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weapon_ideas.txt
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48 lines (48 loc) · 1.43 KB
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Broadsword
- Hack-and-slash all-rounder
- Mix of single target + crowd control
Gauntlets + Greaves
- Single target
- High damage
- Offensive focus
- Shorter stinger, but high knockback
- God Hand cartoon blastback on counter-hit
- Few to no specials that turn the player
- Turn enemies instead
- Hook punch for 90 degree turn
- Roundhouse kick for 180 degree turn
- Hits diagonal instead of straight ahead?
- Replace turn left / turn right with two-tile strafe dash?
- Back special is a faster 'move backward', powers up forward special if used next
- Punch Rush
Short Sword + Buckler
- Parry
- Knockback kick
- Single target, quick
- Shield bash attacks with higher hitstun
Longsword
- Two-tile range
- Defensive focus
- Block mechanic
- Specials that focus on short repositions while covering with damage
- MG: Rising Defensive Offense
Katana
- Special attacks that focus on fast, long repositions
- Crescent slash aesthetic
Bo Staff
- Two-tile range
- Crowd control weapon
Greatsword
- Slow, sweeps multiple tiles
- Two-tile range
- Super armor / hyper armor
Rapier
- Fast
- Triangular attack patterns
- Offensive focus
Open Palm
- Unarmed
- Little to no direct offensive capability
- Learning / defense weapon
- Grants foresight - visualize hitboxes ahead of time
- Counters?