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NumericTraits.h
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87 lines (71 loc) · 2.94 KB
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//////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2007-2012, Image Engine Design Inc. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// * Neither the name of Image Engine Design nor the names of any
// other contributors to this software may be used to endorse or
// promote products derived from this software without specific prior
// written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
// IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//////////////////////////////////////////////////////////////////////////
#ifndef IECOREGL_NUMERICTRAITS_H
#define IECOREGL_NUMERICTRAITS_H
#include "IECoreGL/GL.h"
#include "IECore/Data.h"
#include "IECore/Export.h"
#include "IECore/Half.h"
namespace IECoreGL
{
/// This class provides information handy for writing template code
/// to operate with OpenGL.
template<typename T>
struct NumericTraits
{
/// Returns the appropriate enum value to tell OpenGL the type
/// of data being passed to it.
static GLenum glType() { return 0; }
};
template<> IECORE_EXPORT
GLenum NumericTraits<GLbyte>::glType();
template<> IECORE_EXPORT
GLenum NumericTraits<GLubyte>::glType();
template<> IECORE_EXPORT
GLenum NumericTraits<GLshort>::glType();
template<> IECORE_EXPORT
GLenum NumericTraits<GLushort>::glType();
template<> IECORE_EXPORT
GLenum NumericTraits<GLint>::glType();
template<> IECORE_EXPORT
GLenum NumericTraits<GLuint>::glType();
template<> IECORE_EXPORT
GLenum NumericTraits<half>::glType();
template<> IECORE_EXPORT
GLenum NumericTraits<GLfloat>::glType();
template<> IECORE_EXPORT
GLenum NumericTraits<GLdouble>::glType();
IECOREGL_API GLenum glType( const IECore::Data *data );
} // namespace IECoreGL
#endif // IECOREGL_NUMERICTRAITS_H