-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathnew-build-process.cmake
More file actions
52 lines (44 loc) · 1.52 KB
/
new-build-process.cmake
File metadata and controls
52 lines (44 loc) · 1.52 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
# new-build-process.cmake
# Enable C++20 standard
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED True)
# Project AEVE_Plugins
add_library(${PROJECT_NAME} MODULE)
# Plugin output directory settings
set(PLUGIN_OUTPUT_DIR ${CMAKE_BINARY_DIR}/AEVE_Plugins)
file(MAKE_DIRECTORY ${PLUGIN_OUTPUT_DIR}) # Create the output directory if it doesn't exist
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${PLUGIN_OUTPUT_DIR})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${PLUGIN_OUTPUT_DIR})
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PLUGIN_OUTPUT_DIR})
# Windows specific settings
# TODO: MacOS settings
if(WIN32)
target_compile_definitions(${PROJECT_NAME} PRIVATE _CRT_SECURE_NO_WARNINGS _WINDOWS=1)
set_target_properties(${PROJECT_NAME} PROPERTIES SUFFIX ".aex")
if(MSVC)
target_compile_options(${PROJECT_NAME} PRIVATE /utf-8)
endif()
endif()
# AfterEffectsSDK
set(AE_SDK_PATH "./AfterEffectsSDK")
get_filename_component(AE_SDK_PATH_ABS "${CMAKE_CURRENT_SOURCE_DIR}/${AE_SDK_PATH}" ABSOLUTE)
add_subdirectory("AfterEffectsSDK")
target_link_libraries(${PROJECT_NAME} PRIVATE AfterEffectsSDK)
# AEVE_Plugins source file
target_sources(${PROJECT_NAME}
PRIVATE
"Source/AEVE-Plugins.cpp"
)
target_include_directories(${PROJECT_NAME}
PRIVATE
FILE_SET HEADERS
BASE_DIRS
# "Source/Effects/EffectsName"
FILES
# "EffectsName.h"
)
# AEVE_Plugins effects
# For example:
# add_subdirectory("Source/Effects/EffectsName")
# target_link_libraries(${PROJECT_NAME} PRIVATE EffectsName)
# target_link_libraries(${PROJECT_NAME} PRIVATE EffectsName)