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card_states.h
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55 lines (44 loc) · 1.22 KB
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/*
* card_states.h
*
* This file contains specific states with their relevant events (as methods).
* For each state, an event will execute the relevant method,
* performing some action and returning a result.
* Note: In the below definition, no actions are performed and each method
* returns a specific result. In real usage, an action/method may return
* with different results.
*
* Created on: Nov 15, 2014
* Author: edwardh
*/
#ifndef STATE_MACHINE_CARD_STATES_H_
#define STATE_MACHINE_CARD_STATES_H_
#include "state.h"
class StateNA : public State
{
public:
virtual stateResult evExist() {return RET_SUCCESS;}
};
class StateInit : public State
{
public:
virtual stateResult evInitSuccess(){return RET_SUCCESS;}
virtual stateResult evInitFail() {return RET_FAIL;}
};
class StateProv : public State
{
public:
virtual stateResult evProvSuccess(){return RET_SUCCESS;}
virtual stateResult evProvFail() {return RET_FAIL;}
};
class StateReady : public State
{
public:
};
class StateFault : public State
{
public:
virtual stateResult evInitSuccess(){return RET_SUCCESS;}
virtual stateResult evInitFail() {return RET_FAIL;}
};
#endif /* STATE_MACHINE_CARD_STATES_H_ */