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Merge branch 'less_components'
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5 files changed

+75
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.attach_pid23640

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src/javagameengine/backend/Scene.java

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@@ -105,7 +105,7 @@ private void drawComponents(Graphics g){
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float percentW = 1-scale.getX();
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float height = g1.getClip().getBounds().width/2;
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float percentH = 1-scale.getY();
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g1.translate(width*percentW,height*percentH);
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List<Component> list = components;
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package javagameengine.mapeditor
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import javagameengine.JavaGameEngine
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import javagameengine.backend.GameWorld
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import javagameengine.backend.Scene
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import javagameengine.backend.UpdateThread
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import javagameengine.backend.input.Input
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import javagameengine.backend.input.Keys
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import javagameengine.components.Component
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import javagameengine.components.GameObject
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import javagameengine.msc.CameraMovement
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import javagameengine.msc.Debug
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import javagameengine.msc.Vector2
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import java.awt.Graphics
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class Rect(pos : Vector2 = Vector2.zero) : Component() {
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init {
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this.position = pos;
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}
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override fun draw(g: Graphics?) {
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g!!.drawRect(position.x.toInt(), position.y.toInt(), scale.x.toInt(), scale.y.toInt());
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}
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}
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class DrawingBoard : Scene(){
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var size : Vector2 = Vector2(50f,50f);
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init {
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for(x in 100 downTo 0 step 1){
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for(y in 10 downTo 0 step 1){
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components.add(Rect(Vector2(x.toFloat(), y.toFloat()).multiply(size)))
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}
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}
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UpdateThread.camera.addChild(CameraMovement(4f))
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}
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override fun update() {
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super.update()
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if(Input.isMouseDown(Keys.LEFTCLICK)){
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for(c in components){
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if(c.isMouseInside){
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Debug.log(c.position)
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var g = GameObject();
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g.position = c.position
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g.scale = c.scale
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c.instantiate(g)
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}
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}
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}
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}
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}
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package javagameengine.mapeditor
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import javagameengine.JavaGameEngine
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class Main : JavaGameEngine() {
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init {
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setSelectedScene(DrawingBoard())
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}
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}
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fun main(){
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var m = Main();
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m.init()
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m.start()
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}

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