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PointerESP.js
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157 lines (140 loc) · 6.5 KB
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script = registerScript({
name: "PointerESP",
authors: ["AquaVit", "MyScarlet"],
version: "2.1"
});
script.import("Core.lib");
script.import("utils/RenderUtils.js");
var TeamsModule = LiquidBounce.moduleManager.getModule("Teams");
/**
* @param {number} cx center X pos
* @param {number} cy center Y pos
* @param {number} r
* @param {number} n number of frame lines
* @param {number} color rgba color
*/
function drawArrow(cx, cy, r, n, color, dimension) {
GlStateManager.pushMatrix();
dimension = dimension || 2;
var rad = 2 * Math.PI / n;
dimension == 3 ? enableGL3D() : enableGL2D();
GlStateManager.enableBlend();
GlStateManager.disableTexture2D();
GlStateManager.scale(0.5, 0.5, 0.5); //???
GlStateManager.color(0, 0, 0);
GlStateManager.resetColor();
glColor(color);
GL11.glBegin(2); //GL_LINE_LOOP
for (var i = 0, x = 2 * r, y = 0; i < n; i++) {
GL11.glVertex2f(x + cx, y + cy);
var _xy = rotate([x, y], rad);
x = _xy[0], y = _xy[1];
}
GL11.glEnd();
GlStateManager.scale(2.0, 2.0, 2.0);
dimension == 3 ? disableGL3D() : disableGL2D();
GlStateManager.enableTexture2D();
GlStateManager.disableBlend();
GlStateManager.color(1, 1, 1, 1);
GlStateManager.popMatrix();
}
var currentEntityList = [];
module = {
name: "PointerESP",
category: "Render",
values: [
mode = value.createList("Mode", ["Solid", "OutLine"], "Solid"),
posX = value.createFloat("PosX", 0.0, -0.5, 0.5),
posY = value.createFloat("PosY", 0.0, -0.5, 0.5),
radius = value.createFloat("Radius", 25.0, 10.0, 100.0),
scale = value.createFloat("Scale", 1.0, 0.5, 3.0),
colorMode = value.createList("ColorMode", ["Custom", "Distance", "Team"], "Custom"),
entityPointerMode = value.createList("EntityPointerBoolean", ["None", "Up", "Down"], "None"),
red = value.createInteger("Red", 5, 0, 255),
green = value.createInteger("Green", 5, 0, 255),
blue = value.createInteger("Blue", 5, 0, 255),
alpha = value.createInteger("Alpha", 5, 0, 255)
],
onUpdate: function() {
currentEntityList = Java.from(mc.theWorld.loadedEntityList)
.filter(function(entity) EntityUtils.isSelected(entity, true) || entity instanceof EntityPlayer && entity !== mc.thePlayer && TeamsModule.isInYourTeam(entity))
.sort(function(b, a) mc.thePlayer.getDistanceToEntity(a) - mc.thePlayer.getDistanceToEntity(b)); //Distance falling order
},
onRender2D: function() {
var sr = new ScaledResolution(mc);
var xCenter = sr.getScaledWidth_double() * (0.5 + posX.get());
var yCenter = sr.getScaledHeight_double() * (0.5 + posY.get());
for each(var entity in currentEntityList) {
var loaddist = 0.2;
var pZ = ((entity.posZ + (entity.posZ - entity.lastTickPosZ) * mc.timer.renderPartialTicks) - mc.thePlayer.posZ) * loaddist,
pX = ((entity.posX + (entity.posX - entity.lastTickPosX) * mc.timer.renderPartialTicks) - mc.thePlayer.posX) * loaddist;
var rotYX = rotate([pZ, pX], Math.toRadians(mc.thePlayer.rotationYaw));
var rotY = rotYX[0],
rotX = rotYX[1];
if (Math.sqrt(rotX * rotX + rotY * rotY) >= radius.get() - 4) return;
var color = 0xFFFFFF | alpha.get() << 24;
switch (colorMode.get().toLowerCase()) {
case "team":
var str = entity.getDisplayName().getFormattedText();
for (var i = 0; i + 1 < str.length; i++) {
if (str[i] == '§') {
var index = "0123456789abcdef".indexOf(str[i + 1]);
if (~index) {
color = colorCode[index] | alpha.get() << 24;
break;
}
}
}
break;
case "distance":
var distance = mc.thePlayer.getDistanceToEntity(entity);
var hue = (entity instanceof EntityPlayer && TeamsModule.isInYourTeam(entity) || distance >= 48) ? 240 : (distance < 8 ? 0 : (distance - 8) * 6);
color = Color.getHSBColor(hue / 360, 0.8, 0.8).getRGB() | alpha.get() << 24;
break;
default:
color = red.get() << 16 | green.get() << 8 | blue.get() | alpha.get() << 24;
break;
}
var angle = Math.toDegrees(Math.atan2(-rotY, -rotX));
var x = radius.get() * Math.cos(Math.toRadians(angle)) + xCenter;
var y = radius.get() * Math.sin(Math.toRadians(angle)) + yCenter;
GlStateManager.pushMatrix();
GlStateManager.translate(x, y, 0);
GlStateManager.rotate(angle, 0, 0, 1);
GlStateManager.scale(scale.get(), scale.get(), scale.get());
GlStateManager.scale(1.5, 1.0, 1.0);
switch (mode.get().toLowerCase()) {
case "solid":
for (var i = 2.2; i > 0; i -= 0.3)
drawArrow(0, 0, i, 3, color, 2);
break;
case "outline":
drawArrow(0, 0, 2.2, 3, color, 2);
break;
}
GlStateManager.popMatrix();
}
},
onRender3D: function() {
if (entityPointerMode.get().toLowerCase() === "none") return;
for each(var entity in currentEntityList) {
drawFaceToPlayer([entity.posX + (entity.posX - entity.lastTickPosX) * mc.timer.renderPartialTicks,
entityPointerMode.get().toLowerCase() === "down" ? entity.getEntityBoundingBox().minY - 0.1 : entity.getEntityBoundingBox().maxY + 0.1,
entity.posZ + (entity.posZ - entity.lastTickPosZ) * mc.timer.renderPartialTicks
], function() {
GlStateManager.rotate(entityPointerMode.get().toLowerCase() === "up" && 180, 0, 0, 1);
GlStateManager.scale(scale.get(), scale.get(), scale.get());
GlStateManager.scale(1.5, 1.0, 1.0);
switch (mode.get().toLowerCase()) {
case "solid":
for (var i = 2.2; i > 0; i -= 0.3)
drawArrow(0, 0, i, 3, color, 3);
break;
case "outline":
drawArrow(0, 0, 2.2, 3, color, 3);
break;
}
});
}
}
};