diff --git a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLQuickMatchMenu.cpp b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLQuickMatchMenu.cpp index b58e6db903..76db197e18 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLQuickMatchMenu.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLQuickMatchMenu.cpp @@ -1161,6 +1161,7 @@ void WOLQuickMatchMenuInit( WindowLayout *layout, void *userData ) pLobbyInterface->RegisterForMatchmakingMatchFoundCallback([]() { + buttonBack->winEnable(FALSE); buttonStop->winEnable(FALSE); if (TheAudio) { @@ -1205,9 +1206,6 @@ void WOLQuickMatchMenuInit( WindowLayout *layout, void *userData ) // TODO_NGMP //SendStatsToOtherPlayers(TheNGMPGame); - // we've started, there's no going back - // i.e. disable the back button. - buttonBack->winEnable(FALSE); GameWindow* buttonBuddy = TheWindowManager->winGetWindowFromId(NULL, NAMEKEY("GameSpyGameOptionsMenu.wnd:ButtonCommunicator")); if (buttonBuddy) buttonBuddy->winEnable(FALSE);