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sphere.h
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71 lines (59 loc) · 2.07 KB
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#ifndef SPHERE_H
#define SPHERE_H
#include "hittable.h"
#include "vec3.h"
class sphere : public hittable {
public:
sphere(const point3& static_center, double radius, shared_ptr<material> mat)
: center(static_center, vec3(0, 0, 0)), radius(std::fmax(0, radius)), mat(mat)
{
auto rvec = vec3(radius, radius, radius);
bbox = aabb(static_center - rvec, static_center + rvec);
}
sphere(const point3& center1, const point3& center2, double radius,
shared_ptr<material> mat)
: center(center1, center2 - center1), radius(std::fmax(0, radius)), mat(mat)
{
auto rvec = vec3(radius, radius, radius);
aabb box1(center.at(0) - rvec, center.at(0) + rvec);
aabb box2(center.at(1) - rvec, center.at(1) + rvec);
bbox = aabb(box1, box2);
}
bool hit(const ray& r, interval ray_t, hit_record& rec) const override {
point3 current_center = center.at(r.time());
vec3 oc = current_center - r.origin();
auto a = r.direction().length_squared();
auto h = dot(r.direction(), oc);
auto c = oc.length_squared() - radius * radius;
auto discriminant = h * h - a * c;
if (discriminant < 0)
return false;
auto sqrtd = sqrt(discriminant);
auto root = (h - sqrtd) / a;
if (!ray_t.contains(root)) {
root = (h + sqrtd) / a;
if (!ray_t.contains(root))
return false;
}
rec.t = root;
rec.p = r.at(rec.t);
vec3 outward_normal = (rec.p - current_center) / radius;
rec.set_face_normal(r, outward_normal);
get_sphere_uv(outward_normal, rec.u, rec.v);
rec.mat = mat;
return true;
}
aabb bounding_box() const override { return bbox; }
private:
static void get_sphere_uv(const point3& p, double& u, double& v) {
auto theta = std::acos(-p.y());
auto phi = std::atan2(-p.z(), p.x()) + pi;
u = phi / (2 * pi);
v = theta / pi;
}
ray center;
double radius;
shared_ptr<material> mat;
aabb bbox;
};
#endif