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日本語 (Japanese)

Quick Start Guide

Zero to Packed Texture in 10 seconds.

Tool Overview

1. Installation

  1. Copy the TextureChannelPacker folder into your project's Plugins directory.
  2. Restart Unreal Engine.

2. Step-by-Step Workflow

Step 1: Open the Tool

Go to Tools > Texture Channel Packer.

Step 2: Drag & Drop Inputs

Drag your textures directly from the Content Browser into the slots.

  • Tip: Standard ORM layout is Red = Ambient Occlusion, Green = Roughness, Blue = Metallic.

Step 3: Verify & Generate

  1. Notice that the Output File Name is automatically generated (Smart Naming).
  2. Set the Width and Height for your output resolution (they can differ for non-square textures).

    Note: Resolutions above 8192px will show a memory warning dialog before processing.

  3. Toggle Invert on any channel if you need to flip values (e.g., Roughness → Smoothness).
  4. Click the Folder Icon if you need to change the save location.
  5. Click Generate Texture. If an asset with the same name exists, a confirmation dialog will appear.

Pro Tips

  • Empty R, G, B slots are automatically filled with Black (0). Alpha defaults to White (255).
  • No need to resize textures beforehand; the tool handles it automatically.
  • For ORM maps, leave the Compression setting on Masks.
  • Use the Invert checkbox to flip values per-channel — no need to edit source textures.
  • Width and Height can be set independently for non-square output textures.