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Contributing to Funplay MCP for Unity

Thanks for your interest in contributing! Here's how to get started.

Development Setup

  1. Create or open a clean Unity 2022.3+ test project
  2. Add this repository to the project as a local package or Git package
  3. Open the project in Unity Editor and wait for compilation to finish
  4. Open Funplay → MCP Server
  5. Start the server and confirm it is reachable at http://127.0.0.1:8765/

Code Style

  • C# with 4-space indentation (see .editorconfig)
  • All classes are internal (editor-only plugin)
  • Use the Funplay.Editor namespace family for editor code
  • Comments in Chinese or English are both fine

Adding a New Tool

  1. Create or edit a class in Editor/Tools/Builtins/
  2. Annotate the class with [ToolProvider("CategoryName")]
  3. Add [Description("...")] to the method
  4. Use [ToolParam("description")] on parameters
  5. Method signature: public static string MethodName(...)
  6. Use Undo.* APIs for scene-modifying tools

See README.md for a full example.

Validation

Before submitting a PR, please verify the change in a Unity test project:

  1. Open Funplay → MCP Server
  2. Confirm the MCP server starts successfully
  3. Run at least one read-only workflow such as get_scene_info
  4. If your change affects scene editing, run at least one write workflow such as create_game_object
  5. If your change affects scripts or recompilation, trigger a compile and confirm the server recovers correctly

Repository Hygiene

  • Do not commit local files such as .idea/, .DS_Store, temporary exports, or scratch files
  • Keep Unity .meta files in sync with any added, moved, or deleted assets
  • Keep PRs focused: one fix, feature, or cleanup per PR

Documentation

  • Update README.md for user-visible behavior changes
  • Update README_CN.md when the English README changes materially
  • Update CHANGELOG.md for changes that affect users or contributors

Submitting a PR

  1. Fork the repo and create a feature branch
  2. Make and test your changes in Unity Editor
  3. Run through the validation steps above
  4. Submit a PR with a clear description of what changed and why

License

By contributing, you agree that your contributions will be licensed under MIT.