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Allow float output with BC6 #14

@ranidspace

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@ranidspace

Currently, when decompressing a BC6 block, it converts the half floats to bytes. BC6H is made for HDR textures and a lot of that data is lost when converted to u8. Perhaps a seperate function or a toggle on the function to make it able to output an array of floats (3 floats per pixel since no alpha) would be helpful, as I'm using this in a blender plugin which supports floating point textures.

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