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Commit 9c24f4f

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bytekeeper
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Removed leftover superfluous comments.
1 parent 8a7312d commit 9c24f4f

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+17
-17
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src/main/java/bwapi/EventHandler.java

Lines changed: 17 additions & 17 deletions
Original file line numberDiff line numberDiff line change
@@ -17,87 +17,87 @@ public EventHandler(final BWEventListener eventListener, final Client client) {
1717
public void operation(final ClientData.Event event) {
1818
final Unit u;
1919
switch (event.getType()) {
20-
case MatchStart: //MatchStart
20+
case MatchStart:
2121
frames = 0;
2222
game.init();
2323
game.setLatCom(false);
2424
eventListener.onStart();
2525
break;
26-
case MatchEnd: //MatchEnd
26+
case MatchEnd:
2727
eventListener.onEnd(event.getV1() != 0);
2828
break;
29-
case MatchFrame: //MatchFrame
29+
case MatchFrame:
3030
game.updateUnitPositions(frames);
3131
eventListener.onFrame();
3232
frames += 1;
3333
break;
3434
//case 3: //MenuFrame
35-
case SendText: //SendText
35+
case SendText:
3636
eventListener.onSendText(client.eventString(event.getV1()));
3737
break;
38-
case ReceiveText: //ReceiveText
38+
case ReceiveText:
3939
eventListener.onReceiveText(game.getPlayer(event.getV1()), client.eventString(event.getV2()));
4040
break;
41-
case PlayerLeft: //PlayerLeft
41+
case PlayerLeft:
4242
eventListener.onPlayerLeft(game.getPlayer(event.getV1()));
4343
break;
44-
case NukeDetect: //NukeDetect
44+
case NukeDetect:
4545
eventListener.onNukeDetect(new Position(event.getV1(), event.getV2()));
4646
break;
47-
case SaveGame: //SaveGame
47+
case SaveGame:
4848
eventListener.onSaveGame(client.eventString(event.getV1()));
4949
break;
50-
case UnitDiscover: //UnitDiscover
50+
case UnitDiscover:
5151
game.unitCreate(event.getV1());
5252
u = game.getUnit(event.getV1());
5353
u.updatePosition(frames);
5454
u.updateType(frames);
5555
u.updatePlayer(frames);
5656
eventListener.onUnitDiscover(u);
5757
break;
58-
case UnitEvade: //UnitEvade
58+
case UnitEvade:
5959
u = game.getUnit(event.getV1());
6060
u.updatePosition(frames);
6161
eventListener.onUnitEvade(u);
6262
break;
63-
case UnitShow: // UnitShow
63+
case UnitShow:
6464
game.unitShow(event.getV1());
6565
u = game.getUnit(event.getV1());
6666
u.updatePosition(frames);
6767
u.updateType(frames);
6868
u.updatePlayer(frames);
6969
eventListener.onUnitShow(u);
7070
break;
71-
case UnitHide: //UnitHide
71+
case UnitHide:
7272
game.unitHide(event.getV1());
7373
u = game.getUnit(event.getV1());
7474
eventListener.onUnitHide(u);
7575
break;
76-
case UnitCreate: //UnitCreate
76+
case UnitCreate:
7777
game.unitCreate(event.getV1());
7878
u = game.getUnit(event.getV1());
7979
u.updatePosition(frames);
8080
u.updateType(frames);
8181
u.updatePlayer(frames);
8282
eventListener.onUnitCreate(u);
8383
break;
84-
case UnitDestroy: //UnitDestroy
84+
case UnitDestroy:
8585
game.unitHide(event.getV1());
8686
u = game.getUnit(event.getV1());
8787
eventListener.onUnitDestroy(u);
8888
break;
89-
case UnitMorph: //UnitMorph
89+
case UnitMorph:
9090
u = game.getUnit(event.getV1());
9191
u.updatePosition(frames);
9292
u.updateType(frames);
9393
eventListener.onUnitMorph(u);
9494
break;
95-
case UnitRenegade: //UnitRenegade
95+
case UnitRenegade:
9696
u = game.getUnit(event.getV1());
9797
u.updatePlayer(frames);
9898
eventListener.onUnitRenegade(u);
9999
break;
100-
case UnitComplete: //UnitComplete
100+
case UnitComplete:
101101
game.unitCreate(event.getV1());
102102
u = game.getUnit(event.getV1());
103103
u.updatePlayer(frames);

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