forked from CnCNet/WorldAlteringEditor
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathPlaceBuildingMutation.cs
More file actions
52 lines (43 loc) · 1.64 KB
/
PlaceBuildingMutation.cs
File metadata and controls
52 lines (43 loc) · 1.64 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
using TSMapEditor.GameMath;
using TSMapEditor.Models;
using TSMapEditor.UI;
namespace TSMapEditor.Mutations.Classes
{
/// <summary>
/// A mutation that allows placing a building on the map.
/// </summary>
public class PlaceBuildingMutation : Mutation
{
public PlaceBuildingMutation(IMutationTarget mutationTarget, BuildingType buildingType, Point2D cellCoords) : base(mutationTarget)
{
this.buildingType = buildingType;
this.cellCoords = cellCoords;
}
private readonly BuildingType buildingType;
private readonly Point2D cellCoords;
private Structure placedBuilding;
public override string GetDisplayString()
{
return string.Format(Translate(this, "DisplayString",
"Place '{0}' at {1}"),
buildingType.GetEditorDisplayName(), cellCoords);
}
public override void Perform()
{
var cell = MutationTarget.Map.GetTileOrFail(cellCoords);
var structure = new Structure(buildingType);
structure.Owner = MutationTarget.ObjectOwner;
structure.Position = cellCoords;
structure.AIRepairable = structure.Owner.DefaultRepairableStructures;
MutationTarget.Map.PlaceBuilding(structure);
MutationTarget.AddRefreshPoint(cellCoords);
placedBuilding = structure;
MutationTarget.AddRefreshPoint(cellCoords);
}
public override void Undo()
{
MutationTarget.Map.RemoveBuilding(placedBuilding);
MutationTarget.AddRefreshPoint(cellCoords);
}
}
}