)
52+ - [x] g_chargeDelay
53+ - [x] g_kiCharge
54+ - [x] g_kiChargePct
55+ - [x] g_flightCost
56+ - [x] g_flightCostPct
57+ - [x] g_hitStun
58+ - [x] g_meleeRange
59+ - [x] g_meleeDiveRange
60+ - [x] g_meleeDamage
61+ - [x] cg_lowpolysphere
62+ - [x] cg_bigExplosions
63+ - [x] cg_lightExplosions
64+ - [x] cg_explosionShell
65+ - [x] cg_explosionSmoke
66+ - [x] cg_explosionRing
6767
6868#### Cvar Gametypes:
6969
70- - [x] ~~ g_gametype 0 = dm (aka FFA)~~ (already in Q3 code)
71- - [x] ~~ g_gametype 1 = 1v1 (tournament)~~ (already in Q3 code)
72- - [x] ~~ g_gametype 3 = survival (survival)~~
73- - [x] ~~ g_gametype 4 = oozaru/monster (oozaru)~~
74- - [x] ~~ g_gametype 5 - tdm (team deathmatch)~~ (already in Q3. Originally, in Q3, this number is 3)
75- - [x] ~~ g_gametype 6 = lms (team last man standing)~~
76- - [x] ~~ g_gametype 7 = ctf (capture the flag)~~ (already in Q3. Originally, in Q3, this number is 4)
70+ - [x] g_gametype 0 = dm (aka FFA) (already in Q3 code)
71+ - [x] g_gametype 1 = 1v1 (tournament) (already in Q3 code)
72+ - [x] g_gametype 3 = survival (survival)
73+ - [x] g_gametype 4 = oozaru/monster (oozaru)
74+ - [x] g_gametype 5 - tdm (team deathmatch) (already in Q3. Originally, in Q3, this number is 3)
75+ - [x] g_gametype 6 = lms (team last man standing)
76+ - [x] g_gametype 7 = ctf (capture the flag) (already in Q3. Originally, in Q3, this number is 4)
0 commit comments