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state.rs
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use crate::window::Window;
use crate::wrapper::{Color, WgpuContext, WgpuExecutor};
use wgpu_executor::TargetTexture;
#[derive(derivative::Derivative)]
#[derivative(Debug)]
pub(crate) struct RenderState {
surface: wgpu::Surface<'static>,
context: WgpuContext,
executor: WgpuExecutor,
config: wgpu::SurfaceConfiguration,
render_pipeline: wgpu::RenderPipeline,
transparent_texture: wgpu::Texture,
sampler: wgpu::Sampler,
desired_width: u32,
desired_height: u32,
viewport_scale: [f32; 2],
viewport_offset: [f32; 2],
viewport_texture: Option<wgpu::Texture>,
overlays_target_texture: Option<TargetTexture>,
ui_texture: Option<wgpu::Texture>,
bind_group: Option<wgpu::BindGroup>,
#[derivative(Debug = "ignore")]
overlays_scene: Option<vello::Scene>,
}
impl RenderState {
pub(crate) fn new(window: &Window, context: WgpuContext) -> Self {
let size = window.surface_size();
let surface = window.create_surface(context.instance.clone());
let surface_caps = surface.get_capabilities(&context.adapter);
let surface_format = surface_caps.formats.iter().find(|f| f.is_srgb()).copied().unwrap_or(surface_caps.formats[0]);
let config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: surface_format,
width: size.width,
height: size.height,
#[cfg(not(target_os = "macos"))]
present_mode: surface_caps.present_modes[0],
#[cfg(target_os = "macos")]
present_mode: wgpu::PresentMode::Immediate,
alpha_mode: surface_caps.alpha_modes[0],
view_formats: vec![],
desired_maximum_frame_latency: 1,
};
surface.configure(&context.device, &config);
let transparent_texture = context.device.create_texture(&wgpu::TextureDescriptor {
label: Some("Transparent Texture"),
size: wgpu::Extent3d {
width: 1,
height: 1,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Bgra8UnormSrgb,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
view_formats: &[],
});
// Create shader module
let shader = context.device.create_shader_module(wgpu::include_wgsl!("composite_shader.wgsl"));
// Create sampler
let sampler = context.device.create_sampler(&wgpu::SamplerDescriptor {
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
address_mode_w: wgpu::AddressMode::ClampToEdge,
mag_filter: wgpu::FilterMode::Linear,
min_filter: wgpu::FilterMode::Nearest,
mipmap_filter: wgpu::FilterMode::Nearest,
..Default::default()
});
let texture_bind_group_layout = context.device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
multisampled: false,
view_dimension: wgpu::TextureViewDimension::D2,
sample_type: wgpu::TextureSampleType::Float { filterable: true },
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
multisampled: false,
view_dimension: wgpu::TextureViewDimension::D2,
sample_type: wgpu::TextureSampleType::Float { filterable: true },
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
multisampled: false,
view_dimension: wgpu::TextureViewDimension::D2,
sample_type: wgpu::TextureSampleType::Float { filterable: true },
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 3,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
count: None,
},
],
label: Some("texture_bind_group_layout"),
});
let render_pipeline_layout = context.device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("Render Pipeline Layout"),
bind_group_layouts: &[&texture_bind_group_layout],
push_constant_ranges: &[wgpu::PushConstantRange {
stages: wgpu::ShaderStages::FRAGMENT,
range: 0..size_of::<Constants>() as u32,
}],
});
let render_pipeline = context.device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("Render Pipeline"),
layout: Some(&render_pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: Some("vs_main"),
buffers: &[],
compilation_options: Default::default(),
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: Some("fs_main"),
targets: &[Some(wgpu::ColorTargetState {
format: config.format,
blend: Some(wgpu::BlendState::REPLACE),
write_mask: wgpu::ColorWrites::ALL,
})],
compilation_options: Default::default(),
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
strip_index_format: None,
front_face: wgpu::FrontFace::Ccw,
cull_mode: Some(wgpu::Face::Back),
polygon_mode: wgpu::PolygonMode::Fill,
unclipped_depth: false,
conservative: false,
},
depth_stencil: None,
multisample: wgpu::MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview: None,
cache: None,
});
let wgpu_executor = WgpuExecutor::with_context(context.clone()).expect("Failed to create WgpuExecutor");
Self {
surface,
context,
executor: wgpu_executor,
config,
render_pipeline,
transparent_texture,
sampler,
desired_width: size.width,
desired_height: size.height,
viewport_scale: [1.0, 1.0],
viewport_offset: [0.0, 0.0],
viewport_texture: None,
overlays_target_texture: None,
ui_texture: None,
bind_group: None,
overlays_scene: None,
}
}
pub(crate) fn resize(&mut self, width: u32, height: u32) {
if width == self.desired_width && height == self.desired_height {
return;
}
self.desired_width = width;
self.desired_height = height;
if width > 0 && height > 0 && (self.config.width != width || self.config.height != height) {
self.config.width = width;
self.config.height = height;
self.surface.configure(&self.context.device, &self.config);
}
}
pub(crate) fn bind_viewport_texture(&mut self, viewport_texture: wgpu::Texture) {
self.viewport_texture = Some(viewport_texture);
self.update_bindgroup();
}
pub(crate) fn bind_ui_texture(&mut self, bind_ui_texture: wgpu::Texture) {
self.ui_texture = Some(bind_ui_texture);
self.update_bindgroup();
}
pub(crate) fn set_viewport_scale(&mut self, scale: [f32; 2]) {
self.viewport_scale = scale;
}
pub(crate) fn set_viewport_offset(&mut self, offset: [f32; 2]) {
self.viewport_offset = offset;
}
pub(crate) fn set_overlays_scene(&mut self, scene: vello::Scene) {
self.overlays_scene = Some(scene);
}
fn render_overlays(&mut self, scene: vello::Scene) {
let Some(viewport_texture) = self.viewport_texture.as_ref() else {
tracing::warn!("No viewport texture bound, cannot render overlays");
return;
};
let size = glam::UVec2::new(viewport_texture.width(), viewport_texture.height());
let result = futures::executor::block_on(
self.executor
.render_vello_scene_to_target_texture(&scene, size, &Default::default(), Color::TRANSPARENT, &mut self.overlays_target_texture),
);
if let Err(e) = result {
tracing::error!("Error rendering overlays: {:?}", e);
return;
}
self.update_bindgroup();
}
pub(crate) fn render(&mut self, window: &Window) -> Result<(), RenderError> {
let ui_scale = if let Some(ui_texture) = &self.ui_texture
&& (self.desired_width != ui_texture.width() || self.desired_height != ui_texture.height())
{
Some([self.desired_width as f32 / ui_texture.width() as f32, self.desired_height as f32 / ui_texture.height() as f32])
} else {
None
};
if let Some(scene) = self.overlays_scene.take() {
self.render_overlays(scene);
}
let output = self.surface.get_current_texture().map_err(RenderError::SurfaceError)?;
let view = output.texture.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder = self.context.device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("Render Encoder") });
{
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("Graphite Composition Render Pass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color { r: 0.01, g: 0.01, b: 0.01, a: 1. }),
store: wgpu::StoreOp::Store,
},
depth_slice: None,
})],
depth_stencil_attachment: None,
occlusion_query_set: None,
timestamp_writes: None,
});
render_pass.set_pipeline(&self.render_pipeline);
render_pass.set_push_constants(
wgpu::ShaderStages::FRAGMENT,
0,
bytemuck::bytes_of(&Constants {
viewport_scale: self.viewport_scale,
viewport_offset: self.viewport_offset,
ui_scale: ui_scale.unwrap_or([1., 1.]),
_pad: [0., 0.],
background_color: [0x22 as f32 / 0xff as f32, 0x22 as f32 / 0xff as f32, 0x22 as f32 / 0xff as f32, 1.], // #222222
}),
);
if let Some(bind_group) = &self.bind_group {
render_pass.set_bind_group(0, bind_group, &[]);
render_pass.draw(0..3, 0..1); // Draw 3 vertices for fullscreen triangle
} else {
tracing::warn!("No bind group available - showing clear color only");
}
}
self.context.queue.submit(std::iter::once(encoder.finish()));
window.pre_present_notify();
output.present();
if ui_scale.is_some() {
return Err(RenderError::OutdatedUITextureError);
}
Ok(())
}
fn update_bindgroup(&mut self) {
let viewport_texture_view = self.viewport_texture.as_ref().unwrap_or(&self.transparent_texture).create_view(&wgpu::TextureViewDescriptor::default());
let overlays_texture_view = self
.overlays_target_texture
.as_ref()
.map(|target| target.view())
.unwrap_or_else(|| &self.transparent_texture.create_view(&wgpu::TextureViewDescriptor::default()));
let ui_texture_view = self.ui_texture.as_ref().unwrap_or(&self.transparent_texture).create_view(&wgpu::TextureViewDescriptor::default());
let bind_group = self.context.device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &self.render_pipeline.get_bind_group_layout(0),
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&viewport_texture_view),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::TextureView(&overlays_texture_view),
},
wgpu::BindGroupEntry {
binding: 2,
resource: wgpu::BindingResource::TextureView(&ui_texture_view),
},
wgpu::BindGroupEntry {
binding: 3,
resource: wgpu::BindingResource::Sampler(&self.sampler),
},
],
label: Some("texture_bind_group"),
});
self.bind_group = Some(bind_group);
}
}
pub(crate) enum RenderError {
OutdatedUITextureError,
SurfaceError(wgpu::SurfaceError),
}
#[repr(C)]
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
struct Constants {
viewport_scale: [f32; 2],
viewport_offset: [f32; 2],
ui_scale: [f32; 2],
_pad: [f32; 2],
background_color: [f32; 4],
}