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flame_launcher_xd.txt
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156 lines (133 loc) · 4.67 KB
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@name Flame Launcher xd
@inputs
@outputs
@persist Lasers:table LASERSPEED EXPLOSIVES DISTANCE MODEL:string MODE Next HolosCreated:array HolosUsed:array Fire R:ranger Burst Flinch:angle FlinchOffset:angle
@trigger
runOnTick(1)
if( first() ){
owner():soundPlay(1,0,"ambient/fire/fire_big_loop1.wav")
propSpawnASync(1)
LASERSPEED = 15
DISTANCE = 500
MODE = 1
MODEL = "models/props_phx/oildrum001_explosive.mdl"
Burst = -1
function number getNextHoloID(){
for(T=HolosCreated:count(),1,-1){
if(!HolosUsed[T,number]){
HolosUsed[T,number] = 1
return T
}
}
return HolosCreated:count()+1
}
function initLaser(Pos:vector,Dir:vector){
Laser = table()
Next = getNextHoloID()
if(!HolosCreated[Next,number]){
holoCreate(Next)
holoColor(Next,vec(0))
holoAlpha(Next,0)
holoScale(Next,vec(1,1,0.1)*random(0.9,5))
holoDisableShading(Next,1)
holoModel(Next,"icosphere3")
HolosCreated[Next,number]=1
}
holoEntity(Next):ignite()
Laser["h",number] = Next
Laser["p",vector] = Pos
Laser["v",vector] = Dir+vec(0,0,0.05)
Laser["d",number] = 0
Laser["t",number] = 0
Lasers:pushTable(Laser)
}
function number advanceLaser(Laser:table){
Laser["t",number] = Laser["t",number] + 1
if( !Laser["d",number] ){
rangerFilter(owner())
R = rangerOffset(LASERSPEED,Laser["p",vector],-Laser["v",vector])
if(!R:startSolid() & !R:hit()){
if( !holoEntity(Laser["h",number]):isValid() ){ return 0 }
Laser["p",vector] = Laser["p",vector] + Laser["v",vector] * LASERSPEED
Laser["v",vector] = Laser["v",vector] - vec(0,0,0.001*LASERSPEED)
if(Laser["t",number]==2){
holoEntity(Laser["h",number]):ignite()
}
holoPos(Laser["h",number],Laser["p",vector])
holoAng(Laser["h",number],Laser["v",vector]:toAngle()+ang(90,0,0))
return 1
}
else{
Laser["d",number] = 1
AngFinder = rangerOffset(LASERSPEED,R:position()-Laser["v",vector],Laser["v",vector])
holoPos(Laser["h",number],R:position()+AngFinder:hitNormal())
holoAng(Laser["h",number],AngFinder:hitNormal():toAngle()+ang(90,0,0))
holoAlpha(Laser["h",number],200)
Temp = R:entity()
if(Temp:isValid() & Temp:owner():isValid()){
Temp:soundPlay(Temp:id()+"",0.1,"ambient/fire/fire_big_loop1.wav")
Temp:ignite()
}
}
}
return 0
}
}
for(I=Lasers:count(),1,-1){
L = Lasers[I,table]
if( !advanceLaser(L) ){
if(R:entity():isValid()){
HolosUsed[ L["h",number], number ] = 0
if( holoEntity(L["h",number]):isValid() ){
holoEntity(L["h",number]):extinguish()
}
holoAlpha(L["h",number],0)
HolosUsed[L["h",number],number] = 0
L["t",number] = 1000
Lasers:remove(I)
}
elseif(L["t",number]>200){
if( holoEntity(L["h",number]):isValid() ){
holoEntity(L["h",number]):extinguish()
}
holoAlpha(L["h",number],0)
HolosUsed[L["h",number],number] = 0
Lasers:remove(I)
}
}
}
K2 = owner():keyAttack2()
K1 = owner():keyAttack1()
Fire = (Fire+1)%3
if(owner():weapon():type()=="weapon_physcannon"){
soundVolume(1,K2*100)
if(K2 & Fire == 1){
NextHolo = Lasers:count()
initLaser(owner():shootPos(),owner():eye():rotate(ang(random(-5,5),random(-2,2),0)))
}
if(changed(K1) & K1 & Burst==-1){
timer("burst",1000)
owner():soundPlay(2,0,"ambient/fire/ignite.wav")
owner():soundPlay(3,0,"ambient/explosions/exp4.wav")
Burst = 10
FlinchOffset = ang(random(5,0),random(-5,5),0)
Flinch = owner():eyeAngles()
for(I=1,18){
NextHolo = Lasers:count()
initLaser(owner():shootPos(),owner():eye()+randvec()*0.1*random())
}
if(owner():isOnGround()){
owner():plyApplyForce(-owner():eye():setZ(0):normalized()*400)
}
}
}
else{
soundVolume(1,0)
}
if(clk("burst")){
Burst = -1
}
if(Burst>0){
Burst--
owner():plySetAng(Flinch + FlinchOffset*(1-Burst/10))
}