When using bindless resources and samples in DefaultEngine.ini
[/Script/Engine.RendererSettings]
rhi.Bindless.Resources=Enabled
rhi.Bindless.Samplers=Enabled
rhi.Bindless=Enabled
Alsoe Config/Windows/WindowsEngine.ini
[ShaderPlatformConfig PCD3D_SM6]
BindlessConfiguration=All
PIE crashes at line 90 in Engine/Source/Runtime/D3D12RHI/Private/D3D12DescriptorCache.cpp
XeSS plugin version v3.0.5
Unreal Editor 5.7.4
Same issue with DLSS:
https://forums.developer.nvidia.com/t/ue-5-7-dlss-crashes-with-bindless-rendering/356661
Epics claims that issue been patched:
https://forums.unrealengine.com/t/crash-in-fd3d12descriptorcache-setdescriptorheaps/2709067
When using bindless resources and samples in DefaultEngine.ini
Alsoe Config/Windows/WindowsEngine.ini
PIE crashes at line 90 in Engine/Source/Runtime/D3D12RHI/Private/D3D12DescriptorCache.cpp
XeSS plugin version v3.0.5
Unreal Editor 5.7.4
Same issue with DLSS:
https://forums.developer.nvidia.com/t/ue-5-7-dlss-crashes-with-bindless-rendering/356661
Epics claims that issue been patched:
https://forums.unrealengine.com/t/crash-in-fd3d12descriptorcache-setdescriptorheaps/2709067