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__init__.py
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171 lines (138 loc) · 5.68 KB
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bl_info = {
"name": "RykeShrk's Batch Render Tool",
"blender": (4, 1, 0),
"category": "Object",
}
import bpy
from datetime import datetime
import textwrap
wrapp = textwrap.TextWrapper(width=70)
# Import UI classes for the list
from . UIListDec import (
RYK_UL_ScenesListView, RYK_OT_NewItem,
RYK_OT_DeleteItem,
RYK_OT_ImportFromMarkers,
RYK_OT_SearchForFolder)
from . RenderModal import ( RYK_OP_RenderAllScenes )
from . DataTypes import ( RYK_PG_ProgressData, RYK_PG_ListRenderDatabase )
def ui_update(self, context):
if context.area is not None:
for region in context.area.regions:
if region.type == "WINDOW":
region.tag_redraw()
return None
class RYK_UI_Menu(bpy.types.Panel):
bl_label = "RykeShrk's Batch Render Tool"
bl_idname = "RYKRENDER_PT_ProgressCustom"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "render"
def draw(self, context):
scene = context.scene
layout = self.layout
rykbatchrender = scene.rykbatchrender
if rykbatchrender.IsRendering is False:
row = layout.row(align=True)
row.prop(rykbatchrender, "OutputFolderLocation", text='')
row.operator('scenedbmanager.search_for_folder', text='', icon='FILE_FOLDER')
layout.label(text="Defined Scenes:")
row = layout.row()
row.template_list("RYK_UL_ScenesListView", "The_List", scene, "ScenesDB", scene, "ScenesDBlist_index")
col = row.column(align=True)
col.operator('scenedbmanager.new_item', text='', icon='ADD')
col.operator('scenedbmanager.delete_item', text='', icon='REMOVE')
col.separator()
col = col.row(align=True)
col.operator('scenedbmanager.import_from_markers', text='', icon='MARKER')
row = layout.row(align=True)
#row.operator('scenedbmanager.new_item', text='New', icon='ADD')
#row.operator('scenedbmanager.delete_item', text='Remove', icon='X')
row = layout.row()
#row.operator('scenedbmanager.import_from_markers', text='Import from Markers', icon='MARKER')
if scene.ScenesDBlist_index >= 0 and scene.ScenesDB:
item = scene.ScenesDB[scene.ScenesDBlist_index]
#row = layout.row()
#row.prop(item, "name")
row = layout.row()
row.prop(item, "enabled", text="Render Scene?")
row = layout.row(align=True)
row.prop(item, "startFrame")
row.prop(item, "endFrame")
box = layout.box()
col = box.column()
#row = box.split(factor=0.3, align=False)
#col1,col2 = (row.column(),row.column())
col.label(text="Scene Output Location:")
col.label(text="{0}{1}\\".format(context.scene.rykbatchrender.OutputFolderLocation,item.get('name', '')))
activeScenes = 0
for scene in scene.ScenesDB:
if scene.get("enabled", False):
activeScenes += 1
if activeScenes > 0 and context.scene.rykbatchrender.OutputFolderLocation:
row = layout.row()
layout.operator(RYK_OP_RenderAllScenes.bl_idname, icon="VIEW_CAMERA")
else:
### TODO: This can be optimized into its own method.
if activeScenes == 0:
wList = wrapp.wrap(text="You must declare at least ONE scene to use the tool.")
for text in wList:
row = layout.row(align = True)
row.alignment = 'EXPAND'
if( text is wList[0] ):
row.label(text=text, icon="ERROR")
else:
row.label(text=text)
if not context.scene.rykbatchrender.OutputFolderLocation:
wList = wrapp.wrap(text="A folder output name must be provided for the scenes to be exported to.")
for text in wList:
row = layout.row(align = True)
row.alignment = 'EXPAND'
if( text is wList[0] ):
row.label(text=text, icon="ERROR")
else:
row.label(text=text)
if rykbatchrender.IsRendering is True:
box = layout.box()
#row = box.split(factor=0.3, align=False)
#col1,col2 = (row.column(),row.column())
#box.label(text="Overall Progress:")
box.progress(factor=rykbatchrender.CurJob, text=rykbatchrender.JobsLeft)
box.label(text="Total Time: {}".format(rykbatchrender.UITotalTimeSpent))
layout.row().separator()
#layout.prop(rykbatchrender, "UIcurStatus")
box = layout.box()
box.prop(rykbatchrender, "UIcurScene")
box.progress(factor=rykbatchrender.UIcurRenderProgress, text=rykbatchrender.UIcurStatus)
layout.row().separator()
#col1.label(text="Total Time: {}".format(rykbatchrender.UITotalTimeSpent))
layout.row().separator()
layout.label(text="Tip: Press ESC on the render to cancel.", icon="INFO")
def register():
bpy.utils.register_class(RYK_OP_RenderAllScenes)
bpy.utils.register_class(RYK_UI_Menu)
bpy.utils.register_class(RYK_PG_ProgressData)
bpy.types.Scene.rykbatchrender = bpy.props.PointerProperty(type=RYK_PG_ProgressData)
# Register the scene database.
bpy.utils.register_class(RYK_PG_ListRenderDatabase)
bpy.types.Scene.ScenesDB = bpy.props.CollectionProperty(type=RYK_PG_ListRenderDatabase)
bpy.types.Scene.ScenesDBlist_index = bpy.props.IntProperty(name = "List of defined scenes", default = 0)
bpy.utils.register_class(RYK_UL_ScenesListView)
bpy.utils.register_class(RYK_OT_NewItem)
bpy.utils.register_class(RYK_OT_DeleteItem)
bpy.utils.register_class(RYK_OT_ImportFromMarkers)
bpy.utils.register_class(RYK_OT_SearchForFolder)
def unregister():
bpy.utils.unregister_class(RYK_OP_RenderAllScenes)
bpy.utils.unregister_class(RYK_UI_Menu)
bpy.utils.unregister_class(RYK_PG_ProgressData)
bpy.utils.unregister_class(RYK_PG_ListRenderDatabase)
bpy.utils.unregister_class(RYK_UL_ScenesListView)
bpy.utils.unregister_class(RYK_OT_NewItem)
bpy.utils.unregister_class(RYK_OT_DeleteItem)
bpy.utils.unregister_class(RYK_OT_ImportFromMarkers)
bpy.utils.unregister_class(RYK_OT_SearchForFolder)
del bpy.types.Scene.rykbatchrender
del bpy.types.Scene.ScenesDB
del bpy.types.Scene.ScenesDBlist_index
if __name__ == "__main__":
register()