### Step 1 - [ ] Must be physical (doesn't fall through the wall) - [ ] Must have HP ### Step 2 - [ ] Add attack animation for player - [ ] Attack should reduce hp of the enemy - [ ] Add knockback (optional) - [ ] **UPD** Must drop an item (optionally: conserve enemie's velocity) ### Step 3 - [ ] Enemy walks - [ ] Hurts player ### Step 4 - [ ] Enemy can "see" the player and start walking to it - [ ] Add attack animation/pattern to enemy