From fe2abd442d393528164cb00396192be550623789 Mon Sep 17 00:00:00 2001 From: 4ian <1280130+4ian@users.noreply.github.com> Date: Thu, 16 Jul 2026 08:57:03 +0000 Subject: [PATCH] [Auto] [Update] Documented compatible-behavior group filling and restoring deleted cloud projects --- automated_updates_data.json | 2 +- docs/gdevelop5/interface/games.md | 4 ++++ docs/gdevelop5/objects/object-groups/index.md | 2 +- 3 files changed, 6 insertions(+), 2 deletions(-) diff --git a/automated_updates_data.json b/automated_updates_data.json index 93530ac0247..90683b06f11 100644 --- a/automated_updates_data.json +++ b/automated_updates_data.json @@ -1,5 +1,5 @@ { - "last_automated_updates_commit": "83481725932de83ee10286931de90c95bc2da191", + "last_automated_updates_commit": "f4a91c66fcb901ed1195c07d460b58bb3f767d57", "last_improved_things": [ { "date": "2026-02-16", diff --git a/docs/gdevelop5/interface/games.md b/docs/gdevelop5/interface/games.md index ef23207f434..f37759d01f9 100644 --- a/docs/gdevelop5/interface/games.md +++ b/docs/gdevelop5/interface/games.md @@ -43,6 +43,10 @@ For published games, additional options are available: If a game isn't properly displaying a project, make sure that the project of the game still exists in your local files or in the cloud. Then, open the project so GDevelop recognizes it and links it to the game to which it belongs. +!!! note + + If you delete a cloud project by mistake, you can restore it for a limited time. With a subscription, deleted cloud projects are kept for up to 30 days. + ## Game earnings and GDevelop credits wallet Each account on GDevelop can optionally earn from games published on gd.games. Creators have two options to cash out their game earnings: diff --git a/docs/gdevelop5/objects/object-groups/index.md b/docs/gdevelop5/objects/object-groups/index.md index b8194a78d17..38076083244 100644 --- a/docs/gdevelop5/objects/object-groups/index.md +++ b/docs/gdevelop5/objects/object-groups/index.md @@ -28,7 +28,7 @@ You can now use this group of objects in events. !!! note - When you add an object to a group, it automatically receives the behaviors and variables that the rest of the group has in common, if it doesn't already have them. This keeps the group usable as a single object in events. + When you add an object to a group, it automatically receives the variables and the compatible behaviors that the rest of the group has in common, if it doesn't already have them. This keeps the group usable as a single object in events. Behaviors that can't work on the object (because of its type) are not added. ## Add variables to an object group