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Hero.cs
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125 lines (118 loc) · 2.97 KB
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using System;
using System.Collections.Generic;
namespace RPG
{
public class Hero
{
public List<string> items = new List<string>();
Random random = new Random();
private int health;
// private int mana = 100;
public string typeClass;
public string skillName;
public string[] skills;
public bool buf = false;
public string bufName;
public int bufDamage;
public int sleepTime = 0;
public int maxHealth = 200;
public static string[] Names = new string[20]{
"Kelley",
"Winifred",
"Michael",
"Christina",
"Lionel",
"Ami",
"Jacob",
"Della",
"Nicholas",
"Rose",
"Edward",
"Caroline",
"Clyde",
"Tiffany",
"Leo",
"Marion",
"Stephen",
"Maryann",
"Virgil",
"Betty"
};
public static string[] Items = new string[]{
"Зелье лечения",
"Зелье маны",
"Зелье силы"
};
public Hero()
{
Health = random.Next(100,201);
maxHealth = Health;
Name = Names[random.Next(0,20)];
Strength = random.Next(10,51);
items.Add(Items[random.Next(0,3)]);
}
public string Name { get; protected set; }
public int Strength { get; protected set; }
// public int Mana
// {
// get
// {
// return mana;
// }
// set
// {
// if(value > 100)
// {
// mana = 100;
// }
// else
// {
// mana = value;
// }
// }
// }
public int Health
{
get
{
return health;
}
set
{
if(value > maxHealth)
{
health = maxHealth;
}
else
{
health = value;
}
}
}
public virtual void Skill(out string skillName, out int damage)
{
skillName = "";
damage = 0;
}
public virtual void Atack(out int damage)
{
damage = random.Next(1, Strength);
}
public void GetDamage(int damage)
{
Health -= damage;
}
public void UseItem(string item)
{
switch(item)
{
case "Зелье лечения":
Health += 50;
break;
case "Зелье силы":
Strength += 20;
break;
}
}
}
}