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Update button holds in README
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README.md

Lines changed: 16 additions & 12 deletions
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@@ -127,13 +127,17 @@ If you are adding a new device config/PlatformIO environment, you will have to a
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### Default button holds
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#### Config mode
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To enter config mode (Pico-based devices only), hold MB1 (Start) on plugin.
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#### Pico bootsel mode
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To reboot Pico-based controllers into bootsel mode, hold Start on plugin.
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To reboot Pico-based controllers into bootsel mode, hold RT2 (C-Down) on plugin.
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#### Brook board passthrough mode
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To switch to Brook board mode on GCCPCB2, GCCMX, B0XX R2, or LBX, hold B on
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To switch to Brook board mode on GCCPCB2, GCCMX, B0XX R2, or LBX, hold RF1 (B) on
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plugin.
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#### Communication backends (console selection)
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not plugged into a console, the default is **XInput**, which should work
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plug-and-play with most PC games.
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Other backends are selected by holding one of the following buttons on plugin:
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- X - Nintendo Switch USB mode (also sets initial game mode to Ultimate mode)
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- Z - DInput mode (only recommended for games which don't support XInput)
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- RF2 (X) - Nintendo Switch USB mode (also sets initial game mode to Ultimate mode)
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- RF3 (Z) - DInput mode (only recommended for games which don't support XInput)
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On Arduino/AVR, the **DInput** backend is selected if a USB connection is detected.
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Otherwise, it defaults to GameCube backend, unless another backend is manually
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selected by holding one of the following buttons on plugin:
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- A - GameCube backend with polling rate fix disabled (used for GCC adapters)
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- C-Left - Nintendo 64 backend (60Hz polling rate)
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- RT1 (A) - GameCube backend with polling rate fix disabled (used for GCC adapters)
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- RT3 (C-Left) - Nintendo 64 backend (60Hz polling rate)
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#### Game mode selection
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@@ -163,14 +167,14 @@ switch game anyway. It also serves the purpose of reducing the number of buttons
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you have to hold with one hand while plugging in.
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The default controller mode button combinations are:
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- Mod X + Start + L - Melee mode (default)
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- Mod X + Start + Left - Project M/Project+ mode
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- Mod X + Start + Down - Ultimate mode
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- Mod X + Start + Right - FGC mode (Hitbox style fighting game layout)
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- Mod X + Start + B - Rivals of Aether mode
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- MB1 + LT1 + LF4 (Start + Mod X + L) - Melee mode (default)
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- MB1 + LT1 + LF3 (Start + Mod X + Left) - Project M/Project+ mode
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- MB1 + LT1 + LF2 (Start + Mod X + Down) - Ultimate mode
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- MB1 + LT1 + LF1 (Start + Mod X + Right) - FGC mode (Hitbox style fighting game layout)
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- MB1 + LT1 + RF1 (Start + Mod X + B) - Rivals of Aether mode
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Default keyboard mode button combinations (only available when using DInput backend, **not** with XInput):
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- Mod Y + Start + L - Default keyboard mode
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- MB1 + LT2 + LF4 (Start + Mod Y + L) - Default keyboard mode
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### Dolphin setup
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