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pile.h
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315 lines (274 loc) · 9.8 KB
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#ifndef PILE_H_INCLUDED
#define PILE_H_INCLUDED
text unselected_coin_texture = L" ######## ############################## ######## ";
text selected_coin_texture = L" ######## ############################## ######## ";
//selected_coin_texture is painted to white in main() (the white character can't be copy-pasted)
class Coin
{
public:
int left_margin, j1, right_margin, j2;
Coin(int i, int j, int isize, int jsize)
{
left_margin = i;
j1 = j;
right_margin = i + isize;
j2 = j + jsize;
}
bool hovered(int mi, int mj)
{
if(mi >= left_margin && mi < right_margin && mj >= j1 && mj <j2)
{
if((mi==left_margin || mi == right_margin-1) && (mj == j1 || mj == j2-1))
return false;
return true;
}
return false;
}
bool _clicked(int mi, int mj)
{
if(hovered(mi, mj) && mouse.isClicked())
return true;
return false;
}
};
//current and last hovered element by mouse
int mcoin_selected = 0, mpile_selected = 0;
int lmcoin_selected = 0, lmpile_selected = 0;
bool input_type = true;//true=mouse false=keyboard
bool has_moved = false;//remembers if the selected coin/pile has
//been moved after a change of input type (mouse or keyboard)
//contains coins. when (almost) all Pile instances
//are empty the game is won
//hard coded size of 10 cells
//useless to declare >5 coins
class Pile
{
public:
/* position (left side), number of coins it will have*/
Pile(unsigned short i , unsigned short nrcoins)
{
left_margin = i;
right_margin = left_margin + 10;
nPileWidth = 10;
coins.clear();
for(int ii = 1; ii <= nrcoins; ii++)
coins.push_back(Coin(screen_height-(ii*5), i, 5, 10));
}
//does the same as the constructor
void reset(unsigned short i , unsigned short nrcoins)
{
left_margin = i;
right_margin = left_margin + 10;
nPileWidth = 10;
coins.clear();
for(int ii = 1; ii <= nrcoins; ii++)
coins.push_back(Coin(screen_height-(ii*5), i, 5, 10));
srand(time(0));
for (size_t i = 0; i < 5; i++)
{
nrCoins[i] = rand() % 6;
}
}
int update(int mi, int mj)
{
if (pile_turn > 5)//end of frame, when all piles have been updated
{
pile_turn = 1;
if (input_type == false)
{
has_moved = false;
if (keyboard.isKeyPressed(VK_LEFT)
||keyboard.isKeyPressed('A')) {pile_selected--;has_moved=true;}
if (keyboard.isKeyPressed(VK_UP)
||keyboard.isKeyPressed('W')) {coin_selected++;has_moved=true;}
if (keyboard.isKeyPressed(VK_RIGHT)
||keyboard.isKeyPressed('D')) {pile_selected++;has_moved=true;}
if (keyboard.isKeyPressed(VK_DOWN)
||keyboard.isKeyPressed('S')) {coin_selected--;has_moved=true;}
}
if (coin_selected < 1)coin_selected = 1;
if (pile_selected < 1)
{
pile_selected = 5;
while (nrCoins[pile_selected] == 0)
--pile_selected;
}
if (coin_selected > 5)coin_selected = 5;
if (pile_selected > 5)pile_selected = 1;
}
if (coins.size() == 0)
{
if(pile_selected == pile_turn)
{
if (keyboard.isKeyPressed(VK_LEFT)
||keyboard.isKeyPressed('A'))
while (nrCoins[pile_selected] == 0)--pile_selected;
else while (nrCoins[pile_selected] == 0)++pile_selected;
}
}
else
{
hovered_cell = 0;
bool found = false;
for(size_t i = 0; i< coins.size(); i++){
if(coins[i].hovered(mi, mj))
{
found = true;
mcoin_selected = int(i + 1);
i = coins.size();//i goes to end and ends loop
if (mouse.isClicked())
{
while ((int)coins.size() >= mcoin_selected)
coins.pop_back();
updated = true;
pile_updated = true;
game_begin = false;
coin_selected = (int)coins.size();
}
}
}
if (found)
{
mpile_selected = pile_turn;
}
if (input_type == true)
{
if(found)
{
hovered_cell = mcoin_selected;
}
if (
keyboard.isKeyPressed('W') ||
keyboard.isKeyPressed('A') ||
keyboard.isKeyPressed('S') ||
keyboard.isKeyPressed('D') ||
keyboard.isKeyPressed(VK_LEFT) ||
keyboard.isKeyPressed(VK_UP) ||
keyboard.isKeyPressed(VK_RIGHT)||
keyboard.isKeyPressed(VK_DOWN)
)
{
input_type = false;
lmcoin_selected = mcoin_selected;
lmpile_selected = mpile_selected;
if (keyboard.isKeyPressed(VK_LEFT)
||keyboard.isKeyPressed('A'))
{
coin_selected = mcoin_selected;
pile_selected = mpile_selected - 1;
}
if (keyboard.isKeyPressed(VK_UP)
||keyboard.isKeyPressed('W'))
{
coin_selected = mcoin_selected + 1;
pile_selected = mpile_selected;
}
if (keyboard.isKeyPressed(VK_RIGHT)
||keyboard.isKeyPressed('D'))
{
coin_selected = mcoin_selected;
pile_selected = mpile_selected + 1;
}
if (keyboard.isKeyPressed(VK_DOWN)
||keyboard.isKeyPressed('S'))
{
coin_selected = mcoin_selected - 1;
pile_selected = mpile_selected;
}
}
}
else if (input_type == false)
{
///
if(pile_selected == pile_turn)
hovered_cell = coin_selected;
if(pile_turn == pile_selected)
{
hovered_cell = coin_selected;
if (coin_selected >= (int)coins.size()
&&(keyboard.isKeyPressed(VK_DOWN) || keyboard.isKeyPressed('S')))
{
if (coin_selected > (int)coins.size() || has_moved)
coin_selected = int(coins.size() - 1);
}
if (coin_selected > (int)coins.size()
&&(keyboard.isKeyPressed(VK_UP) || keyboard.isKeyPressed('W')))
--coin_selected;
if(hovered_cell > (int)coins.size())
hovered_cell = (int)coins.size();
if ((keyboard.isKeyPressed(VK_RETURN) || keyboard.isKeyPressed(VK_SPACE))
&&pile_updated == false)
{
while((int)coins.size() >= hovered_cell)
coins.pop_back();
pile_updated = true;
game_begin = false;
updated = true;
coin_selected = (int)coins.size();
if (!coin_selected)
{
pile_selected++;
if (pile_selected > 5)
pile_selected = 5;
coin_selected = 1;
}
}
}
if (mcoin_selected != lmcoin_selected
||mpile_selected != lmpile_selected)
input_type = true;
}
}
++pile_turn;
return (int)coins.size();
}
void draw(wchar_t*& screen)
{
int i = -1;
while(++i<nPileWidth*screen_height)gBuffer[i]=L' ';
if(hovered_cell)
{
for(int i = 0; i<hovered_cell-1; i++)
{
for(int j = 0; j<50; j++)
{
gBuffer[i*nPileWidth*5 + j] = unselected_coin_texture[j];
}
}
for(unsigned short i = hovered_cell-1; i<coins.size(); i++)
for(int j = 0; j<50; j++)
gBuffer[i*nPileWidth*5 + j] = selected_coin_texture[j];
}
else
{
for(unsigned short i = 0; i<coins.size(); i++)
for(int j = 0; j<50; j++)
{
gBuffer[i*nPileWidth*5 + j] = unselected_coin_texture[j];
}
}
int qq = 0;
bool done = false;
int gb = screen_height*nPileWidth-1;
while(!done && qq < screen_height)
{
for(int ww = 0; ww < nPileWidth; ww++)
{
if(gb)
{
int aux = qq*screen_width+ww+left_margin;
if(aux < cell_count) screen[aux] = gBuffer[gb--];
}
else done=true;//*/
}
qq++;
}//*/
}
int hovered_cell = 0;
std::vector<Coin>coins;
private:
int left_margin = 0, right_margin = 0;
unsigned short nPileWidth = 0;
wchar_t gBuffer[25*50];
};
#endif // PILE_H_INCLUDED