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project.godot
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38 lines (25 loc) · 922 Bytes
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[animation]
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application]
config/name="GamePush-GODOT-Plugin"
config/tags=PackedStringArray("tools")
run/main_scene="res://addons/gamepush/Demo/Loading.tscn"
config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="res://icon.png"
[autoload]
GP="*uid://cqpytoui8kb6d"
[display]
window/stretch/mode="canvas_items"
[editor_plugins]
enabled=PackedStringArray("res://addons/gamepush/plugin.cfg", "res://addons/script-ide/plugin.cfg", "res://addons/wakatime/plugin.cfg")
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"