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api-vip1-luck-adventure.go
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66 lines (54 loc) · 1.49 KB
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package jx3api
import (
"bytes"
"context"
"encoding/json"
"errors"
"log/slog"
)
type AdventureResponse struct {
Zone string `json:"zone"`
Server string `json:"server"`
Name string `json:"name"`
Event string `json:"event"`
Level int `json:"level"`
Status int `json:"status"`
Time int64 `json:"time"`
}
func (c *Client) LuckAdventure(ctx context.Context, server string, name string) (*[]AdventureResponse, error) {
params := &struct {
Server string `json:"server"`
Name string `json:"name"`
Ticket string `json:"ticket"`
}{
Server: server,
Name: name,
Ticket: c.Opts.Ticket,
}
buf, err := json.Marshal(params)
if err != nil {
slog.Error("RoleAdventure: request body marshal error: " + err.Error())
return nil, err
}
body := bytes.NewReader(buf)
raw, err := c.request(ctx, "/data/luck/adventure", body)
if err != nil {
slog.Error("RoleAdventure: request error: " + err.Error())
return nil, err
}
resp := new(Response)
if err := json.Unmarshal(raw, &resp); err != nil {
slog.Info("RoleAdventure: response body unmarshal error: " + err.Error())
return nil, err
}
data := new([]AdventureResponse)
if resp.Msg != "success" {
slog.Error("RoleAdventure: API error: " + resp.Msg)
return nil, errors.New(resp.Msg)
}
if err := json.Unmarshal(*resp.Data, &data); err != nil {
slog.Info("RoleAdventure: data unmarshal error: " + err.Error())
return nil, err
}
return data, nil
}