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When drawing many times to the screen using Pinetime::Components::LittleVgl::FlushDisplay, Infinisim slows down greatly. This appears when there is in the order of several tens of draws per frame.
I've created an example app which shows this here: https://github.com/Feksaaargh/InfiniTime/tree/infinisim-draw-slowdown. This example has 50 5x5px particles, each of which are blanked out and redrawn every 40ms for 2500 draws per second.