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DogGame Notes.txt
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26 lines (20 loc) · 802 Bytes
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What I want to complete:
Reorganize battle scene:
- Battle Move: Randomized game to give the player a chance to attack the enemy?
If successful, deal damage to enemy.
After, go to enemy turn
- Item Move: A predefined game to give the player a status effect?
If successful, give status effect and increase timer.
After, player gets another turn
- Book move: A minigame to give a negative status effect to the enemy?
If successful, enemy becomes vulnerable.
After, player gets another turn
Player Stats:
HealthPoints: The current health of the character
PowerPoints: Points to spend on ultimate move?
Confidence?: Affects how strong the players attacks are
Current Work:
- Complete prototype of brooming minigame (DONE)
- Implement food points
- First pass of crab balance minigame (DONE)
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