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WatchFacePrimeTime.h
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110 lines (95 loc) · 4.32 KB
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#pragma once
#include <lvgl/src/lv_core/lv_obj.h>
#include <chrono>
#include <cstdint>
#include "displayapp/screens/Screen.h"
#include "components/datetime/DateTimeController.h"
#include "components/ble/SimpleWeatherService.h"
#include "components/ble/BleController.h"
#include "displayapp/widgets/StatusIcons.h"
#include "utility/DirtyValue.h"
#include "displayapp/apps/Apps.h"
namespace Pinetime {
namespace Controllers {
class Settings;
class Battery;
class Ble;
class AlarmController;
class NotificationManager;
class HeartRateController;
class MotionController;
class MusicService;
}
namespace Applications {
namespace Screens {
class WatchFacePrimeTime : public Screen {
public:
WatchFacePrimeTime(Controllers::DateTime& dateTimeController,
const Controllers::Battery& batteryController,
const Controllers::Ble& bleController,
const Controllers::AlarmController& alarmController,
Controllers::NotificationManager& notificationManager,
Controllers::Settings& settingsController,
Controllers::HeartRateController& heartRateController,
Controllers::MotionController& motionController,
Controllers::SimpleWeatherService& weather,
Controllers::MusicService& music,
Controllers::FS& filesystem);
~WatchFacePrimeTime() override;
void Refresh() override;
static bool IsAvailable(Pinetime::Controllers::FS& filesystem);
private:
Utility::DirtyValue<std::chrono::time_point<std::chrono::system_clock, std::chrono::minutes>> currentDateTime;
Utility::DirtyValue<uint32_t> stepCount;
Utility::DirtyValue<uint8_t> heartbeat;
Utility::DirtyValue<bool> heartbeatRunning;
Utility::DirtyValue<bool> notificationState;
Utility::DirtyValue<std::optional<Pinetime::Controllers::SimpleWeatherService::CurrentWeather>> currentWeather;
Utility::DirtyValue<std::chrono::time_point<std::chrono::system_clock, std::chrono::days>> currentDate;
lv_obj_t* labelTime;
lv_obj_t* labelTimeAmPm;
lv_obj_t* labelDate;
lv_obj_t* heartbeatIcon;
lv_obj_t* heartbeatValue;
lv_obj_t* stepIcon;
lv_obj_t* stepValue;
lv_obj_t* notificationIcon;
lv_obj_t* weatherIcon;
lv_obj_t* temperature;
lv_obj_t* labelMusic;
std::string track;
Controllers::DateTime& dateTimeController;
Controllers::NotificationManager& notificationManager;
Controllers::Settings& settingsController;
Controllers::HeartRateController& heartRateController;
Controllers::MotionController& motionController;
Controllers::SimpleWeatherService& weatherService;
Controllers::MusicService& musicService;
lv_font_t* fontPrimeTime = nullptr;
lv_task_t* taskRefresh;
Widgets::StatusIcons statusIcons;
};
}
template <>
struct WatchFaceTraits<WatchFace::PrimeTime> {
static constexpr WatchFace watchFace = WatchFace::PrimeTime;
static constexpr const char* name = "PrimeTime";
static Screens::Screen* Create(AppControllers& controllers) {
return new Screens::WatchFacePrimeTime(controllers.dateTimeController,
controllers.batteryController,
controllers.bleController,
controllers.alarmController,
controllers.notificationManager,
controllers.settingsController,
controllers.heartRateController,
controllers.motionController,
*controllers.weatherController,
*controllers.musicService,
controllers.filesystem);
};
static bool IsAvailable(Pinetime::Controllers::FS& filesystem) {
return Screens::WatchFacePrimeTime::IsAvailable(filesystem);
}
};
}
}