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fix: force bone matrix recalc when blending
1 parent c43da90 commit 8a738d9

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src/t3d/t3dskeleton.c

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Original file line numberDiff line numberDiff line change
@@ -52,6 +52,7 @@ void t3d_skeleton_blend(const T3DSkeleton *skelRes, const T3DSkeleton *skelA, co
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T3DBone *boneA = &skelA->bones[i];
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T3DBone *boneB = &skelB->bones[i];
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boneRes->hasChanged = true;
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t3d_quat_nlerp(&boneRes->rotation, &boneA->rotation, &boneB->rotation, factor);
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t3d_vec3_lerp(&boneRes->position, &boneA->position, &boneB->position, factor);
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t3d_vec3_lerp(&boneRes->scale, &boneA->scale, &boneB->scale, factor);

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