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StructureRenderer.java
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237 lines (200 loc) · 9.4 KB
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package hellfirepvp.observerlib.api.client;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import hellfirepvp.observerlib.api.structure.Structure;
import hellfirepvp.observerlib.client.util.LightmapUtil;
import hellfirepvp.observerlib.common.block.BlockAirRequirement;
import hellfirepvp.observerlib.common.util.RegistryUtil;
import net.minecraft.core.Holder;
import net.minecraft.world.level.block.RenderShape;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.Blocks;
import com.mojang.blaze3d.platform.Window;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.screens.Screen;
import net.minecraft.client.renderer.*;
import net.minecraft.client.resources.model.BakedModel;
import net.minecraft.client.renderer.texture.TextureAtlas;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.client.renderer.blockentity.BlockEntityRenderer;
import net.minecraft.client.renderer.blockentity.BlockEntityRenderDispatcher;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.core.BlockPos;
import com.mojang.math.Vector3f;
import net.minecraft.core.Vec3i;
import net.minecraft.core.Registry;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.biome.Biomes;
import net.minecraftforge.client.model.data.EmptyModelData;
import java.util.Optional;
import java.util.Random;
import com.mojang.blaze3d.vertex.Tesselator;
import net.minecraft.client.renderer.block.BlockRenderDispatcher;
/**
* This class is part of the ObserverLib Mod
* The complete source code for this mod can be found on github.
* Class: StructureRenderer
* Created by HellFirePvP
* Date: 08.10.2019 / 19:50
*/
public class StructureRenderer {
private static final Random rand = new Random();
private final StructureRenderWorld world;
private final Structure structure;
//In degrees
private double rotationX = 0, rotationY = 0, rotationZ = 0;
private boolean isolateIndividualBlockRender = false;
private boolean displayWithRequiredAir = false;
public StructureRenderer(Structure structure) {
this.structure = structure;
Holder<Biome> plainsBiome = RegistryUtil.client().getRegistry(Registry.BIOME_REGISTRY).getOrCreateHolder(Biomes.PLAINS);
this.world = new StructureRenderWorld(this.structure, plainsBiome);
this.resetRotation();
}
private void resetRotation() {
this.rotationX = -30;
this.rotationY = 45;
this.rotationZ = 0;
}
public void rotate(double x, double y, double z) {
this.rotationX += x;
this.rotationY += y;
this.rotationZ += z;
}
public void setRenderWithRequiredAir(boolean displayWithRequiredAir) {
this.displayWithRequiredAir = displayWithRequiredAir;
}
public StructureRenderer setIsolateIndividualBlock(boolean isolateIndividualBlockRender) {
this.isolateIndividualBlockRender = isolateIndividualBlockRender;
return this;
}
public void rotateFromMouseDrag(float mouseDX, float mouseDZ) {
this.rotate(0.5 * -mouseDZ, 0.5 * mouseDX, 0);
}
public LevelReader getRenderWorld() {
return world;
}
public Structure getStructure() {
return structure;
}
public int getDefaultSlice() {
return this.structure.getMinimumOffset().getY();
}
public boolean hasSlice(int y) {
return y >= this.structure.getMinimumOffset().getY() && y <= this.structure.getMaximumOffset().getY();
}
public void render3DGUI(PoseStack renderStack, double x, double y, float pTicks) {
render3DSliceGUI(renderStack, x, y, pTicks, Optional.empty());
}
public void render3DSliceGUI(PoseStack renderStack, double x, double y, float pTicks, Optional<Integer> slice) {
Screen currentScreen = Minecraft.getInstance().screen;
if (currentScreen == null) {
return;
}
Window window = Minecraft.getInstance().getWindow();
double scale = window.getGuiScale();
float mul = 10.5F;
float size = 2;
float minSize = 0.5F;
Vec3i max = this.structure.getMaximumOffset();
Vec3i min = this.structure.getMinimumOffset();
float maxLength = 0;
float pointDst = max.getX() - min.getX();
if (pointDst > maxLength) {
maxLength = pointDst;
}
pointDst = max.getY() - min.getY();
if (pointDst > maxLength) {
maxLength = pointDst;
}
pointDst = max.getZ() - min.getZ();
if (pointDst > maxLength) {
maxLength = pointDst;
}
maxLength -= 5;
if(maxLength > 0) {
size = (size - minSize) * (1F - (maxLength / 20F));
}
float dr = -5.75F * size;
Minecraft.getInstance().getTextureManager().bindForSetup(TextureAtlas.LOCATION_BLOCKS);
MultiBufferSource.BufferSource buffers = MultiBufferSource.immediate(Tesselator.getInstance().getBuilder());
BlockEntityRenderDispatcher berd = Minecraft.getInstance().getBlockEntityRenderDispatcher();
slice.ifPresent(ySlice -> this.world.pushContentFilter((pos) -> pos.getY() == ySlice));
renderStack.pushPose();
renderStack.translate(x + 16D / scale, y + 16D / scale, 512);
renderStack.translate(dr, dr, dr);
renderStack.mulPose(Vector3f.XP.rotationDegrees((float) rotationX));
renderStack.mulPose(Vector3f.YP.rotationDegrees((float) rotationY));
renderStack.mulPose(Vector3f.ZP.rotationDegrees((float) rotationZ));
renderStack.translate(-dr, -dr, -dr);
renderStack.scale(-size * mul, -size * mul, -size * mul);
slice.ifPresent(ySlice -> renderStack.translate(0, -ySlice, 0));
BlockAirRequirement.displayRequiredAir = this.displayWithRequiredAir;
this.structure.getContents().keySet()
.forEach(pos -> {
BlockState view = this.world.getBlockState(pos);
if (!view.getBlock().equals(Blocks.AIR)) {
renderStack.pushPose();
renderStack.translate(pos.getX(), pos.getY(), pos.getZ());
if (!view.getFluidState().isEmpty()) {
this.renderFluid(pos, view, view.getFluidState(), buffers.getBuffer(RenderType.translucent()));
}
RenderType type = ItemBlockRenderTypes.getMovingBlockRenderType(view);
if (this.isolateIndividualBlockRender) {
this.world.pushContentFilter(wPos -> wPos.equals(pos));
this.renderBlock(pos, view, buffers.getBuffer(type), renderStack);
this.world.popContentFilter();
} else {
this.renderBlock(pos, view, buffers.getBuffer(type), renderStack);
}
renderStack.popPose();
}
});
buffers.endBatch();
this.structure.getContents().keySet()
.forEach(pos -> {
if (this.isolateIndividualBlockRender) {
this.world.pushContentFilter(wPos -> wPos.equals(pos));
}
BlockEntity tile = this.world.getBlockEntity(pos);
if (tile != null) {
BlockEntityRenderer tesr = berd.getRenderer(tile);
if (tesr != null) {
renderStack.pushPose();
renderStack.translate(pos.getX(), pos.getY(), pos.getZ());
tesr.render(tile, 0, renderStack, buffers, LevelRenderer.getLightColor(this.world, pos), OverlayTexture.NO_OVERLAY);
renderStack.popPose();
}
}
if (this.isolateIndividualBlockRender) {
this.world.popContentFilter();
}
});
buffers.endBatch();
if (this.displayWithRequiredAir) {
BlockAirRequirement.displayRequiredAir = false;
}
slice.ifPresent(ySlice -> this.world.popContentFilter());
renderStack.popPose();
}
private void renderFluid(BlockPos pos, BlockState state, FluidState fluidState, VertexConsumer buf) {
BlockRenderDispatcher brd = Minecraft.getInstance().getBlockRenderer();
brd.renderLiquid(pos, this.world, buf, state, fluidState);
}
private void renderBlock(BlockPos offset, BlockState state, VertexConsumer vb, PoseStack renderStack) {
BlockRenderDispatcher brd = Minecraft.getInstance().getBlockRenderer();
try {
//random is given position-based seed later on
brd.renderBatched(state, offset, this.world, renderStack, vb, false, rand, EmptyModelData.INSTANCE);
} catch (Exception exc) {
RenderShape type = state.getRenderShape();
if (type == RenderShape.MODEL) {
BakedModel model = brd.getBlockModel(state);
long posRandom = state.getSeed(offset);
brd.getModelRenderer().renderModel(renderStack.last(), vb, state, model, 1F, 1F, 1F, LightmapUtil.getPackedFullbrightCoords(), OverlayTexture.NO_OVERLAY);
}
}
}
}