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2.7.7

  • Drop BQu Mixin #363
  • Fix conflict ImplosionRecipe #364

2.7.6

  • Make MetaItem, MetaTileEntity, and Material IDs configurable via cfg
    • Each category uses a configurable start ID; individual IDs are calculated as offsets
    • Default values match the previous hardcoded values, so no impact on existing worlds

2.7.5

  • Re: Fix DEDA logic.

2.7.4

  • Fix DEDA logic.

2.7.3

  • Fix ja_jp.lang file.

2.7.2

  • Add BQu mixin #359
  • Fix recycling recipes #360

2.7.1

  • Fix server boot crash #354

2.7.0


2.6.4

  • Re: Improve the VOM UI #351
  • The AwakenedFusion category is hidden #352
  • Add Mob Head drop #353

2.6.3

  • Re: Fix Disable Helmet AutoEat Mixin #349
  • Improved VFP overclock efficiency with quadratic scaling #350

2.6.2

  • Re: Fix DEDA JEI display #346
  • Improve the VOM UI #347

2.6.1

  • Fix DEDA JEI display #345

2.6.0

  • Mining Level and Tool Suitability Adjustments for Blocks Added via Chisel #343
  • DEDA Integration Refactoring #344

2.5.6

  • Fix Implosion logic

2.5.5

  • Fix FluixBlock OreDictionary

2.5.4

  • Fix DraconicEvolution mod OreDictionary #341
  • Fix FreezerRecipes logic #342

2.5.3

  • Fix QuarkTechSuiteMixin #340
    • Thanks to @MrKono for his support!!
  • DraconicEvolution and DraconicAdditions logic fixes on installation #339
    • Thanks to @MrKono for his support!!
  • Fix incorrect output amount when using Pyrotheum #338
    • Thanks to @MrKono for his support!!

2.5.2

  • Fix a possible array out-of-bounds error #337
    • Thanks to @ChenHaoYan1234 for his support!!

2.5.1

  • Incorporated the patch fix for NAE2 #335
    • Includes the AE2FC Dual Interface fix
    • Drop required dependencies: NAE2 1.6.4 and AE2FC 2.6.6-r

2.5.0

  • Bump version to MixinBooter v10 #334
    • Updated MixinBooter from v9.4 to v10.6
    • Updated AE2UEL to v0.56.7
    • Added required dependencies: NAE2 1.6.4 and AE2FC 2.6.6-r
    • Added ASM Transformer to fix NAE2 compatibility issues

2.4.11

  • Added a recipe using Fluid Solidifier to the AE2 circuit. #332

2.4.10

  • Fix Tiered Hatch tooltip #330

2.4.9

  • Add Large Adjustable Transformer #327
  • Add Void Fluid Pump #328

2.4.8

  • Forgot to add recipe for LRB #326

2.4.7

  • Fix Draconium Casing Recycle #324
  • AE2 UEL: Extended support ends #325

2.4.6

  • Add Large Rock Breaker #321
  • Fix Electric Spawner #323

2.4.5


2.4.4

  • Fix Wyvern tool recipe. #319

v2.4.3

  • Add BrokenSpawer recipe to SoulBinder. #315

v2.4.2

  • Delete unused steam machines. #309
  • Advanced Chemical Plant to be compatible with PerfectOC. #310

v2.4.1

  • A recipe for processing FluixAlloy Molten in AlloyBlastFurnace into Ingot using Mold has been added. #307

v2.4.0

  • Disable automatic meal function for helmets #300
  • Removed conflicts with GTWP #303

v2.3.2

  • Fix BlastTemperature of Vacuum Freezer Extended Recipes.

v2.3.1

  • Hotfix a mistake when splitting into INBs #296

v2.3.0

  • Separate Electric Implosion Compressor changes to ImplosionNoBomb
    • Thanks to @MrKono for his support!!

v2.2.14

Ender IO

  • Fix Black Paper

GregTech Food Options

  • Kitchen Recipe

v2.2.13

  • Fix upgrade recipe to Nano Boots from Piston Boots.

v2.2.12

  • Fixed crafting in the case of gem blocks and liquids.

v2.2.11

  • Hotfix Nether Star Dust recipe.

v2.2.10

  • Hotfix AwakenedDraconium recipes.

v2.2.9

  • Fix Implosion Compressor recipes.

v2.2.8

  • Electric Implosion Compressor is converted to no explosive items. #284
    • Thanks to @MrKono for his support!!

v2.2.7

  • Fix Ender Pearl and Ender Eye recipes.
  • Fix LCU(Large Cracking Unit).

v2.2.6

  • Bump up CEu 2.8.10 #281

v2.2.5

  • Bump up CEu 2.8.9 #276

v2.2.4

  • Fix Sawmill and Cutting Machine recipes.

v2.2.3

  • Fix Fluix Alloy #278

v2.2.2


v2.2.1


v2.2.0

  • Fix cfg location #269
  • Add Mixin of DARecipes.addRecipes() #270
  • Fix Basic and Wyvern level storage capacity in order of craft #271
  • Add ExtraCPUs and NAE2 migrations #272

v2.1.6

  • Update to CEu v2.8.8

v2.1.5

  • Bugs related to treated wood and FFM related wood recipe names corrected #267
    • Recipe bug related to Treated Wood Planks also fixed.

v2.1.4

  • HV and IV Chainsaw added #266

v2.1.3

  • Forestry Gregification Part.3: Centrifuge & Fabricator #263
    • Thanks to @MrKono for his support!!
  • Added another recipe for nano boots #264
  • Part1: Gendustry & Binnie's Mods integration #257

v2.1.2

  • Add Gregification of Forestry Carpenter #258
  • Fix explosive recipes of ChargedCertusQuartz and Fluix #260

v2.1.1

  • Added a recipe to create Mob heads for users playing Peaceful.
    • Thanks to @hag-hag for his support!!

v2.1.0

  • Forestry wood partially GT compliant.
  • Fixed a recipe change that ignored a CEu cfg setting called disableManualCompression. #244

v2.0.8

  • Multiplayer bug fixes #243

v2.0.7

  • Following #2354 in CEu #255

v2.0.6

  • Fix AE Additions Integration #237

v2.0.5

  • Name change of AGC in GTE to LGC #236

v2.0.4

  • ExtraCPUs and NAE2 added to integration.
  • Fluix Alloy Dust recipe fixes.

v2.0.3

  • Fixed a bug where Chisel cfg was not being generated #230

v2.0.2

  • Changed Slice'N'Splice and Soul Binder sounds to EIO #223
  • Fixed crash with AE and split EIO and no EIO AE2 Conduits #229

v2.0.1

  • Re: Fix of Module System #221
    • Configuration file is located at ./config/gtexpert/, so please be careful when updating.

v2.0.0

  • Fork from CEu module system.

  • Recipe Module can be switched on/off from config.

  • Pyrotheum added as accelerate in ABF.

  • Thanks, @sysnote8main for all the above changes!!


v1.5.15

  • Increase in recycled recipes.
  • Re: AGC recipe adjustment.
  • NBT Clearing Recipes
    • Creative Quantum Tank
    • Creative Quantum Chest
    • Creative Capacitor Bank

v1.5.14

  • Texture update of sawmill conveyor
    • Thanks to @KatatsumuriPan for his support!!
  • Fix Avaritia integration
  • Fixed a strange bug reported in #202
    • Maybe they fixed it?

v1.5.13

  • Modified mining level of Awakened Draconium Coil Block.
  • Recipe adjustment for AGC.

v1.5.12

  • Bump version to CEu v2.8.5.

v1.5.11

  • Fixed a bug that prevented ACP and AGC recipe execution from working.

v1.5.10

  • Bump version to CEu v2.8.3.

v1.5.9

  • Add Awakened Draconium Coil Block.

v1.5.8

  • Fixed to return default value when voltageTier is set out of range in cfg.

New item

  • Primitive Field Generator
  • Primitive Emitter
  • Primitive Sensor

v1.5.7

  • Bump version to CEu v2.8.2.

v1.5.6

  • Increase the applicability of recipes that can be changed by changing cfg.

New machine

  • Add Large Gas Collector

v1.5.5

New tool material

  • Infinity

New machine

  • Advanced Chemical Plant

v1.5.4

  • Fix Vacuum Freezer processing duration and EUt.
  • Error fixing of VOM by FFM integration.

v1.5.3

  • Vacuum Freezer recipes edge case fix.

v1.5.2

  • CEu2.8 is now supported.
  • Removed dependence on ConfigAnyTime.

v1.5.1

Fix recipes

Applied Energistics2

  • Interface

v1.5.0

  • Until now, GTExpertCore had various installation assumptions with AE2, EIO, DE, and DA, but this version has freed us from that dependency.
  • I also made sure to write a proper history of changes :trollface: