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Updated javadoc, removed debug logging
1 parent 9ef4429 commit 62f05f2

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Lines changed: 2 additions & 4 deletions

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src/main/java/me/emafire003/dev/particleanimationlib/Effect.java

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@@ -240,10 +240,8 @@ public void run(EffectModifier modifier){
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//If the limiter on particle count every iteration is on, clears the current count when the n-iteration is reached
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if(shouldLimitParticlesEveryNIterations && ticks%limitParticlesEveryNIterations==0){
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ParticleAnimationLib.LOGGER.info("Resetting the particle count, on iteration: " + ticks + " the count was: " + currentParticleCount);
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this.currentParticleCount = 0;
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}else if(shouldLimitParticlesSpawnedPerIteration){
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ParticleAnimationLib.LOGGER.info("Resetting the particle count, on iteration: " + ticks + " the count was: " + currentParticleCount);
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//If it's every iteration, rests the count each time
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this.currentParticleCount = 0;
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}

src/main/java/me/emafire003/dev/particleanimationlib/effects/TextEffect.java

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@@ -99,7 +99,7 @@ public class TextEffect extends YPREffect {
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* UNRECOMMENDED: May very likely butcher the text if it's not set to 1
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* @param stepY Each stepX pixel will be shown. Saves packets for lower fontsizes.
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* UNRECOMMENDED: May very likely butcher the text if it's not set to 1
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* @param size The size of the text to display. Keep it around 1/5 to be displayed correctly with fonts like Times New Roman and Thaoma
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* @param size The size of the text to display. Play around with the font size itself too. Usually to get a good quality you would lower the size (this) to some fraction, and increase the font size to around 18
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* @param realtime Set this to True if you want to update the text that is displayed
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* @param font The font that will be applied to the displayed Text
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* */

src/main/java/me/emafire003/dev/particleanimationlib/effects/image/BlackAndWhiteImageEffect.java

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@@ -33,7 +33,7 @@ public BlackAndWhiteImageEffect(ServerWorld world, Vec3d originPos, Identifier i
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}
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/**
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* Creates a new Colored Image effect
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* Creates a new Black And White Image effect
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*
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* @param world The world the particles are going to spawn in
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* @param origin The origin position of the effect, aka the starting point of the cone

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