@@ -17,87 +17,87 @@ public EventHandler(final BWEventListener eventListener, final Client client) {
1717 public void operation (final ClientData .Event event ) {
1818 final Unit u ;
1919 switch (event .getType ()) {
20- case MatchStart : //MatchStart
20+ case MatchStart :
2121 frames = 0 ;
2222 game .init ();
2323 game .setLatCom (false );
2424 eventListener .onStart ();
2525 break ;
26- case MatchEnd : //MatchEnd
26+ case MatchEnd :
2727 eventListener .onEnd (event .getV1 () != 0 );
2828 break ;
29- case MatchFrame : //MatchFrame
29+ case MatchFrame :
3030 game .updateUnitPositions (frames );
3131 eventListener .onFrame ();
3232 frames += 1 ;
3333 break ;
3434 //case 3: //MenuFrame
35- case SendText : //SendText
35+ case SendText :
3636 eventListener .onSendText (client .eventString (event .getV1 ()));
3737 break ;
38- case ReceiveText : //ReceiveText
38+ case ReceiveText :
3939 eventListener .onReceiveText (game .getPlayer (event .getV1 ()), client .eventString (event .getV2 ()));
4040 break ;
41- case PlayerLeft : //PlayerLeft
41+ case PlayerLeft :
4242 eventListener .onPlayerLeft (game .getPlayer (event .getV1 ()));
4343 break ;
44- case NukeDetect : //NukeDetect
44+ case NukeDetect :
4545 eventListener .onNukeDetect (new Position (event .getV1 (), event .getV2 ()));
4646 break ;
47- case SaveGame : //SaveGame
47+ case SaveGame :
4848 eventListener .onSaveGame (client .eventString (event .getV1 ()));
4949 break ;
50- case UnitDiscover : //UnitDiscover
50+ case UnitDiscover :
5151 game .unitCreate (event .getV1 ());
5252 u = game .getUnit (event .getV1 ());
5353 u .updatePosition (frames );
5454 u .updateType (frames );
5555 u .updatePlayer (frames );
5656 eventListener .onUnitDiscover (u );
5757 break ;
58- case UnitEvade : //UnitEvade
58+ case UnitEvade :
5959 u = game .getUnit (event .getV1 ());
6060 u .updatePosition (frames );
6161 eventListener .onUnitEvade (u );
6262 break ;
63- case UnitShow : // UnitShow
63+ case UnitShow :
6464 game .unitShow (event .getV1 ());
6565 u = game .getUnit (event .getV1 ());
6666 u .updatePosition (frames );
6767 u .updateType (frames );
6868 u .updatePlayer (frames );
6969 eventListener .onUnitShow (u );
7070 break ;
71- case UnitHide : //UnitHide
71+ case UnitHide :
7272 game .unitHide (event .getV1 ());
7373 u = game .getUnit (event .getV1 ());
7474 eventListener .onUnitHide (u );
7575 break ;
76- case UnitCreate : //UnitCreate
76+ case UnitCreate :
7777 game .unitCreate (event .getV1 ());
7878 u = game .getUnit (event .getV1 ());
7979 u .updatePosition (frames );
8080 u .updateType (frames );
8181 u .updatePlayer (frames );
8282 eventListener .onUnitCreate (u );
8383 break ;
84- case UnitDestroy : //UnitDestroy
84+ case UnitDestroy :
8585 game .unitHide (event .getV1 ());
8686 u = game .getUnit (event .getV1 ());
8787 eventListener .onUnitDestroy (u );
8888 break ;
89- case UnitMorph : //UnitMorph
89+ case UnitMorph :
9090 u = game .getUnit (event .getV1 ());
9191 u .updatePosition (frames );
9292 u .updateType (frames );
9393 eventListener .onUnitMorph (u );
9494 break ;
95- case UnitRenegade : //UnitRenegade
95+ case UnitRenegade :
9696 u = game .getUnit (event .getV1 ());
9797 u .updatePlayer (frames );
9898 eventListener .onUnitRenegade (u );
9999 break ;
100- case UnitComplete : //UnitComplete
100+ case UnitComplete :
101101 game .unitCreate (event .getV1 ());
102102 u = game .getUnit (event .getV1 ());
103103 u .updatePlayer (frames );
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