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Fix bad merge in gamedefines.h
1 parent df03a12 commit 880377f

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Core/GameEngine/Include/Common/GameDefines.h

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Original file line numberDiff line numberDiff line change
@@ -73,11 +73,6 @@
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#define RETAIL_COMPATIBLE_CIRCLE_FILL_ALGORITHM (1) // Use the original circle fill algorithm, which is more efficient but less accurate
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#endif
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// Disable non retail fixes in the networking, such as putting more data per UDP packet
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#ifndef RETAIL_COMPATIBLE_NETWORKING
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#define RETAIL_COMPATIBLE_NETWORKING (1)
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#endif
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// This is essentially synonymous for RETAIL_COMPATIBLE_CRC. There is a lot wrong with AIGroup, such as use-after-free, double-free, leaks,
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// but we cannot touch it much without breaking retail compatibility. Do not shy away from using massive hacks when fixing issues with AIGroup,
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// but put them behind this macro.

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