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NamedDisplayNodeBase.swift
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165 lines (138 loc) · 4.93 KB
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//
// Copyright (c) 2020 Hiroshi Kimura(Muukii) <muuki.app@gmail.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
import AsyncDisplayKit
fileprivate let queue = DispatchQueue.global()
public enum DisplayNodeAction {
case didLoad
}
/// An object from Abstract base class
///
/// This object sets name of object for accessibilityIdentifier
/// The accessibilityIdentifier will be displayed on Reveal's view-tree.
/// It helps to find source code from Reveal.
///
/// - Author: TetureSwiftSupport
open class NamedDisplayNodeBase: ASDisplayNode {
private var __actionHandlers: [@MainActor (NamedDisplayNodeBase, DisplayNodeAction) -> Void] = []
@MainActor
open override func didLoad() {
super.didLoad()
#if DEBUG
queue.async { [weak self] in
guard let self = self else { return }
let typeName = _typeName(type(of: self))
DispatchQueue.main.async {
guard self.accessibilityIdentifier == nil else { return }
self.accessibilityIdentifier = typeName
}
}
#endif
propagate(action: .didLoad)
}
/**
- Warning: Non-atomic
*/
@discardableResult
public func addNodeActionHandler(_ handler: @escaping @MainActor (Self, DisplayNodeAction) -> Void) -> Self {
__actionHandlers.append { node, action in
guard let node = node as? Self else {
assertionFailure()
return
}
handler(node, action)
}
return self
}
@preconcurrency
@MainActor
private func propagate(action: DisplayNodeAction) {
for handler in __actionHandlers {
handler(self, action)
}
}
open var overrideUserinterfaceStyle: UIUserInterfaceStyle = .unspecified
open override func setPrimitiveTraitCollection(_ traitCollection: ASPrimitiveTraitCollection) {
// 🤷🏻♂️
// texture does not support for UIView.overrideUserinterfaceStyle
var _traitCollection = traitCollection
if case .unspecified = overrideUserinterfaceStyle {
} else {
_traitCollection.userInterfaceStyle = overrideUserinterfaceStyle
}
super.setPrimitiveTraitCollection(_traitCollection)
}
}
/// An object from Abstract base class
///
/// This object sets name of object for accessibilityIdentifier
/// The accessibilityIdentifier will be displayed on Reveal's view-tree.
/// It helps to find source code from Reveal.
///
/// - Author: TetureSwiftSupport
open class NamedDisplayControlNodeBase: ASControlNode {
private var __actionHandlers: [@MainActor (NamedDisplayControlNodeBase, DisplayNodeAction) -> Void] = []
@MainActor
open override func didLoad() {
super.didLoad()
#if DEBUG
queue.async { [weak self] in
guard let self = self else { return }
let typeName = _typeName(type(of: self))
DispatchQueue.main.async {
guard self.accessibilityIdentifier == nil else { return }
self.accessibilityIdentifier = typeName
}
}
#endif
propagate(action: .didLoad)
}
/**
- Warning: Non-atomic
*/
@discardableResult
public func addNodeActionHandler(_ handler: @escaping (Self, DisplayNodeAction) -> Void) -> Self {
__actionHandlers.append { node, action in
guard let node = node as? Self else {
assertionFailure()
return
}
handler(node, action)
}
return self
}
@MainActor
private func propagate(action: DisplayNodeAction) {
for handler in __actionHandlers {
handler(self, action)
}
}
open var overrideUserinterfaceStyle: UIUserInterfaceStyle = .unspecified
open override func setPrimitiveTraitCollection(_ traitCollection: ASPrimitiveTraitCollection) {
// 🤷🏻♂️
// texture does not support for UIView.overrideUserinterfaceStyle
var _traitCollection = traitCollection
if case .unspecified = overrideUserinterfaceStyle {
} else {
_traitCollection.userInterfaceStyle = overrideUserinterfaceStyle
}
super.setPrimitiveTraitCollection(_traitCollection)
}
}