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CAPI_Impl.h
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1116 lines (915 loc) · 66.8 KB
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/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#include "archtypes.h"
#include "regamedll_api.h"
#ifdef REGAMEDLL_API
#define __API_HOOK(fname)\
fname##_OrigFunc
#define LINK_HOOK_CLASS_VOID_CHAIN(className, functionName, args, ...)\
void className::functionName args {\
g_ReGameHookchains.m_##className##_##functionName.callChain(&className::functionName##_OrigFunc, this, __VA_ARGS__);\
}
#define LINK_HOOK_CLASS_VOID_CHAIN2(className, functionName)\
void EXT_FUNC className::functionName() {\
g_ReGameHookchains.m_##className##_##functionName.callChain(&className::functionName##_OrigFunc, this);\
}
#define LINK_HOOK_CLASS_CHAIN(ret, className, functionName, args, ...)\
ret className::functionName args {\
return g_ReGameHookchains.m_##className##_##functionName.callChain(&className::functionName##_OrigFunc, this, __VA_ARGS__);\
}
#define LINK_HOOK_CLASS_CHAIN2(ret, className, functionName)\
ret className::functionName() {\
return g_ReGameHookchains.m_##className##_##functionName.callChain(&className::functionName##_OrigFunc, this);\
}
#define LINK_HOOK_CLASS_CHAIN3(ret, className, subClassName, functionName)\
ret subClassName::functionName() {\
return g_ReGameHookchains.m_##className##_##functionName.callChain(reinterpret_cast<ret (className::*)()>(&subClassName::functionName##_OrigFunc), this);\
}
#define LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN(className, customPrefix, functionName, args, ...)\
void className::functionName args {\
g_ReGameHookchains.m_##customPrefix##_##functionName.callChain(&className::functionName##_OrigFunc, this, __VA_ARGS__);\
}
#define LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN2(className, customPrefix, functionName)\
void className::functionName() {\
g_ReGameHookchains.m_##customPrefix##_##functionName.callChain(&className::functionName##_OrigFunc, this);\
}
#define LINK_HOOK_CLASS_VOID_CUSTOM2_CHAIN(className, customFuncName, functionName, args, ...)\
void className::functionName args {\
g_ReGameHookchains.m_##className##_##customFuncName.callChain(&className::functionName##_OrigFunc, this, __VA_ARGS__);\
}
#define LINK_HOOK_CLASS_VOID_CUSTOM2_CHAIN2(className, customFuncName, functionName)\
void className::functionName() {\
g_ReGameHookchains.m_##className##_##customFuncName.callChain(&className::functionName##_OrigFunc, this);\
}
#define LINK_HOOK_CLASS_CUSTOM_CHAIN(ret, className, customPrefix, functionName, args, ...)\
ret className::functionName args {\
return g_ReGameHookchains.m_##customPrefix##_##functionName.callChain(&className::functionName##_OrigFunc, this, __VA_ARGS__);\
}
#define LINK_HOOK_CLASS_CUSTOM_CHAIN2(ret, className, customPrefix, functionName)\
ret className::functionName() {\
return g_ReGameHookchains.m_##customPrefix##_##functionName.callChain(&className::functionName##_OrigFunc, this);\
}
#define LINK_HOOK_CLASS_CUSTOM2_CHAIN(ret, className, customFuncName, functionName, args, ...)\
ret className::functionName args {\
return g_ReGameHookchains.m_##className##_##customFuncName.callChain(&className::functionName##_OrigFunc, this, __VA_ARGS__);\
}
#define LINK_HOOK_CLASS_CUSTOM2_CHAIN2(ret, className, customFuncName, functionName)\
ret className::functionName() {\
return g_ReGameHookchains.m_##className##_##customFuncName.callChain(&className::functionName##_OrigFunc, this);\
}
#define LINK_HOOK_VOID_CHAIN(functionName, args, ...)\
void functionName args {\
g_ReGameHookchains.m_##functionName.callChain(functionName##_OrigFunc, __VA_ARGS__);\
}
#define LINK_HOOK_VOID_CHAIN2(functionName)\
void functionName() {\
g_ReGameHookchains.m_##functionName.callChain(functionName##_OrigFunc);\
}
#define LINK_HOOK_CHAIN(ret, functionName, args, ...)\
ret functionName args {\
return g_ReGameHookchains.m_##functionName.callChain(functionName##_OrigFunc, __VA_ARGS__);\
}
#define LINK_HOOK_CHAIN2(ret, functionName)\
ret functionName() {\
return g_ReGameHookchains.m_##functionName.callChain(functionName##_OrigFunc);\
}
#define LINK_HOOK_GLOB_CLASS_VOID_CHAIN(className, functionName, args, ...)\
void className::functionName args {\
g_ReGameHookchains.m_##functionName.callChain(className::functionName##_OrigFunc, __VA_ARGS__);\
}
#define LINK_HOOK_GLOB_CLASS_CHAIN(ret, className, functionName, args, ...)\
ret className::functionName args {\
return g_ReGameHookchains.m_##functionName.callChain(className::functionName##_OrigFunc, __VA_ARGS__);\
}
#define LINK_HOOK_CUSTOM2_CHAIN(ret, customFuncName, functionName, args, ...)\
ret functionName args {\
return g_ReGameHookchains.m_##customFuncName.callChain(functionName##_OrigFunc, __VA_ARGS__);\
}
#else // REGAMEDLL_API
#define __API_HOOK(fname)\
fname
#define LINK_HOOK_CLASS_VOID_CHAIN(...)
#define LINK_HOOK_CLASS_VOID_CHAIN2(...)
#define LINK_HOOK_CLASS_CHAIN(...)
#define LINK_HOOK_CLASS_CHAIN2(...)
#define LINK_HOOK_CLASS_CHAIN3(...)
#define LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN(...)
#define LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN2(...)
#define LINK_HOOK_CLASS_VOID_CUSTOM2_CHAIN(...)
#define LINK_HOOK_CLASS_VOID_CUSTOM2_CHAIN2(...)
#define LINK_HOOK_CLASS_CUSTOM_CHAIN(...)
#define LINK_HOOK_CLASS_CUSTOM_CHAIN2(...)
#define LINK_HOOK_CLASS_CUSTOM2_CHAIN(...)
#define LINK_HOOK_CLASS_CUSTOM2_CHAIN2(...)
#define LINK_HOOK_VOID_CHAIN(...)
#define LINK_HOOK_VOID_CHAIN2(...)
#define LINK_HOOK_CHAIN(...)
#define LINK_HOOK_CHAIN2(...)
#define LINK_HOOK_GLOB_CLASS_VOID_CHAIN(...)
#define LINK_HOOK_GLOB_CLASS_CHAIN(...)
#define LINK_HOOK_CUSTOM2_CHAIN(...)
#endif // REGAMEDLL_API
#define GAMEHOOK_REGISTRY(func)\
IReGameHookRegistry_##func *CReGameHookchains::func() { return &m_##func; }
// CBasePlayer::Spawn hook
typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_Spawn;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_Spawn;
// CBasePlayer::Precache hook
typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_Precache;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_Precache;
// CBasePlayer::ObjectCaps hook
typedef IHookChainClassImpl<int, CBasePlayer> CReGameHook_CBasePlayer_ObjectCaps;
typedef IHookChainRegistryClassImpl<int, CBasePlayer> CReGameHookRegistry_CBasePlayer_ObjectCaps;
// CBasePlayer::Classify hook
typedef IHookChainClassImpl<int, CBasePlayer> CReGameHook_CBasePlayer_Classify;
typedef IHookChainRegistryClassImpl<int, CBasePlayer> CReGameHookRegistry_CBasePlayer_Classify;
// CBasePlayer::TraceAttack hook
typedef IHookChainClassImpl<void, CBasePlayer, entvars_t *, float, Vector &, TraceResult *, int> CReGameHook_CBasePlayer_TraceAttack;
typedef IHookChainRegistryClassImpl<void, CBasePlayer, entvars_t *, float, Vector &, TraceResult *, int> CReGameHookRegistry_CBasePlayer_TraceAttack;
// CBasePlayer::TakeDamage hook
typedef IHookChainClassImpl<BOOL, CBasePlayer, entvars_t *, entvars_t *, float&, int> CReGameHook_CBasePlayer_TakeDamage;
typedef IHookChainRegistryClassImpl<BOOL, CBasePlayer, entvars_t *, entvars_t *, float&, int> CReGameHookRegistry_CBasePlayer_TakeDamage;
// CBasePlayer::TakeHealth hook
typedef IHookChainClassImpl<BOOL, CBasePlayer, float, int> CReGameHook_CBasePlayer_TakeHealth;
typedef IHookChainRegistryClassImpl<BOOL, CBasePlayer, float, int> CReGameHookRegistry_CBasePlayer_TakeHealth;
// CBasePlayer::Killed hook
typedef IHookChainClassImpl<void, CBasePlayer, entvars_t *, int> CReGameHook_CBasePlayer_Killed;
typedef IHookChainRegistryClassImpl<void, CBasePlayer, entvars_t *, int> CReGameHookRegistry_CBasePlayer_Killed;
// CBasePlayer::AddPoints hook
typedef IHookChainClassImpl<void, CBasePlayer, int, BOOL> CReGameHook_CBasePlayer_AddPoints;
typedef IHookChainRegistryClassImpl<void, CBasePlayer, int, BOOL> CReGameHookRegistry_CBasePlayer_AddPoints;
// CBasePlayer::AddPointsToTeam hook
typedef IHookChainClassImpl<void, CBasePlayer, int, BOOL> CReGameHook_CBasePlayer_AddPointsToTeam;
typedef IHookChainRegistryClassImpl<void, CBasePlayer, int, BOOL> CReGameHookRegistry_CBasePlayer_AddPointsToTeam;
// CBasePlayer::AddPlayerItem hook
typedef IHookChainClassImpl<BOOL, CBasePlayer, CBasePlayerItem *> CReGameHook_CBasePlayer_AddPlayerItem;
typedef IHookChainRegistryClassImpl<BOOL, CBasePlayer, CBasePlayerItem *> CReGameHookRegistry_CBasePlayer_AddPlayerItem;
// CBasePlayer::RemovePlayerItem hook
typedef IHookChainClassImpl<BOOL, CBasePlayer, CBasePlayerItem *> CReGameHook_CBasePlayer_RemovePlayerItem;
typedef IHookChainRegistryClassImpl<BOOL, CBasePlayer, CBasePlayerItem *> CReGameHookRegistry_CBasePlayer_RemovePlayerItem;
// CBasePlayer::GiveAmmo hook
typedef IHookChainClassImpl<int, CBasePlayer, int , const char *, int> CReGameHook_CBasePlayer_GiveAmmo;
typedef IHookChainRegistryClassImpl<int, CBasePlayer, int , const char *, int> CReGameHookRegistry_CBasePlayer_GiveAmmo;
// CBasePlayer::ResetMaxSpeed hook
typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_ResetMaxSpeed;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_ResetMaxSpeed;
// CBasePlayer::Jump hook
typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_Jump;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_Jump;
// CBasePlayer::Duck hook
typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_Duck;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_Duck;
// CBasePlayer::PreThink hook
typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_PreThink;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_PreThink;
// CBasePlayer::PostThink hook
typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_PostThink;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_PostThink;
// CBasePlayer::UpdateClientData hook
typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_UpdateClientData;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_UpdateClientData;
// CBasePlayer::ImpulseCommands hook
typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_ImpulseCommands;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_ImpulseCommands;
// CBasePlayer::RoundRespawn hook
typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_RoundRespawn;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_RoundRespawn;
// CBasePlayer::Blind hook
typedef IHookChainClassImpl<void, CBasePlayer, float, float, float, int> CReGameHook_CBasePlayer_Blind;
typedef IHookChainRegistryClassImpl<void, CBasePlayer, float, float, float, int> CReGameHookRegistry_CBasePlayer_Blind;
// CBasePlayer::Observer_IsValidTarget hook
typedef IHookChainClassImpl<CBasePlayer *, CBasePlayer, int, bool> CReGameHook_CBasePlayer_Observer_IsValidTarget;
typedef IHookChainRegistryClassImpl<CBasePlayer *, CBasePlayer, int, bool> CReGameHookRegistry_CBasePlayer_Observer_IsValidTarget;
// CBasePlayer::SetAnimation hook
typedef IHookChainClassImpl<void, CBasePlayer, PLAYER_ANIM> CReGameHook_CBasePlayer_SetAnimation;
typedef IHookChainRegistryClassImpl<void, CBasePlayer, PLAYER_ANIM> CReGameHookRegistry_CBasePlayer_SetAnimation;
// CBasePlayer::GiveDefaultItems hook
typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_GiveDefaultItems;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_GiveDefaultItems;
// CBasePlayer::GiveNamedItem hook
typedef IHookChainClassImpl<CBaseEntity *, CBasePlayer, const char *> CReGameHook_CBasePlayer_GiveNamedItem;
typedef IHookChainRegistryClassImpl<CBaseEntity *, CBasePlayer, const char *> CReGameHookRegistry_CBasePlayer_GiveNamedItem;
// CBasePlayer::AddAccount hook
typedef IHookChainClassImpl<void, CBasePlayer, int, RewardType, bool> CReGameHook_CBasePlayer_AddAccount;
typedef IHookChainRegistryClassImpl<void, CBasePlayer, int, RewardType, bool> CReGameHookRegistry_CBasePlayer_AddAccount;
// CBasePlayer::GiveShield hook
typedef IHookChainClassImpl<void, CBasePlayer, bool> CReGameHook_CBasePlayer_GiveShield;
typedef IHookChainRegistryClassImpl<void, CBasePlayer, bool> CReGameHookRegistry_CBasePlayer_GiveShield;
// CBasePlayer:SetClientUserInfoModel hook
typedef IHookChainClassImpl<void, CBasePlayer, char *, char *> CReGameHook_CBasePlayer_SetClientUserInfoModel;
typedef IHookChainRegistryClassImpl<void, CBasePlayer, char *, char *> CReGameHookRegistry_CBasePlayer_SetClientUserInfoModel;
// CBasePlayer:SetClientUserInfoName hook
typedef IHookChainClassImpl<bool, CBasePlayer, char *, char *> CReGameHook_CBasePlayer_SetClientUserInfoName;
typedef IHookChainRegistryClassImpl<bool, CBasePlayer, char *, char *> CReGameHookRegistry_CBasePlayer_SetClientUserInfoName;
// CBasePlayer::HasRestrictItem hook
typedef IHookChainClassImpl<bool, CBasePlayer, ItemID, ItemRestType> CReGameHook_CBasePlayer_HasRestrictItem;
typedef IHookChainRegistryClassImpl<bool, CBasePlayer, ItemID, ItemRestType> CReGameHookRegistry_CBasePlayer_HasRestrictItem;
// CBasePlayer::DropPlayerItem hook
typedef IHookChainClassImpl<CBaseEntity *, CBasePlayer, const char *> CReGameHook_CBasePlayer_DropPlayerItem;
typedef IHookChainRegistryClassImpl<CBaseEntity *, CBasePlayer, const char *> CReGameHookRegistry_CBasePlayer_DropPlayerItem;
// CBasePlayer::DropShield hook
typedef IHookChainClassImpl<CBaseEntity *, CBasePlayer, bool> CReGameHook_CBasePlayer_DropShield;
typedef IHookChainRegistryClassImpl<CBaseEntity *, CBasePlayer, bool> CReGameHookRegistry_CBasePlayer_DropShield;
// CBasePlayer::OnSpawnEquip hook
typedef IHookChainClassImpl<void, CBasePlayer, bool, bool> CReGameHook_CBasePlayer_OnSpawnEquip;
typedef IHookChainRegistryClassImpl<void, CBasePlayer, bool, bool> CReGameHookRegistry_CBasePlayer_OnSpawnEquip;
// CBasePlayer::Radio hook
typedef IHookChainClassImpl<void, CBasePlayer, const char *, const char *, short, bool> CReGameHook_CBasePlayer_Radio;
typedef IHookChainRegistryClassImpl<void, CBasePlayer, const char *, const char *, short, bool> CReGameHookRegistry_CBasePlayer_Radio;
// CBasePlayer::Disappear hook
typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_Disappear;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_Disappear;
// CBasePlayer::MakeVIP hook
typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_MakeVIP;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_MakeVIP;
// CBasePlayer::MakeBomber hook
typedef IHookChainClassImpl<bool, CBasePlayer> CReGameHook_CBasePlayer_MakeBomber;
typedef IHookChainRegistryClassImpl<bool, CBasePlayer> CReGameHookRegistry_CBasePlayer_MakeBomber;
// CBasePlayer::StartObserver hook
typedef IHookChainClassImpl<void, CBasePlayer, Vector &, Vector &> CReGameHook_CBasePlayer_StartObserver;
typedef IHookChainRegistryClassImpl<void, CBasePlayer, Vector &, Vector &> CReGameHookRegistry_CBasePlayer_StartObserver;
// CBasePlayer::GetIntoGame hook
typedef IHookChainClassImpl<bool, CBasePlayer> CReGameHook_CBasePlayer_GetIntoGame;
typedef IHookChainRegistryClassImpl<bool, CBasePlayer> CReGameHookRegistry_CBasePlayer_GetIntoGame;
// CBaseAnimating::ResetSequenceInfo hook
typedef IHookChainClassImpl<void, CBaseAnimating> CReGameHook_CBaseAnimating_ResetSequenceInfo;
typedef IHookChainRegistryClassImpl<void, CBaseAnimating> CReGameHookRegistry_CBaseAnimating_ResetSequenceInfo;
// GetForceCamera hook
typedef IHookChainImpl<int, class CBasePlayer *> CReGameHook_GetForceCamera;
typedef IHookChainRegistryImpl<int, class CBasePlayer *> CReGameHookRegistry_GetForceCamera;
// PlayerBlind hook
typedef IHookChainImpl<void, CBasePlayer *, entvars_t *, entvars_t *, float, float, int, Vector &> CReGameHook_PlayerBlind;
typedef IHookChainRegistryImpl<void, CBasePlayer *, entvars_t *, entvars_t *, float, float, int, Vector &> CReGameHookRegistry_PlayerBlind;
// RadiusFlash_TraceLine hook
typedef IHookChainImpl<void, CBasePlayer *, entvars_t *, entvars_t *, Vector &, Vector &, TraceResult *> CReGameHook_RadiusFlash_TraceLine;
typedef IHookChainRegistryImpl<void, CBasePlayer *, entvars_t *, entvars_t *, Vector &, Vector &, TraceResult *> CReGameHookRegistry_RadiusFlash_TraceLine;
// RoundEnd hook
typedef IHookChainClassImpl<bool, class CHalfLifeMultiplay, int, ScenarioEventEndRound, float> CReGameHook_RoundEnd;
typedef IHookChainRegistryClassEmptyImpl<bool, class CHalfLifeMultiplay, int, ScenarioEventEndRound, float> CReGameHookRegistry_RoundEnd;
// InstallGameRules hook
typedef IHookChainImpl<CGameRules *> CReGameHook_InstallGameRules;
typedef IHookChainRegistryImpl<CGameRules *> CReGameHookRegistry_InstallGameRules;
// PM_Init hook
typedef IHookChainImpl<void, struct playermove_s *> CReGameHook_PM_Init;
typedef IHookChainRegistryImpl<void, struct playermove_s *> CReGameHookRegistry_PM_Init;
// PM_Move hook
typedef IHookChainImpl<void, struct playermove_s *, int> CReGameHook_PM_Move;
typedef IHookChainRegistryImpl<void, struct playermove_s *, int> CReGameHookRegistry_PM_Move;
// PM_AirMove hook
typedef IHookChainImpl<void, int> CReGameHook_PM_AirMove;
typedef IHookChainRegistryImpl<void, int> CReGameHookRegistry_PM_AirMove;
// HandleMenu_ChooseAppearance hook
typedef IHookChainImpl<void, CBasePlayer *, int> CReGameHook_HandleMenu_ChooseAppearance;
typedef IHookChainRegistryImpl<void, CBasePlayer *, int> CReGameHookRegistry_HandleMenu_ChooseAppearance;
// HandleMenu_ChooseTeam hook
typedef IHookChainImpl<BOOL, CBasePlayer *, int> CReGameHook_HandleMenu_ChooseTeam;
typedef IHookChainRegistryImpl<BOOL, CBasePlayer *, int> CReGameHookRegistry_HandleMenu_ChooseTeam;
// ShowMenu hook
typedef IHookChainImpl<void, CBasePlayer *, int, int, BOOL, char *> CReGameHook_ShowMenu;
typedef IHookChainRegistryImpl<void, CBasePlayer *, int, int, BOOL, char *> CReGameHookRegistry_ShowMenu;
// ShowVGUIMenu hook
typedef IHookChainImpl<void, CBasePlayer *, int, int, char *> CReGameHook_ShowVGUIMenu;
typedef IHookChainRegistryImpl<void, CBasePlayer *, int, int, char *> CReGameHookRegistry_ShowVGUIMenu;
// BuyGunAmmo hook
typedef IHookChainImpl<bool, CBasePlayer *, CBasePlayerItem *, bool> CReGameHook_BuyGunAmmo;
typedef IHookChainRegistryImpl<bool, CBasePlayer *, CBasePlayerItem *, bool> CReGameHookRegistry_BuyGunAmmo;
// BuyWeaponByWeaponID hook
typedef IHookChainImpl<CBaseEntity *, CBasePlayer *, WeaponIdType> CReGameHook_BuyWeaponByWeaponID;
typedef IHookChainRegistryImpl<CBaseEntity *, CBasePlayer *, WeaponIdType> CReGameHookRegistry_BuyWeaponByWeaponID;
// InternalCommand hook
typedef IHookChainImpl<void, edict_t *, const char *, const char *> CReGameHook_InternalCommand;
typedef IHookChainRegistryImpl<void, edict_t *, const char *, const char *> CReGameHookRegistry_InternalCommand;
// CHalfLifeMultiplay::FShouldSwitchWeapon hook
typedef IHookChainClassImpl<BOOL, class CHalfLifeMultiplay, CBasePlayer *, CBasePlayerItem *> CReGameHook_CSGameRules_FShouldSwitchWeapon;
typedef IHookChainRegistryClassEmptyImpl<BOOL, class CHalfLifeMultiplay, CBasePlayer *, CBasePlayerItem *> CReGameHookRegistry_CSGameRules_FShouldSwitchWeapon;
// CHalfLifeMultiplay::GetNextBestWeapon hook
typedef IHookChainClassImpl<BOOL, class CHalfLifeMultiplay, CBasePlayer *, CBasePlayerItem *> CReGameHook_CSGameRules_GetNextBestWeapon;
typedef IHookChainRegistryClassEmptyImpl<BOOL, class CHalfLifeMultiplay, CBasePlayer *, CBasePlayerItem *> CReGameHookRegistry_CSGameRules_GetNextBestWeapon;
// CHalfLifeMultiplay::FlPlayerFallDamage hook
typedef IHookChainClassImpl<float, class CHalfLifeMultiplay, CBasePlayer *> CReGameHook_CSGameRules_FlPlayerFallDamage;
typedef IHookChainRegistryClassEmptyImpl<float, class CHalfLifeMultiplay, CBasePlayer *> CReGameHookRegistry_CSGameRules_FlPlayerFallDamage;
// CHalfLifeMultiplay::FPlayerCanTakeDamage hook
typedef IHookChainClassImpl<BOOL, class CHalfLifeMultiplay, CBasePlayer *, CBaseEntity *> CReGameHook_CSGameRules_FPlayerCanTakeDamage;
typedef IHookChainRegistryClassEmptyImpl<BOOL, class CHalfLifeMultiplay, CBasePlayer *, CBaseEntity *> CReGameHookRegistry_CSGameRules_FPlayerCanTakeDamage;
// CHalfLifeMultiplay::PlayerSpawn hook
typedef IHookChainClassImpl<void, class CHalfLifeMultiplay, CBasePlayer *> CReGameHook_CSGameRules_PlayerSpawn;
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay, CBasePlayer *> CReGameHookRegistry_CSGameRules_PlayerSpawn;
// CHalfLifeMultiplay::FPlayerCanRespawn hook
typedef IHookChainClassImpl<BOOL, class CHalfLifeMultiplay, CBasePlayer *> CReGameHook_CSGameRules_FPlayerCanRespawn;
typedef IHookChainRegistryClassEmptyImpl<BOOL, class CHalfLifeMultiplay, CBasePlayer *> CReGameHookRegistry_CSGameRules_FPlayerCanRespawn;
// CHalfLifeMultiplay::GetPlayerSpawnSpot hook
typedef IHookChainClassImpl<edict_t *, class CHalfLifeMultiplay, CBasePlayer *> CReGameHook_CSGameRules_GetPlayerSpawnSpot;
typedef IHookChainRegistryClassEmptyImpl<edict_t *, class CHalfLifeMultiplay, CBasePlayer *> CReGameHookRegistry_CSGameRules_GetPlayerSpawnSpot;
// CHalfLifeMultiplay::ClientUserInfoChanged hook
typedef IHookChainClassImpl<void, class CHalfLifeMultiplay, CBasePlayer *, char *> CReGameHook_CSGameRules_ClientUserInfoChanged;
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay, CBasePlayer *, char *> CReGameHookRegistry_CSGameRules_ClientUserInfoChanged;
// CHalfLifeMultiplay::PlayerKilled hook
typedef IHookChainClassImpl<void, class CHalfLifeMultiplay, CBasePlayer *, entvars_t *, entvars_t *> CReGameHook_CSGameRules_PlayerKilled;
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay, CBasePlayer *, entvars_t *, entvars_t *> CReGameHookRegistry_CSGameRules_PlayerKilled;
// CHalfLifeMultiplay::DeathNotice hook
typedef IHookChainClassImpl<void, class CHalfLifeMultiplay, CBasePlayer *, entvars_t *, entvars_t *> CReGameHook_CSGameRules_DeathNotice;
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay, CBasePlayer *, entvars_t *, entvars_t *> CReGameHookRegistry_CSGameRules_DeathNotice;
// CHalfLifeMultiplay::CanHavePlayerItem hook
typedef IHookChainClassImpl<BOOL, class CHalfLifeMultiplay, CBasePlayer *, CBasePlayerItem *> CReGameHook_CSGameRules_CanHavePlayerItem;
typedef IHookChainRegistryClassEmptyImpl<BOOL, class CHalfLifeMultiplay, CBasePlayer *, CBasePlayerItem *> CReGameHookRegistry_CSGameRules_CanHavePlayerItem;
// CHalfLifeMultiplay::DeadPlayerWeapons hook
typedef IHookChainClassImpl<int, class CHalfLifeMultiplay, CBasePlayer *> CReGameHook_CSGameRules_DeadPlayerWeapons;
typedef IHookChainRegistryClassEmptyImpl<int, class CHalfLifeMultiplay, CBasePlayer *> CReGameHookRegistry_CSGameRules_DeadPlayerWeapons;
// CHalfLifeMultiplay::ServerDeactivate hook
typedef IHookChainClassImpl<void, class CHalfLifeMultiplay> CReGameHook_CSGameRules_ServerDeactivate;
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay> CReGameHookRegistry_CSGameRules_ServerDeactivate;
// CHalfLifeMultiplay::CheckMapConditions hook
typedef IHookChainClassImpl<void, class CHalfLifeMultiplay> CReGameHook_CSGameRules_CheckMapConditions;
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay> CReGameHookRegistry_CSGameRules_CheckMapConditions;
// CHalfLifeMultiplay::CleanUpMap hook
typedef IHookChainClassImpl<void, class CHalfLifeMultiplay> CReGameHook_CSGameRules_CleanUpMap;
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay> CReGameHookRegistry_CSGameRules_CleanUpMap;
// CHalfLifeMultiplay::RestartRound hook
typedef IHookChainClassImpl<void, class CHalfLifeMultiplay> CReGameHook_CSGameRules_RestartRound;
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay> CReGameHookRegistry_CSGameRules_RestartRound;
// CHalfLifeMultiplay::CheckWinConditions hook
typedef IHookChainClassImpl<void, class CHalfLifeMultiplay> CReGameHook_CSGameRules_CheckWinConditions;
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay> CReGameHookRegistry_CSGameRules_CheckWinConditions;
// CHalfLifeMultiplay::RemoveGuns hook
typedef IHookChainClassImpl<void, class CHalfLifeMultiplay> CReGameHook_CSGameRules_RemoveGuns;
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay> CReGameHookRegistry_CSGameRules_RemoveGuns;
// CHalfLifeMultiplay::GiveC4 hook
typedef IHookChainClassImpl<CBasePlayer *, class CHalfLifeMultiplay> CReGameHook_CSGameRules_GiveC4;
typedef IHookChainRegistryClassEmptyImpl<CBasePlayer *, class CHalfLifeMultiplay> CReGameHookRegistry_CSGameRules_GiveC4;
// CHalfLifeMultiplay::ChangeLevel hook
typedef IHookChainClassImpl<void, class CHalfLifeMultiplay> CReGameHook_CSGameRules_ChangeLevel;
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay> CReGameHookRegistry_CSGameRules_ChangeLevel;
// CHalfLifeMultiplay::GoToIntermission hook
typedef IHookChainClassImpl<void, class CHalfLifeMultiplay> CReGameHook_CSGameRules_GoToIntermission;
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay> CReGameHookRegistry_CSGameRules_GoToIntermission;
// CHalfLifeMultiplay::BalanceTeams hook
typedef IHookChainClassImpl<void, class CHalfLifeMultiplay> CReGameHook_CSGameRules_BalanceTeams;
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay> CReGameHookRegistry_CSGameRules_BalanceTeams;
// CHalfLifeMultiplay::OnRoundFreezeEnd hook
typedef IHookChainClassImpl<void, class CHalfLifeMultiplay> CReGameHook_CSGameRules_OnRoundFreezeEnd;
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay> CReGameHookRegistry_CSGameRules_OnRoundFreezeEnd;
// CSGameRules::CanPlayerHearPlayer hook
typedef IHookChainClassImpl<bool, CCStrikeGameMgrHelper, CBasePlayer *, CBasePlayer *> CReGameHook_CSGameRules_CanPlayerHearPlayer;
typedef IHookChainRegistryClassEmptyImpl<bool, CCStrikeGameMgrHelper, CBasePlayer *, CBasePlayer *> CReGameHookRegistry_CSGameRules_CanPlayerHearPlayer;
// PM_UpdateStepSound hook
typedef IHookChainImpl<void> CReGameHook_PM_UpdateStepSound;
typedef IHookChainRegistryImpl<void> CReGameHookRegistry_PM_UpdateStepSound;
// CBasePlayer::StartDeathCam hook
typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_StartDeathCam;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_StartDeathCam;
// CBasePlayer::SwitchTeam hook
typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_SwitchTeam;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_SwitchTeam;
// CBasePlayer::CanSwitchTeam hook
typedef IHookChainClassImpl<bool, CBasePlayer, TeamName> CReGameHook_CBasePlayer_CanSwitchTeam;
typedef IHookChainRegistryClassImpl<bool, CBasePlayer, TeamName> CReGameHookRegistry_CBasePlayer_CanSwitchTeam;
// CBasePlayer::ThrowGrenade hook
typedef IHookChainClassImpl<CGrenade *, CBasePlayer, CBasePlayerWeapon *, Vector &, Vector &, float, unsigned short> CReGameHook_CBasePlayer_ThrowGrenade;
typedef IHookChainRegistryClassImpl<CGrenade *, CBasePlayer, CBasePlayerWeapon *, Vector &, Vector &, float, unsigned short> CReGameHookRegistry_CBasePlayer_ThrowGrenade;
// CWeaponBox::SetModel hook
typedef IHookChainClassImpl<void, CWeaponBox, const char *> CReGameHook_CWeaponBox_SetModel;
typedef IHookChainRegistryClassImpl<void, CWeaponBox, const char *> CReGameHookRegistry_CWeaponBox_SetModel;
// CGrenade::DefuseBombStart hook
typedef IHookChainClassImpl<void, CGrenade, CBasePlayer *> CReGameHook_CGrenade_DefuseBombStart;
typedef IHookChainRegistryClassImpl<void, CGrenade, CBasePlayer *> CReGameHookRegistry_CGrenade_DefuseBombStart;
// CGrenade::DefuseBombEnd hook
typedef IHookChainClassImpl<void, CGrenade, CBasePlayer *, bool> CReGameHook_CGrenade_DefuseBombEnd;
typedef IHookChainRegistryClassImpl<void, CGrenade, CBasePlayer *, bool> CReGameHookRegistry_CGrenade_DefuseBombEnd;
// CGrenade::ExplodeHeGrenade hook
typedef IHookChainClassImpl<void, CGrenade, TraceResult *, int> CReGameHook_CGrenade_ExplodeHeGrenade;
typedef IHookChainRegistryClassImpl<void, CGrenade, TraceResult *, int> CReGameHookRegistry_CGrenade_ExplodeHeGrenade;
// CGrenade::ExplodeFlashbang hook
typedef IHookChainClassImpl<void, CGrenade, TraceResult *, int> CReGameHook_CGrenade_ExplodeFlashbang;
typedef IHookChainRegistryClassImpl<void, CGrenade, TraceResult *, int> CReGameHookRegistry_CGrenade_ExplodeFlashbang;
// CGrenade::ExplodeSmokeGrenade hook
typedef IHookChainClassImpl<void, CGrenade> CReGameHook_CGrenade_ExplodeSmokeGrenade;
typedef IHookChainRegistryClassImpl<void, CGrenade> CReGameHookRegistry_CGrenade_ExplodeSmokeGrenade;
// CGrenade::ExplodeBomb hook
typedef IHookChainClassImpl<void, CGrenade, TraceResult *, int> CReGameHook_CGrenade_ExplodeBomb;
typedef IHookChainRegistryClassImpl<void, CGrenade, TraceResult *, int> CReGameHookRegistry_CGrenade_ExplodeBomb;
// ThrowHeGrenade hook
typedef IHookChainImpl<CGrenade *, entvars_t *, Vector &, Vector &, float, int, unsigned short> CReGameHook_ThrowHeGrenade;
typedef IHookChainRegistryImpl<CGrenade *, entvars_t *, Vector &, Vector &, float, int, unsigned short> CReGameHookRegistry_ThrowHeGrenade;
// ThrowFlashbang hook
typedef IHookChainImpl<CGrenade *, entvars_t *, Vector &, Vector &, float> CReGameHook_ThrowFlashbang;
typedef IHookChainRegistryImpl<CGrenade *, entvars_t *, Vector &, Vector &, float> CReGameHookRegistry_ThrowFlashbang;
// ThrowSmokeGrenade hook
typedef IHookChainImpl<CGrenade *, entvars_t *, Vector &, Vector &, float, unsigned short> CReGameHook_ThrowSmokeGrenade;
typedef IHookChainRegistryImpl<CGrenade *, entvars_t *, Vector &, Vector &, float, unsigned short> CReGameHookRegistry_ThrowSmokeGrenade;
// PlantBomb hook
typedef IHookChainImpl<CGrenade *, entvars_t *, Vector &, Vector &> CReGameHook_PlantBomb;
typedef IHookChainRegistryImpl<CGrenade *, entvars_t *, Vector &, Vector &> CReGameHookRegistry_PlantBomb;
// CBasePlayer::SetSpawnProtection hook
typedef IHookChainClassImpl<void, CBasePlayer, float> CReGameHook_CBasePlayer_SetSpawnProtection;
typedef IHookChainRegistryClassImpl<void, CBasePlayer, float> CReGameHookRegistry_CBasePlayer_SetSpawnProtection;
// CBasePlayer::RemoveSpawnProtection hook
typedef IHookChainImpl<void, CBasePlayer> CReGameHook_CBasePlayer_RemoveSpawnProtection;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_RemoveSpawnProtection;
// IsPenetrableEntity hook
typedef IHookChainImpl<bool, Vector &, Vector &, entvars_t *, edict_t *> CReGameHook_IsPenetrableEntity;
typedef IHookChainRegistryImpl<bool, Vector &, Vector &, entvars_t *, edict_t *> CReGameHookRegistry_IsPenetrableEntity;
// CBasePlayer::HintMessage hook
typedef IHookChainClassImpl<bool, CBasePlayer, const char *, float, bool, bool> CReGameHook_CBasePlayer_HintMessageEx;
typedef IHookChainRegistryClassImpl<bool, CBasePlayer, const char *, float, bool, bool> CReGameHookRegistry_CBasePlayer_HintMessageEx;
// CBasePlayer::UseEmpty hook
typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_UseEmpty;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_UseEmpty;
// CBasePlayerWeapon::CanDeploy hook
typedef IHookChainClassImpl<BOOL, CBasePlayerWeapon> CReGameHook_CBasePlayerWeapon_CanDeploy;
typedef IHookChainRegistryClassImpl<BOOL, CBasePlayerWeapon> CReGameHookRegistry_CBasePlayerWeapon_CanDeploy;
// CBasePlayerWeapon::DefaultDeploy hook
typedef IHookChainClassImpl<BOOL, CBasePlayerWeapon, char *, char *, int, char *, int> CReGameHook_CBasePlayerWeapon_DefaultDeploy;
typedef IHookChainRegistryClassImpl<BOOL, CBasePlayerWeapon, char *, char *, int, char *, int> CReGameHookRegistry_CBasePlayerWeapon_DefaultDeploy;
// CBasePlayerWeapon::DefaultReload hook
typedef IHookChainClassImpl<int, CBasePlayerWeapon, int, int, float> CReGameHook_CBasePlayerWeapon_DefaultReload;
typedef IHookChainRegistryClassImpl<int, CBasePlayerWeapon, int, int, float> CReGameHookRegistry_CBasePlayerWeapon_DefaultReload;
// CBasePlayerWeapon::DefaultShotgunReload hook
typedef IHookChainClassImpl<bool, CBasePlayerWeapon, int, int, float, float, const char *, const char *> CReGameHook_CBasePlayerWeapon_DefaultShotgunReload;
typedef IHookChainRegistryClassImpl<bool, CBasePlayerWeapon, int, int, float, float, const char *, const char *> CReGameHookRegistry_CBasePlayerWeapon_DefaultShotgunReload;
// CBasePlayer::DropIdlePlayer hook
typedef IHookChainClassImpl<void, class CBasePlayer, const char *> CReGameHook_CBasePlayer_DropIdlePlayer;
typedef IHookChainRegistryClassImpl<void, class CBasePlayer, const char *> CReGameHookRegistry_CBasePlayer_DropIdlePlayer;
// CreateWeaponBox hook
typedef IHookChainImpl<CWeaponBox *, CBasePlayerItem *, CBasePlayer *, const char *, Vector &, Vector &, Vector &, float, bool> CReGameHook_CreateWeaponBox;
typedef IHookChainRegistryImpl<CWeaponBox *, CBasePlayerItem *, CBasePlayer *, const char *, Vector &, Vector &, Vector &, float, bool> CReGameHookRegistry_CreateWeaponBox;
// SpawnHeadGib hook
typedef IHookChainImpl<class CGib *, entvars_t *> CReGameHook_SpawnHeadGib;
typedef IHookChainRegistryImpl<class CGib *, entvars_t *> CReGameHookRegistry_SpawnHeadGib;
// SpawnRandomGibs hook
typedef IHookChainImpl<void, entvars_t *, int, int> CReGameHook_SpawnRandomGibs;
typedef IHookChainRegistryImpl<void, entvars_t *, int, int> CReGameHookRegistry_SpawnRandomGibs;
// CGib::Spawn hook
typedef IHookChainClassImpl<void, class CGib, const char *> CReGameHook_CGib_Spawn;
typedef IHookChainRegistryClassImpl<void, class CGib, const char *> CReGameHookRegistry_CGib_Spawn;
// CGib::BounceGibTouch hook
typedef IHookChainClassImpl<void, class CGib, CBaseEntity *> CReGameHook_CGib_BounceGibTouch;
typedef IHookChainRegistryClassImpl<void, class CGib, CBaseEntity *> CReGameHookRegistry_CGib_BounceGibTouch;
// CGib::WaitTillLand hook
typedef IHookChainClassImpl<void, class CGib> CReGameHook_CGib_WaitTillLand;
typedef IHookChainRegistryClassImpl<void, class CGib> CReGameHookRegistry_CGib_WaitTillLand;
// CBaseEntity::FireBullets hook
typedef IHookChainClassImpl<void, class CBaseEntity, ULONG, Vector &, Vector &, Vector &, float, int, int, int, entvars_t *> CReGameHook_CBaseEntity_FireBullets;
typedef IHookChainRegistryClassImpl<void, class CBaseEntity, ULONG, Vector &, Vector &, Vector &, float, int, int, int, entvars_t *> CReGameHookRegistry_CBaseEntity_FireBullets;
// CBaseEntity::FireBuckshots hook
typedef IHookChainClassImpl<void, class CBaseEntity, ULONG, Vector &, Vector &, Vector &, float, int, int, entvars_t *> CReGameHook_CBaseEntity_FireBuckshots;
typedef IHookChainRegistryClassImpl<void, class CBaseEntity, ULONG, Vector &, Vector &, Vector &, float, int, int, entvars_t *> CReGameHookRegistry_CBaseEntity_FireBuckshots;
// CBaseEntity::FireBullets3 hook
typedef IHookChainClassImpl<Vector &, class CBaseEntity, Vector &, Vector &, float, float, int, int, int, float, entvars_t *, bool, int> CReGameHook_CBaseEntity_FireBullets3;
typedef IHookChainRegistryClassImpl<Vector &, class CBaseEntity, Vector &, Vector &, float, float, int, int, int, float, entvars_t *, bool, int> CReGameHookRegistry_CBaseEntity_FireBullets3;
// CBasePlayer::Observer_SetMode hook
typedef IHookChainClassImpl<void, CBasePlayer, int> CReGameHook_CBasePlayer_Observer_SetMode;
typedef IHookChainRegistryClassImpl<void, CBasePlayer, int> CReGameHookRegistry_CBasePlayer_Observer_SetMode;
// CBasePlayer::Observer_FindNextPlayer hook
typedef IHookChainClassImpl<void, CBasePlayer, bool, const char *> CReGameHook_CBasePlayer_Observer_FindNextPlayer;
typedef IHookChainRegistryClassImpl<void, CBasePlayer, bool, const char *> CReGameHookRegistry_CBasePlayer_Observer_FindNextPlayer;
// CBasePlayer::Pain hook
typedef IHookChainClassImpl<void, CBasePlayer, int, bool> CReGameHook_CBasePlayer_Pain;
typedef IHookChainRegistryClassImpl<void, CBasePlayer, int, bool> CReGameHookRegistry_CBasePlayer_Pain;
// CBasePlayer::DeathSound hook
typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_DeathSound;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_DeathSound;
// CBasePlayer::JoiningThink hook
typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_JoiningThink;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_JoiningThink;
// FreeGameRules hook
typedef IHookChainImpl<void, CGameRules **> CReGameHook_FreeGameRules;
typedef IHookChainRegistryImpl<void, CGameRules **> CReGameHookRegistry_FreeGameRules;
// PM_LadderMove hook
typedef IHookChainImpl<void, struct physent_s *> CReGameHook_PM_LadderMove;
typedef IHookChainRegistryImpl<void, struct physent_s *> CReGameHookRegistry_PM_LadderMove;
// PM_WaterJump hook
typedef IHookChainImpl<void> CReGameHook_PM_WaterJump;
typedef IHookChainRegistryImpl<void> CReGameHookRegistry_PM_WaterJump;
// PM_CheckWaterJump hook
typedef IHookChainImpl<void> CReGameHook_PM_CheckWaterJump;
typedef IHookChainRegistryImpl<void> CReGameHookRegistry_PM_CheckWaterJump;
// PM_Jump hook
typedef IHookChainImpl<void> CReGameHook_PM_Jump;
typedef IHookChainRegistryImpl<void> CReGameHookRegistry_PM_Jump;
// PM_Duck hook
typedef IHookChainImpl<void> CReGameHook_PM_Duck;
typedef IHookChainRegistryImpl<void> CReGameHookRegistry_PM_Duck;
// PM_UnDuck hook
typedef IHookChainImpl<void> CReGameHook_PM_UnDuck;
typedef IHookChainRegistryImpl<void> CReGameHookRegistry_PM_UnDuck;
// PM_PlayStepSound hook
typedef IHookChainImpl<void, int, float> CReGameHook_PM_PlayStepSound;
typedef IHookChainRegistryImpl<void, int, float> CReGameHookRegistry_PM_PlayStepSound;
// PM_AirAccelerate hook
typedef IHookChainImpl<void, vec_t *, float, float> CReGameHook_PM_AirAccelerate;
typedef IHookChainRegistryImpl<void, vec_t *, float, float> CReGameHookRegistry_PM_AirAccelerate;
// ClearMultiDamage hook
typedef IHookChainImpl<void> CReGameHook_ClearMultiDamage;
typedef IHookChainRegistryImpl<void> CReGameHookRegistry_ClearMultiDamage;
// AddMultiDamage hook
typedef IHookChainImpl<void, entvars_t *, CBaseEntity *, float, int> CReGameHook_AddMultiDamage;
typedef IHookChainRegistryImpl<void, entvars_t *, CBaseEntity *, float, int> CReGameHookRegistry_AddMultiDamage;
// ApplyMultiDamage hook
typedef IHookChainImpl<void, entvars_t *, entvars_t *> CReGameHook_ApplyMultiDamage;
typedef IHookChainRegistryImpl<void, entvars_t *, entvars_t *> CReGameHookRegistry_ApplyMultiDamage;
// BuyItem hook
typedef IHookChainImpl<void, CBasePlayer *, int> CReGameHook_BuyItem;
typedef IHookChainRegistryImpl<void, CBasePlayer *, int> CReGameHookRegistry_BuyItem;
// CHalfLifeMultiplay::Think hook
typedef IHookChainClassImpl<void, class CHalfLifeMultiplay> CReGameHook_CSGameRules_Think;
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay> CReGameHookRegistry_CSGameRules_Think;
// CHalfLifeMultiplay::TeamFull hook
typedef IHookChainClassImpl<BOOL, class CHalfLifeMultiplay, int> CReGameHook_CSGameRules_TeamFull;
typedef IHookChainRegistryClassEmptyImpl<BOOL, class CHalfLifeMultiplay, int> CReGameHookRegistry_CSGameRules_TeamFull;
// CHalfLifeMultiplay::TeamStacked hook
typedef IHookChainClassImpl<BOOL, class CHalfLifeMultiplay, int, int> CReGameHook_CSGameRules_TeamStacked;
typedef IHookChainRegistryClassEmptyImpl<BOOL, class CHalfLifeMultiplay, int, int> CReGameHookRegistry_CSGameRules_TeamStacked;
// CHalfLifeMultiplay::PlayerGotWeapon hook
typedef IHookChainClassImpl<void, class CHalfLifeMultiplay, CBasePlayer *, CBasePlayerItem *> CReGameHook_CSGameRules_PlayerGotWeapon;
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay, CBasePlayer *, CBasePlayerItem *> CReGameHookRegistry_CSGameRules_PlayerGotWeapon;
// CHalfLifeMultiplay::SendDeathMessage hook
typedef IHookChainClassImpl<void, class CHalfLifeMultiplay, CBaseEntity *, CBasePlayer *, CBasePlayer *, entvars_t *, const char *, int, int> CReGameHook_CSGameRules_SendDeathMessage;
typedef IHookChainRegistryClassEmptyImpl<void, class CHalfLifeMultiplay, CBaseEntity *, CBasePlayer *, CBasePlayer *, entvars_t *, const char *, int, int> CReGameHookRegistry_CSGameRules_SendDeathMessage;
// CBotManager::OnEvent hook
typedef IHookChainClassImpl<void, CBotManager, GameEventType, CBaseEntity *, CBaseEntity *> CReGameHook_CBotManager_OnEvent;
typedef IHookChainRegistryClassEmptyImpl<void, CBotManager, GameEventType, CBaseEntity*, CBaseEntity*> CReGameHookRegistry_CBotManager_OnEvent;
// CBasePlayer::CheckTimeBasedDamage hook
typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_CheckTimeBasedDamage;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_CheckTimeBasedDamage;
// CBasePlayer::EntSelectSpawnPoint hook
typedef IHookChainClassImpl<edict_t *, CBasePlayer> CReGameHook_CBasePlayer_EntSelectSpawnPoint;
typedef IHookChainRegistryClassImpl<edict_t *, CBasePlayer> CReGameHookRegistry_CBasePlayer_EntSelectSpawnPoint;
// CBasePlayerWeapon::ItemPostFrame hook
typedef IHookChainClassImpl<void, CBasePlayerWeapon> CReGameHook_CBasePlayerWeapon_ItemPostFrame;
typedef IHookChainRegistryClassImpl<void, CBasePlayerWeapon> CReGameHookRegistry_CBasePlayerWeapon_ItemPostFrame;
// CBasePlayerWeapon::KickBack hook
typedef IHookChainClassImpl<void, CBasePlayerWeapon, float, float, float, float, float, float, int> CReGameHook_CBasePlayerWeapon_KickBack;
typedef IHookChainRegistryClassImpl<void, CBasePlayerWeapon, float, float, float, float, float, float, int> CReGameHookRegistry_CBasePlayerWeapon_KickBack;
// CBasePlayerWeapon::SendWeaponAnim hook
typedef IHookChainClassImpl<void, CBasePlayerWeapon, int, int> CReGameHook_CBasePlayerWeapon_SendWeaponAnim;
typedef IHookChainRegistryClassImpl<void, CBasePlayerWeapon, int, int> CReGameHookRegistry_CBasePlayerWeapon_SendWeaponAnim;
// CBasePlayer::PlayerDeathThink hook
typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_PlayerDeathThink;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_PlayerDeathThink;
// CBasePlayer::Observer_Think hook
typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_Observer_Think;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_Observer_Think;
// CBasePlayer::RemoveAllItems hook
typedef IHookChainClassImpl<void, CBasePlayer, BOOL> CReGameHook_CBasePlayer_RemoveAllItems;
typedef IHookChainRegistryClassImpl<void, CBasePlayer, BOOL> CReGameHookRegistry_CBasePlayer_RemoveAllItems;
// CBasePlayer::UpdateStatusBar hook
typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_UpdateStatusBar;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_UpdateStatusBar;
// CBasePlayer::TakeDamageImpulse hook
typedef IHookChainClassImpl<void, CBasePlayer, CBasePlayer *, float, float> CReGameHook_CBasePlayer_TakeDamageImpulse;
typedef IHookChainRegistryClassImpl<void, CBasePlayer, CBasePlayer *, float, float> CReGameHookRegistry_CBasePlayer_TakeDamageImpulse;
// CBasePlayer::HandleSignals hook
typedef IHookChainClassImpl<void, CBasePlayer> CReGameHook_CBasePlayer_HandleSignals;
typedef IHookChainRegistryClassImpl<void, CBasePlayer> CReGameHookRegistry_CBasePlayer_HandleSignals;
class CReGameHookchains: public IReGameHookchains {
public:
// CBasePlayer virtual
CReGameHookRegistry_CBasePlayer_Spawn m_CBasePlayer_Spawn;
CReGameHookRegistry_CBasePlayer_Precache m_CBasePlayer_Precache;
CReGameHookRegistry_CBasePlayer_ObjectCaps m_CBasePlayer_ObjectCaps;
CReGameHookRegistry_CBasePlayer_Classify m_CBasePlayer_Classify;
CReGameHookRegistry_CBasePlayer_TraceAttack m_CBasePlayer_TraceAttack;
CReGameHookRegistry_CBasePlayer_TakeDamage m_CBasePlayer_TakeDamage;
CReGameHookRegistry_CBasePlayer_TakeHealth m_CBasePlayer_TakeHealth;
CReGameHookRegistry_CBasePlayer_Killed m_CBasePlayer_Killed;
CReGameHookRegistry_CBasePlayer_AddPoints m_CBasePlayer_AddPoints;
CReGameHookRegistry_CBasePlayer_AddPointsToTeam m_CBasePlayer_AddPointsToTeam;
CReGameHookRegistry_CBasePlayer_AddPlayerItem m_CBasePlayer_AddPlayerItem;
CReGameHookRegistry_CBasePlayer_RemovePlayerItem m_CBasePlayer_RemovePlayerItem;
CReGameHookRegistry_CBasePlayer_GiveAmmo m_CBasePlayer_GiveAmmo;
CReGameHookRegistry_CBasePlayer_ResetMaxSpeed m_CBasePlayer_ResetMaxSpeed;
CReGameHookRegistry_CBasePlayer_Jump m_CBasePlayer_Jump;
CReGameHookRegistry_CBasePlayer_Duck m_CBasePlayer_Duck;
CReGameHookRegistry_CBasePlayer_PreThink m_CBasePlayer_PreThink;
CReGameHookRegistry_CBasePlayer_PostThink m_CBasePlayer_PostThink;
CReGameHookRegistry_CBasePlayer_UpdateClientData m_CBasePlayer_UpdateClientData;
CReGameHookRegistry_CBasePlayer_ImpulseCommands m_CBasePlayer_ImpulseCommands;
CReGameHookRegistry_CBasePlayer_RoundRespawn m_CBasePlayer_RoundRespawn;
CReGameHookRegistry_CBasePlayer_Blind m_CBasePlayer_Blind;
CReGameHookRegistry_CBasePlayer_Observer_IsValidTarget m_CBasePlayer_Observer_IsValidTarget;
CReGameHookRegistry_CBasePlayer_SetAnimation m_CBasePlayer_SetAnimation;
CReGameHookRegistry_CBasePlayer_GiveDefaultItems m_CBasePlayer_GiveDefaultItems;
CReGameHookRegistry_CBasePlayer_GiveNamedItem m_CBasePlayer_GiveNamedItem;
CReGameHookRegistry_CBasePlayer_AddAccount m_CBasePlayer_AddAccount;
CReGameHookRegistry_CBasePlayer_GiveShield m_CBasePlayer_GiveShield;
CReGameHookRegistry_CBasePlayer_SetClientUserInfoModel m_CBasePlayer_SetClientUserInfoModel;
CReGameHookRegistry_CBasePlayer_SetClientUserInfoName m_CBasePlayer_SetClientUserInfoName;
CReGameHookRegistry_CBasePlayer_HasRestrictItem m_CBasePlayer_HasRestrictItem;
CReGameHookRegistry_CBasePlayer_DropPlayerItem m_CBasePlayer_DropPlayerItem;
CReGameHookRegistry_CBasePlayer_DropShield m_CBasePlayer_DropShield;
CReGameHookRegistry_CBasePlayer_OnSpawnEquip m_CBasePlayer_OnSpawnEquip;
CReGameHookRegistry_CBasePlayer_Radio m_CBasePlayer_Radio;
CReGameHookRegistry_CBasePlayer_Disappear m_CBasePlayer_Disappear;
CReGameHookRegistry_CBasePlayer_MakeVIP m_CBasePlayer_MakeVIP;
CReGameHookRegistry_CBasePlayer_MakeBomber m_CBasePlayer_MakeBomber;
CReGameHookRegistry_CBasePlayer_StartObserver m_CBasePlayer_StartObserver;
CReGameHookRegistry_CBasePlayer_GetIntoGame m_CBasePlayer_GetIntoGame;
CReGameHookRegistry_CBaseAnimating_ResetSequenceInfo m_CBaseAnimating_ResetSequenceInfo;
CReGameHookRegistry_GetForceCamera m_GetForceCamera;
CReGameHookRegistry_PlayerBlind m_PlayerBlind;
CReGameHookRegistry_RadiusFlash_TraceLine m_RadiusFlash_TraceLine;
CReGameHookRegistry_RoundEnd m_RoundEnd;
CReGameHookRegistry_InstallGameRules m_InstallGameRules;
CReGameHookRegistry_PM_Init m_PM_Init;
CReGameHookRegistry_PM_Move m_PM_Move;
CReGameHookRegistry_PM_AirMove m_PM_AirMove;
CReGameHookRegistry_HandleMenu_ChooseAppearance m_HandleMenu_ChooseAppearance;
CReGameHookRegistry_HandleMenu_ChooseTeam m_HandleMenu_ChooseTeam;
CReGameHookRegistry_ShowMenu m_ShowMenu;
CReGameHookRegistry_ShowVGUIMenu m_ShowVGUIMenu;
CReGameHookRegistry_BuyGunAmmo m_BuyGunAmmo;
CReGameHookRegistry_BuyWeaponByWeaponID m_BuyWeaponByWeaponID;
CReGameHookRegistry_InternalCommand m_InternalCommand;
CReGameHookRegistry_CSGameRules_FShouldSwitchWeapon m_CSGameRules_FShouldSwitchWeapon;
CReGameHookRegistry_CSGameRules_GetNextBestWeapon m_CSGameRules_GetNextBestWeapon;
CReGameHookRegistry_CSGameRules_FlPlayerFallDamage m_CSGameRules_FlPlayerFallDamage;
CReGameHookRegistry_CSGameRules_FPlayerCanTakeDamage m_CSGameRules_FPlayerCanTakeDamage;
CReGameHookRegistry_CSGameRules_PlayerSpawn m_CSGameRules_PlayerSpawn;
CReGameHookRegistry_CSGameRules_FPlayerCanRespawn m_CSGameRules_FPlayerCanRespawn;
CReGameHookRegistry_CSGameRules_GetPlayerSpawnSpot m_CSGameRules_GetPlayerSpawnSpot;
CReGameHookRegistry_CSGameRules_ClientUserInfoChanged m_CSGameRules_ClientUserInfoChanged;
CReGameHookRegistry_CSGameRules_PlayerKilled m_CSGameRules_PlayerKilled;
CReGameHookRegistry_CSGameRules_DeathNotice m_CSGameRules_DeathNotice;
CReGameHookRegistry_CSGameRules_CanHavePlayerItem m_CSGameRules_CanHavePlayerItem;
CReGameHookRegistry_CSGameRules_DeadPlayerWeapons m_CSGameRules_DeadPlayerWeapons;
CReGameHookRegistry_CSGameRules_ServerDeactivate m_CSGameRules_ServerDeactivate;
CReGameHookRegistry_CSGameRules_CheckMapConditions m_CSGameRules_CheckMapConditions;
CReGameHookRegistry_CSGameRules_CleanUpMap m_CSGameRules_CleanUpMap;
CReGameHookRegistry_CSGameRules_RestartRound m_CSGameRules_RestartRound;
CReGameHookRegistry_CSGameRules_CheckWinConditions m_CSGameRules_CheckWinConditions;
CReGameHookRegistry_CSGameRules_RemoveGuns m_CSGameRules_RemoveGuns;
CReGameHookRegistry_CSGameRules_GiveC4 m_CSGameRules_GiveC4;
CReGameHookRegistry_CSGameRules_ChangeLevel m_CSGameRules_ChangeLevel;
CReGameHookRegistry_CSGameRules_GoToIntermission m_CSGameRules_GoToIntermission;
CReGameHookRegistry_CSGameRules_BalanceTeams m_CSGameRules_BalanceTeams;
CReGameHookRegistry_CSGameRules_OnRoundFreezeEnd m_CSGameRules_OnRoundFreezeEnd;
CReGameHookRegistry_PM_UpdateStepSound m_PM_UpdateStepSound;
CReGameHookRegistry_CBasePlayer_StartDeathCam m_CBasePlayer_StartDeathCam;
CReGameHookRegistry_CBasePlayer_SwitchTeam m_CBasePlayer_SwitchTeam;
CReGameHookRegistry_CBasePlayer_CanSwitchTeam m_CBasePlayer_CanSwitchTeam;
CReGameHookRegistry_CBasePlayer_ThrowGrenade m_CBasePlayer_ThrowGrenade;
CReGameHookRegistry_CSGameRules_CanPlayerHearPlayer m_CSGameRules_CanPlayerHearPlayer;
CReGameHookRegistry_CWeaponBox_SetModel m_CWeaponBox_SetModel;
CReGameHookRegistry_CGrenade_DefuseBombStart m_CGrenade_DefuseBombStart;
CReGameHookRegistry_CGrenade_DefuseBombEnd m_CGrenade_DefuseBombEnd;
CReGameHookRegistry_CGrenade_ExplodeHeGrenade m_CGrenade_ExplodeHeGrenade;
CReGameHookRegistry_CGrenade_ExplodeFlashbang m_CGrenade_ExplodeFlashbang;
CReGameHookRegistry_CGrenade_ExplodeSmokeGrenade m_CGrenade_ExplodeSmokeGrenade;
CReGameHookRegistry_CGrenade_ExplodeBomb m_CGrenade_ExplodeBomb;
CReGameHookRegistry_ThrowHeGrenade m_ThrowHeGrenade;
CReGameHookRegistry_ThrowFlashbang m_ThrowFlashbang;
CReGameHookRegistry_ThrowSmokeGrenade m_ThrowSmokeGrenade;
CReGameHookRegistry_PlantBomb m_PlantBomb;
CReGameHookRegistry_CBasePlayer_SetSpawnProtection m_CBasePlayer_SetSpawnProtection;
CReGameHookRegistry_CBasePlayer_RemoveSpawnProtection m_CBasePlayer_RemoveSpawnProtection;
CReGameHookRegistry_IsPenetrableEntity m_IsPenetrableEntity;
CReGameHookRegistry_CBasePlayer_HintMessageEx m_CBasePlayer_HintMessageEx;
CReGameHookRegistry_CBasePlayer_UseEmpty m_CBasePlayer_UseEmpty;
CReGameHookRegistry_CBasePlayerWeapon_CanDeploy m_CBasePlayerWeapon_CanDeploy;
CReGameHookRegistry_CBasePlayerWeapon_DefaultDeploy m_CBasePlayerWeapon_DefaultDeploy;
CReGameHookRegistry_CBasePlayerWeapon_DefaultReload m_CBasePlayerWeapon_DefaultReload;
CReGameHookRegistry_CBasePlayerWeapon_DefaultShotgunReload m_CBasePlayerWeapon_DefaultShotgunReload;
CReGameHookRegistry_CBasePlayer_DropIdlePlayer m_CBasePlayer_DropIdlePlayer;
CReGameHookRegistry_CreateWeaponBox m_CreateWeaponBox;
CReGameHookRegistry_SpawnHeadGib m_SpawnHeadGib;
CReGameHookRegistry_SpawnRandomGibs m_SpawnRandomGibs;
CReGameHookRegistry_CGib_Spawn m_CGib_Spawn;
CReGameHookRegistry_CGib_BounceGibTouch m_CGib_BounceGibTouch;
CReGameHookRegistry_CGib_WaitTillLand m_CGib_WaitTillLand;
CReGameHookRegistry_CBaseEntity_FireBullets m_CBaseEntity_FireBullets;
CReGameHookRegistry_CBaseEntity_FireBuckshots m_CBaseEntity_FireBuckshots;
CReGameHookRegistry_CBaseEntity_FireBullets3 m_CBaseEntity_FireBullets3;
CReGameHookRegistry_CBasePlayer_Observer_SetMode m_CBasePlayer_Observer_SetMode;
CReGameHookRegistry_CBasePlayer_Observer_FindNextPlayer m_CBasePlayer_Observer_FindNextPlayer;
CReGameHookRegistry_CBasePlayer_Pain m_CBasePlayer_Pain;
CReGameHookRegistry_CBasePlayer_DeathSound m_CBasePlayer_DeathSound;
CReGameHookRegistry_CBasePlayer_JoiningThink m_CBasePlayer_JoiningThink;
CReGameHookRegistry_FreeGameRules m_FreeGameRules;
CReGameHookRegistry_PM_LadderMove m_PM_LadderMove;
CReGameHookRegistry_PM_WaterJump m_PM_WaterJump;
CReGameHookRegistry_PM_CheckWaterJump m_PM_CheckWaterJump;
CReGameHookRegistry_PM_Jump m_PM_Jump;
CReGameHookRegistry_PM_Duck m_PM_Duck;
CReGameHookRegistry_PM_UnDuck m_PM_UnDuck;
CReGameHookRegistry_PM_PlayStepSound m_PM_PlayStepSound;
CReGameHookRegistry_PM_AirAccelerate m_PM_AirAccelerate;
CReGameHookRegistry_ClearMultiDamage m_ClearMultiDamage;
CReGameHookRegistry_AddMultiDamage m_AddMultiDamage;
CReGameHookRegistry_ApplyMultiDamage m_ApplyMultiDamage;
CReGameHookRegistry_BuyItem m_BuyItem;
CReGameHookRegistry_CSGameRules_Think m_CSGameRules_Think;
CReGameHookRegistry_CSGameRules_TeamFull m_CSGameRules_TeamFull;
CReGameHookRegistry_CSGameRules_TeamStacked m_CSGameRules_TeamStacked;
CReGameHookRegistry_CSGameRules_PlayerGotWeapon m_CSGameRules_PlayerGotWeapon;
CReGameHookRegistry_CBotManager_OnEvent m_CBotManager_OnEvent;
CReGameHookRegistry_CBasePlayer_CheckTimeBasedDamage m_CBasePlayer_CheckTimeBasedDamage;
CReGameHookRegistry_CBasePlayer_EntSelectSpawnPoint m_CBasePlayer_EntSelectSpawnPoint;
CReGameHookRegistry_CBasePlayerWeapon_ItemPostFrame m_CBasePlayerWeapon_ItemPostFrame;
CReGameHookRegistry_CBasePlayerWeapon_KickBack m_CBasePlayerWeapon_KickBack;
CReGameHookRegistry_CBasePlayerWeapon_SendWeaponAnim m_CBasePlayerWeapon_SendWeaponAnim;
CReGameHookRegistry_CSGameRules_SendDeathMessage m_CSGameRules_SendDeathMessage;
CReGameHookRegistry_CBasePlayer_PlayerDeathThink m_CBasePlayer_PlayerDeathThink;
CReGameHookRegistry_CBasePlayer_Observer_Think m_CBasePlayer_Observer_Think;
CReGameHookRegistry_CBasePlayer_RemoveAllItems m_CBasePlayer_RemoveAllItems;
CReGameHookRegistry_CBasePlayer_UpdateStatusBar m_CBasePlayer_UpdateStatusBar;
CReGameHookRegistry_CBasePlayer_TakeDamageImpulse m_CBasePlayer_TakeDamageImpulse;
CReGameHookRegistry_CBasePlayer_HandleSignals m_CBasePlayer_HandleSignals;
public:
virtual IReGameHookRegistry_CBasePlayer_Spawn *CBasePlayer_Spawn();
virtual IReGameHookRegistry_CBasePlayer_Precache *CBasePlayer_Precache();
virtual IReGameHookRegistry_CBasePlayer_ObjectCaps *CBasePlayer_ObjectCaps();
virtual IReGameHookRegistry_CBasePlayer_Classify *CBasePlayer_Classify();
virtual IReGameHookRegistry_CBasePlayer_TraceAttack *CBasePlayer_TraceAttack();
virtual IReGameHookRegistry_CBasePlayer_TakeDamage *CBasePlayer_TakeDamage();
virtual IReGameHookRegistry_CBasePlayer_TakeHealth *CBasePlayer_TakeHealth();
virtual IReGameHookRegistry_CBasePlayer_Killed *CBasePlayer_Killed();
virtual IReGameHookRegistry_CBasePlayer_AddPoints *CBasePlayer_AddPoints();
virtual IReGameHookRegistry_CBasePlayer_AddPointsToTeam *CBasePlayer_AddPointsToTeam();
virtual IReGameHookRegistry_CBasePlayer_AddPlayerItem *CBasePlayer_AddPlayerItem();
virtual IReGameHookRegistry_CBasePlayer_RemovePlayerItem *CBasePlayer_RemovePlayerItem();
virtual IReGameHookRegistry_CBasePlayer_GiveAmmo *CBasePlayer_GiveAmmo();
virtual IReGameHookRegistry_CBasePlayer_ResetMaxSpeed *CBasePlayer_ResetMaxSpeed();
virtual IReGameHookRegistry_CBasePlayer_Jump *CBasePlayer_Jump();
virtual IReGameHookRegistry_CBasePlayer_Duck *CBasePlayer_Duck();
virtual IReGameHookRegistry_CBasePlayer_PreThink *CBasePlayer_PreThink();
virtual IReGameHookRegistry_CBasePlayer_PostThink *CBasePlayer_PostThink();
virtual IReGameHookRegistry_CBasePlayer_UpdateClientData *CBasePlayer_UpdateClientData();
virtual IReGameHookRegistry_CBasePlayer_ImpulseCommands *CBasePlayer_ImpulseCommands();
virtual IReGameHookRegistry_CBasePlayer_RoundRespawn *CBasePlayer_RoundRespawn();
virtual IReGameHookRegistry_CBasePlayer_Blind *CBasePlayer_Blind();
virtual IReGameHookRegistry_CBasePlayer_Observer_IsValidTarget *CBasePlayer_Observer_IsValidTarget();
virtual IReGameHookRegistry_CBasePlayer_SetAnimation *CBasePlayer_SetAnimation();
virtual IReGameHookRegistry_CBasePlayer_GiveDefaultItems *CBasePlayer_GiveDefaultItems();
virtual IReGameHookRegistry_CBasePlayer_GiveNamedItem *CBasePlayer_GiveNamedItem();
virtual IReGameHookRegistry_CBasePlayer_AddAccount *CBasePlayer_AddAccount();
virtual IReGameHookRegistry_CBasePlayer_GiveShield *CBasePlayer_GiveShield();
virtual IReGameHookRegistry_CBasePlayer_SetClientUserInfoModel *CBasePlayer_SetClientUserInfoModel();
virtual IReGameHookRegistry_CBasePlayer_SetClientUserInfoName *CBasePlayer_SetClientUserInfoName();
virtual IReGameHookRegistry_CBasePlayer_HasRestrictItem *CBasePlayer_HasRestrictItem();
virtual IReGameHookRegistry_CBasePlayer_DropPlayerItem *CBasePlayer_DropPlayerItem();
virtual IReGameHookRegistry_CBasePlayer_DropShield *CBasePlayer_DropShield();
virtual IReGameHookRegistry_CBasePlayer_OnSpawnEquip *CBasePlayer_OnSpawnEquip();
virtual IReGameHookRegistry_CBasePlayer_Radio *CBasePlayer_Radio();
virtual IReGameHookRegistry_CBasePlayer_Disappear *CBasePlayer_Disappear();
virtual IReGameHookRegistry_CBasePlayer_MakeVIP *CBasePlayer_MakeVIP();
virtual IReGameHookRegistry_CBasePlayer_MakeBomber *CBasePlayer_MakeBomber();
virtual IReGameHookRegistry_CBasePlayer_StartObserver *CBasePlayer_StartObserver();
virtual IReGameHookRegistry_CBasePlayer_GetIntoGame *CBasePlayer_GetIntoGame();
virtual IReGameHookRegistry_CBaseAnimating_ResetSequenceInfo *CBaseAnimating_ResetSequenceInfo();
virtual IReGameHookRegistry_GetForceCamera *GetForceCamera();
virtual IReGameHookRegistry_PlayerBlind *PlayerBlind();
virtual IReGameHookRegistry_RadiusFlash_TraceLine *RadiusFlash_TraceLine();
virtual IReGameHookRegistry_RoundEnd *RoundEnd();
virtual IReGameHookRegistry_InstallGameRules *InstallGameRules();
virtual IReGameHookRegistry_PM_Init *PM_Init();
virtual IReGameHookRegistry_PM_Move *PM_Move();
virtual IReGameHookRegistry_PM_AirMove *PM_AirMove();
virtual IReGameHookRegistry_HandleMenu_ChooseAppearance *HandleMenu_ChooseAppearance();
virtual IReGameHookRegistry_HandleMenu_ChooseTeam *HandleMenu_ChooseTeam();
virtual IReGameHookRegistry_ShowMenu *ShowMenu();
virtual IReGameHookRegistry_ShowVGUIMenu *ShowVGUIMenu();
virtual IReGameHookRegistry_BuyGunAmmo *BuyGunAmmo();
virtual IReGameHookRegistry_BuyWeaponByWeaponID *BuyWeaponByWeaponID();
virtual IReGameHookRegistry_InternalCommand *InternalCommand();
virtual IReGameHookRegistry_CSGameRules_FShouldSwitchWeapon *CSGameRules_FShouldSwitchWeapon();
virtual IReGameHookRegistry_CSGameRules_GetNextBestWeapon *CSGameRules_GetNextBestWeapon();
virtual IReGameHookRegistry_CSGameRules_FlPlayerFallDamage *CSGameRules_FlPlayerFallDamage();
virtual IReGameHookRegistry_CSGameRules_FPlayerCanTakeDamage *CSGameRules_FPlayerCanTakeDamage();
virtual IReGameHookRegistry_CSGameRules_PlayerSpawn *CSGameRules_PlayerSpawn();
virtual IReGameHookRegistry_CSGameRules_FPlayerCanRespawn *CSGameRules_FPlayerCanRespawn();
virtual IReGameHookRegistry_CSGameRules_GetPlayerSpawnSpot *CSGameRules_GetPlayerSpawnSpot();
virtual IReGameHookRegistry_CSGameRules_ClientUserInfoChanged *CSGameRules_ClientUserInfoChanged();
virtual IReGameHookRegistry_CSGameRules_PlayerKilled *CSGameRules_PlayerKilled();
virtual IReGameHookRegistry_CSGameRules_DeathNotice *CSGameRules_DeathNotice();
virtual IReGameHookRegistry_CSGameRules_CanHavePlayerItem *CSGameRules_CanHavePlayerItem();