From 32f83d2f906e20d2eb1ad7a9b64fa0155d5b9382 Mon Sep 17 00:00:00 2001 From: 4ian <1280130+4ian@users.noreply.github.com> Date: Fri, 10 Jul 2026 09:17:23 +0000 Subject: [PATCH] [Auto] [Update] Documented new AI capabilities for layers and project properties and resources --- automated_updates_data.json | 2 +- docs/gdevelop5/interface/ai/index.md | 2 ++ 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/automated_updates_data.json b/automated_updates_data.json index 93530ac024..ace11d7db1 100644 --- a/automated_updates_data.json +++ b/automated_updates_data.json @@ -1,5 +1,5 @@ { - "last_automated_updates_commit": "83481725932de83ee10286931de90c95bc2da191", + "last_automated_updates_commit": "8bce1721a240b1c7c1ec4f764a092f5e0c932ddb", "last_improved_things": [ { "date": "2026-02-16", diff --git a/docs/gdevelop5/interface/ai/index.md b/docs/gdevelop5/interface/ai/index.md index 5e2f51253b..0a0ac2665e 100644 --- a/docs/gdevelop5/interface/ai/index.md +++ b/docs/gdevelop5/interface/ai/index.md @@ -40,7 +40,9 @@ When it builds, the AI can take many concrete actions in your game, such as: - Organizing objects into groups, - Reading, creating and deleting object, scene and global variables, - Inspecting and adjusting object and scene effects, +- Creating and configuring scene layers, - Creating or modifying events to build your game's logic, +- Inspecting and changing project properties (like game resolution or the first scene) and resources, - Creating global or scene-wide elements, - Finding and installing suitable official extensions or assets.