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This repository was archived by the owner on Jul 19, 2018. It is now read-only.
I write a Mesa-IR to SPIR-V Translator, and it's fine on NVIDIA and Adreno driver.
But It's crash on MALI driver, so I found the problem is I lost add gl_Position..
Hi
I write a Mesa-IR to SPIR-V Translator, and it's fine on NVIDIA and Adreno driver.
But It's crash on MALI driver, so I found the problem is I lost add gl_Position..
OpEntryPoint Vertex %6 "main" %13
I lost the %13.
It's crash on MALI Offline Shader Compiler also.
Thanks
; SPIR-V; Version: 1.0; Generator: X-LEGEND Mesa-IR/SPIR-V Translator; 0; Bound: 17; Schema: 0OpCapability Shader%1 = OpExtInstImport "GLSL.std.450"OpMemoryModel Logical GLSL450OpEntryPoint Vertex %6 "main" %13OpSource ESSL 310OpName %6 "main"OpName %10 "gl_PerVertex"OpMemberName %10 0 "gl_Position"OpDecorate %10 BlockOpMemberDecorate %10 0 BuiltIn Position%2 = OpTypeFloat 32%3 = OpTypeVector %2 4%4 = OpTypeVoid%5 = OpTypeFunction %4%8 = OpConstant %2 1%9 = OpConstantComposite %3 %8 %8 %8 %8%12 = OpTypePointer Output %3%14 = OpTypeInt 32 1%10 = OpTypeStruct %3%11 = OpTypePointer Output %10%13 = OpVariable %11 Output%15 = OpConstant %14 0%6 = OpFunction %4 None %5%7 = OpLabel%16 = OpAccessChain %12 %13 %15OpStore %16 %9OpReturnOpFunctionEnd