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MonoGuiFramework.csproj
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81 lines (81 loc) · 3.67 KB
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{9D79E3D1-B453-46FD-A3D2-60D955E8B542}</ProjectGuid>
<OutputType>Library</OutputType>
<NoStandardLibraries>false</NoStandardLibraries>
<AssemblyName>MonoGuiFramework</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup>
<RootNamespace>MonoGuiFramework</RootNamespace>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.CSharp" />
<Reference Include="MonoGame.Framework, Version=3.6.0.1625, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Android\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="MonoGame.Framework.Net, Version=3.6.0.1625, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Android\MonoGame.Framework.Net.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json, Version=6.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Hexagon\HexagonWin\bin\Windows\x86\Debug\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Xml" />
<Reference Include="System.Xml.Linq" />
</ItemGroup>
<ItemGroup>
<Compile Include="Activity.cs" />
<Compile Include="Base\Container.cs" />
<Compile Include="Base\Control.cs" />
<Compile Include="Base\Region.cs" />
<Compile Include="Containers\GridContainer.cs" />
<Compile Include="Containers\HorizontalContainer.cs" />
<Compile Include="Containers\VerticalContainer.cs" />
<Compile Include="Controls\Button.cs" />
<Compile Include="Controls\Changer.cs" />
<Compile Include="Controls\Label.cs" />
<Compile Include="Base\TextureContainer.cs" />
<Compile Include="Controls\Toggle.cs" />
<Compile Include="MonoGui.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="System\Graphics.cs" />
<Compile Include="System\Input.cs" />
<Compile Include="System\Logger.cs" />
<Compile Include="System\Resources.cs" />
<Compile Include="System\Storage.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSHARP.Targets" />
<ProjectExtensions>
<VisualStudio AllowExistingFolder="true" />
</ProjectExtensions>
</Project>