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533 lines (469 loc) · 14.5 KB
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extends Node2D
signal bb_data(text: String)
signal location_name(text: String)
signal status_text(text: String)
signal mobs_text(text: String)
signal items_text(text: String)
signal exits_text(text: String)
signal container_request(data: Array)
signal auto_commands_submitted(cmd: String)
const _LEFT_CHARS := {"╔": true, "║": true, "╚": true}
const _RIGHT_CHARS := {"╗": true, "║": true, "╝": true}
var _in_map := false
var _cur_map: Array = []
var _backpack_prohibit = false
var _prevent_location_name: int = 0
var _prevent_location_desc: int = 0
var _mob_list = []
# remember first line + left index to compute prefix
var _first_line_raw := ""
var _first_left_idx := 0
func _ready() -> void:
var display = $TextDisplay
# UI setup
display.bbcode_enabled = true
if display.has_method("set_scroll_following"):
display.set_scroll_following(true) # Godot 4.x keeps scrolled to bottom
set_process(true)
func _update_lines(input: String) -> void:
var parsed_data = parse_ansi_colored_text(input)
_data_to_bb(parsed_data)
func _update_one_line(input: String) -> void:
$TextDisplay.append_text("\n Sent: " + input + "\n")
# ANSI 8-bit color mapping (you can customize this table)
const ANSI_COLORS := {
"0": "#AAAAAA", # reset / default gray
# Standard colors
"30": "#000000", # black
"31": "#800000", # red
"32": "#008000", # green
"33": "#808000", # yellow
"34": "#000080", # blue
"35": "#800080", # magenta
"36": "#008080", # cyan
"37": "#C0C0C0", # white
# Bright colors (90–97)
"90": "#808080", # bright black (gray)
"91": "#FF0000", # bright red
"92": "#00FF00", # bright green
"93": "#FFFF00", # bright yellow
"94": "#0000FF", # bright blue
"95": "#FF00FF", # bright magenta
"96": "#00FFFF", # bright cyan
"97": "#FFFFFF", # bright white
# Common composite styles
"1;30": "#555555", # bold black
"1;31": "#FF5555",
"1;32": "#55FF55",
"1;33": "#FFFF55",
"1;34": "#5555FF",
"1;35": "#FF55FF",
"1;36": "#55FFFF",
"1;37": "#FFFFFF",
# Other useful combos
"1;90": "#AAAAAA",
"1;91": "#FF8888",
"1;92": "#88FF88",
"1;93": "#FFFF88",
"1;94": "#8888FF",
"1;95": "#FF88FF",
"1;96": "#88FFFF",
"1;97": "#FFFFFF"
}
func _xterm256_to_hex(idx: int) -> String:
idx = clamp(idx, 0, 255)
var base16 := [
"#000000","#800000","#008000","#808000",
"#000080","#800080","#008080","#C0C0C0",
"#808080","#FF0000","#00FF00","#FFFF00",
"#0000FF","#FF00FF","#00FFFF","#FFFFFF"
]
if idx < 16:
return base16[idx]
if idx <= 231:
var n := idx - 16
var steps := PackedInt32Array([0,95,135,175,215,255])
var r = steps[n / 36]
var g = steps[(n / 6) % 6]
var b = steps[n % 6]
return "#%02X%02X%02X" % [r, g, b]
var v = clamp(8 + 10 * (idx - 232), 0, 255) # grayscale 232..255
return "#%02X%02X%02X" % [v, v, v]
func _resolve_fg_from_codes(code_str: String, fallback: String) -> String:
# Exact table hit first (handles common "1;31" etc.)
if ANSI_COLORS.has(code_str):
return ANSI_COLORS[code_str]
var parts := code_str.split(";")
if parts.is_empty():
return ""
var fg := fallback
var changed := false
var i := 0
while i < parts.size():
var c := int(parts[i])
# 16-color sets
if c >= 30 and c <= 37:
fg = _xterm256_to_hex(c - 30); changed = true
elif c >= 90 and c <= 97:
fg = _xterm256_to_hex(8 + (c - 90)); changed = true
# 256-color or truecolor foreground
elif c == 38 and i + 1 < parts.size():
var mode := int(parts[i + 1])
if mode == 5 and i + 2 < parts.size(): # 38;5;n
fg = _xterm256_to_hex(int(parts[i + 2])); changed = true; i += 2
elif mode == 2 and i + 4 < parts.size(): # 38;2;r;g;b
var r = clamp(int(parts[i + 2]), 0, 255)
var g = clamp(int(parts[i + 3]), 0, 255)
var b = clamp(int(parts[i + 4]), 0, 255)
fg = "#%02X%02X%02X" % [r, g, b]; changed = true; i += 4
# else ignore malformed
# we ignore backgrounds: 40–47 / 100–107 / 48;* (not supported in RichTextLabel)
i += 1
return fg if changed else ""
func parse_ansi_colored_text(input: String) -> Array:
var result: Array = []
var current_color = ANSI_COLORS.get("0", "#AAAAAA")
var s := input.replace("\r","") # avoid carriage-return oddities
var i := 0
var last := 0
while i < s.length():
var ch := s[i]
# ESC [
if ch == "\u001b" and i + 1 < s.length() and s[i + 1] == "[":
# flush plain text up to ESC
if i > last:
result.append({"text": s.substr(last, i - last), "color": current_color})
# find CSI final byte (@..~). If it's 'm' → SGR; else ignore
var j := i + 2
while j < s.length():
var fin := s[j]
if fin >= "@" and fin <= "~":
break
j += 1
if j >= s.length():
break
var final_char := s[j]
var body := s.substr(i + 2, j - (i + 2)) # e.g. "1;38;5;214" or "2K" body will be "2K"? no—final is 'K'
if final_char == "m":
var new_color := _resolve_fg_from_codes(body, current_color)
if new_color != "":
current_color = new_color
elif body == "" or body == "0":
current_color = ANSI_COLORS.get("0", "#AAAAAA")
# else: cursor control/erase/etc → ignore (no output)
i = j + 1
last = i
continue
i += 1
# tail
if last < s.length():
result.append({"text": s.substr(last), "color": current_color})
return result
func _data_to_bb(data: Array) -> void:
var out := ""
var cur = ""
var buf := ""
for seg in data:
var t: String = seg.get("text", "")
var c: String = seg.get("color", "")
if c != cur:
if buf != "":
out += _wrap_color(cur, buf)
buf = ""
cur = c
buf += t
if buf != "":
out += _wrap_color(cur, buf)
_process_one_bb_line(out)
func _wrap_color(c: String, text: String) -> String:
var safe := _bb_escape(text)
if c == "" or c == null:
return safe
return "[color=%s]%s[/color]" % [c, safe]
static func _bb_escape(t: String) -> String:
# Do NOT escape backslashes here.
t = t.replace("\r","")
t = t.replace("[", "(")
t = t.replace("]", ")")
return t
func _normalize_spaces(s: String) -> String:
var re := RegEx.new()
re.compile("[ \t]+")
return re.sub(s.strip_edges(), " ", true)
func _visible_prefix(bb_chunk: String, n: int = 30) -> String:
var out := ""
var in_tag := false
for i in range(bb_chunk.length()):
var ch := bb_chunk[i]
if ch == "[":
in_tag = true
continue
elif ch == "]":
in_tag = false
continue
if in_tag:
continue
out += ch
if out.length() >= n:
break
return out.strip_edges()
func _process_one_bb_line(bb_chunk: String) -> void:
var descs: Array = []
var sys_msg: bool = false
if contains_term(bb_chunk, ".:") or contains_term(bb_chunk, "───────────"):
sys_msg = true
for raw_line in bb_chunk.split("\n", false):
var line := raw_line.rstrip("\r")
var pair := _line_map_slice_indices(line)
if pair.is_empty():
# pure description line
descs.append(line)
# don't return; keep processing the rest of the chunk
continue
# line contains a map slice
var left: int = pair[0]
var right: int = pair[1]
var slice := line.substr(left, right - left + 1)
var desc := line.substr(0, left)
if desc.length() > 0:
descs.append(desc)
if not _in_map:
_in_map = true
_first_line_raw = line
_first_left_idx = left
_cur_map.clear()
_cur_map.append(slice)
if _has_bottom_ignoring_tags(slice):
# Build balanced, colored final string for the map block
var prefix_info := _color_prefix_before_index(_first_line_raw, _first_left_idx)
var joined := "\n".join(_cur_map)
var stack: Array = prefix_info.stack.duplicate()
_update_color_stack_with_text(stack, joined)
var final = prefix_info.prefix + joined + _closing_for_stack(stack)
emit_signal("bb_data", final)
_cur_map.clear()
_in_map = false
# After processing all lines in the chunk, append descriptions once
var descs_size = descs.size()
var text = ""
# one line message
if descs_size == 1:
if _visible_prefix(descs[0], 1) == "(":
# status text
emit_signal("status_text", str(descs[0]))
return
elif _visible_prefix(descs[0], 100) in ["TEXTMASK:false", "TEXTMASK:true"]:
return
else:
# classified as short msg
var short_msg = _visible_prefix(descs[0], 30)
if len(short_msg) > 3:
if short_msg not in ["look", "status", "equipment", "skills", "spells"]:
$TextDisplay.append_text(bb_chunk)
return
# two line message
if descs_size == 2:
if contains_term(descs[0], "Exits"):
# exits
emit_signal("exits_text", bb_chunk)
return
elif contains_term(descs[0], "Also here"):
# mobs
emit_signal("mobs_text", descs[0])
var mobs = _visible_prefix(descs[0], 200)
_mob_list = []
mobs = mobs.replace("Also here: ","")
if contains_term(mobs, "and"):
_mob_list.append(mobs.split("and")[1])
if contains_term(mobs.split("and")[0], ","):
for m in mobs.split("and")[0].split(","):
_mob_list.append(m)
else:
_mob_list.append(mobs.split("and")[0])
else:
_mob_list.append(mobs)
for j in range(_mob_list.size()):
_mob_list[j] = _mob_list[j].strip_edges()
if Global_Status._target_list.size() > 0:
var _cmd_to_execute = ""
for t in Global_Status._target_list:
if t in _mob_list:
_cmd_to_execute = "kill " + str(t)
emit_signal("auto_commands_submitted", _cmd_to_execute)
elif contains_term(descs[0], "On the Ground"):
# items
emit_signal("items_text", descs[0])
else:
$TextDisplay.append_text(bb_chunk)
# auto refresh the mobs
var l0_prefix_100 = _visible_prefix(descs[0], 100)
if contains_term(l0_prefix_100, "You pick up"):
_prevent_location_name += 1
_prevent_location_desc += 1
emit_signal("auto_commands_submitted", "look")
emit_signal("auto_commands_submitted", "i")
if contains_term(l0_prefix_100, "You drop"):
_prevent_location_name += 1
_prevent_location_desc += 1
emit_signal("auto_commands_submitted", "look")
emit_signal("auto_commands_submitted", "i")
if contains_term(l0_prefix_100, "enters"):
_prevent_location_name += 1
_prevent_location_desc += 1
emit_signal("auto_commands_submitted", "look")
if contains_term(l0_prefix_100, "leaves"):
_prevent_location_name += 1
_prevent_location_desc += 1
emit_signal("auto_commands_submitted", "look")
if contains_term(l0_prefix_100, "died"):
_prevent_location_name += 1
_prevent_location_desc += 1
emit_signal("auto_commands_submitted", "look")
if contains_term(l0_prefix_100, "prepares"):
_prevent_location_name += 1
_prevent_location_desc += 1
emit_signal("auto_commands_submitted", "look")
return
# big message
if descs_size > 2:
#print("Large desc ---------------")
if Global_Status._first_msg:
$TextDisplay.append_text(bb_chunk)
Global_Status._first_msg = false
return
# --- Step 1: Trim each line and remove empties ---
for i in range(descs_size):
descs[i] = descs[i].strip_edges()
# --- Step 2: Join with newlines instead of spaces ---
text = " ".join(descs)
# --- Step 3: Collapse multiple spaces within lines only ---
var re_space := RegEx.new()
re_space.compile(" {2,}") # 2 or more spaces
text = re_space.sub(text, " ", true)
text = text.strip_edges()
var l0_prefix_100 = _visible_prefix(descs[0], 100)
var l1_prefix_100 = _visible_prefix(descs[1], 100)
var l2_prefix_100 = _visible_prefix(descs[2], 100)
if contains_term(l1_prefix_100, ".: ("):
# location name
emit_signal("location_name", bb_chunk)
emit_signal("mobs_text", "")
emit_signal("items_text", "")
if _prevent_location_name < 1:
$TextDisplay.append_text(bb_chunk)
else:
_prevent_location_name -= 1
return
elif contains_term(l2_prefix_100, ".:Attributes"):
# status table
emit_signal("container_request", bb_chunk, "status")
_backpack_prohibit = true
elif contains_term(l0_prefix_100, ".:Equipment"):
# backpack
if not _backpack_prohibit:
emit_signal("container_request", bb_chunk, "equipment")
else:
_backpack_prohibit = false
elif contains_term(l1_prefix_100, ".:Skills"):
# skills table
emit_signal("container_request", bb_chunk, "skills")
elif contains_term(l0_prefix_100, ".: Spells"):
# skills table
emit_signal("container_request", bb_chunk, "spells")
else:
if sys_msg:
$TextDisplay.append_text(bb_chunk)
return
if _prevent_location_desc < 1:
$TextDisplay.append_text(text + "\n")
else:
_prevent_location_desc -= 1
return
# ---------------- helpers ----------------
func _line_map_slice_indices(bb_line: String) -> Array:
var left := -1
var right := -1
var in_tag := false
for i in range(bb_line.length()):
var ch := bb_line.substr(i, 1)
if ch == "[":
in_tag = true
continue
elif ch == "]":
in_tag = false
continue
if in_tag:
continue
if left == -1 and _LEFT_CHARS.has(ch):
left = i
if _RIGHT_CHARS.has(ch):
right = i
return [] if (left == -1 or right == -1 or right < left) else [left, right]
func _has_bottom_ignoring_tags(bb_line: String) -> bool:
var in_tag := false
for i in range(bb_line.length()):
var ch := bb_line.substr(i, 1)
if ch == "[":
in_tag = true
continue
elif ch == "]":
in_tag = false
continue
if in_tag:
continue
if ch == "╝":
return true
return false
# Parse opening color tags active BEFORE column `upto`
func _color_prefix_before_index(line: String, upto: int) -> Dictionary:
var stack: Array = [] # store exact opening tags like "[color=#808080]"
var in_tag := false
var tag := ""
for i in range(min(upto, line.length())):
var ch := line.substr(i, 1)
if not in_tag:
if ch == "[":
in_tag = true
tag = ""
continue
if ch == "]":
var t := tag.strip_edges()
if t == "/color":
if stack.size() > 0: stack.pop_back()
elif t.begins_with("color"):
stack.append("[" + t + "]")
in_tag = false
else:
tag += ch
var prefix := ""
for t in stack:
prefix += t
return {"prefix": prefix, "stack": stack}
# Update color stack by scanning BBCode in `text`
func _update_color_stack_with_text(stack: Array, text: String) -> void:
var in_tag := false
var tag := ""
for i in range(text.length()):
var ch := text.substr(i, 1)
if not in_tag:
if ch == "[":
in_tag = true
tag = ""
continue
if ch == "]":
var t := tag.strip_edges()
if t == "/color":
if stack.size() > 0: stack.pop_back()
elif t.begins_with("color"):
stack.append("[" + t + "]")
in_tag = false
else:
tag += ch
func _closing_for_stack(stack: Array) -> String:
var s := ""
for i in range(stack.size() - 1, -1, -1):
if String(stack[i]).begins_with("[color"):
s += "[/color]"
return s
func contains_term(message: String, term: String) -> bool:
return message.find(term) != -1