When using the command Scroll Map: Set Camera with the center parameter in Maniac, it allows setting the camera to a X and Y coordinate, with an offset corresponding to half of the screen size (e.g. if you want to point at the camera point 0, 0, you need to specify the point [ScreenSizeX]/2, [ScreenSizeY]/2, which, on a 320x240 game, would correspond to 160, 120).
As of now, while this partially works in the Player, the result seems to always be off by one or two tiles (e.g. pointing at the 160, 120 tile on a 320, 240 game, on a 40x30 map seems to point the camera to 16, 8 instead of 0, 0).
When using the command Scroll Map: Set Camera with the center parameter in Maniac, it allows setting the camera to a X and Y coordinate, with an offset corresponding to half of the screen size (e.g. if you want to point at the camera point 0, 0, you need to specify the point [ScreenSizeX]/2, [ScreenSizeY]/2, which, on a 320x240 game, would correspond to 160, 120).
As of now, while this partially works in the Player, the result seems to always be off by one or two tiles (e.g. pointing at the 160, 120 tile on a 320, 240 game, on a 40x30 map seems to point the camera to 16, 8 instead of 0, 0).